ability_mods:
  cha_mod: 6
  con_mod: 8
  dex_mod: 6
  int_mod: 7
  str_mod: 6
  wis_mod: 5
ac: 34
ac_special: null
active_abilities:
- action_cost: Free Action
  critical_failure: null
  critical_success: null
  description: Once per round, a veiled master can take on the appearance of a humanoid
    of Large, Medium, or Small size or resume its true form. While in humanoid form,
    the veiled master's Speed is 30 feet, and it loses its mucus cloud aura and swim
    Speed. If the humanoid form assumed lacks the aquatic trait, the veiled master
    loses its own aquatic trait as well. In humanoid form, the veiled master can use
    weapons, or it can make Strikes that work like its tentacle attack but use the
    reach of its current form. If the assumed form has fangs or claws, the veiled
    master can also make such Strikes, but these attacks lack the veiled master's
    slime.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Change Shape
  range: null
  raw_description: '**Change Shape** [Free Action]  (__concentrate__, __occult__,
    __polymorph__, __transmutation__) Once per round, a veiled master can take on
    the appearance of a humanoid of Large, Medium, or Small size or resume its true
    form. While in humanoid form, the veiled master''s Speed is 30 feet, and it loses
    its mucus cloud aura and swim Speed. If the humanoid form assumed lacks the aquatic
    trait, the veiled master loses its own aquatic trait as well. In humanoid form,
    the veiled master can use weapons, or it can make Strikes that work like its tentacle
    attack but use the reach of its current form. If the assumed form has fangs or
    claws, the veiled master can also make such Strikes, but these attacks lack the
    veiled master''s slime.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - concentrate
  - occult
  - polymorph
  - transmutation
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When a veiled master makes a fangs Strike against a creature, it can
    consume some of that creature's memories. The target must succeed at a DC 37 Fortitude
    saving throw or become stupefied 1. A veiled master regains 5 Hit Points each
    time it successfully consumes memories. When a veiled master consumes memories,
    it learns some of the creature's memories (subject to the GM's discretion).
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Consume Memories
  range: null
  raw_description: '**Consume Memories** (__mental__, __occult__) When a veiled master
    makes a fangs Strike against a creature, it can consume some of that creature''s
    memories. The target must succeed at a DC 37 Fortitude saving throw or become
    stupefied 1. A veiled master regains 5 Hit Points each time it successfully consumes
    memories. When a veiled master consumes memories, it learns some of the creature''s
    memories (subject to the GM''s discretion).'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - mental
  - occult
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When a veiled master successfully casts __dominate__ on a creature,
    a __suggestion__ spell triggers when the __dominate__ spell ends. This __suggestion__
    usually causes the target to return to the veiled master, so the creature can
    cast __dominate__ again, but a veiled master can set the __suggestion__ to different
    orders if it wishes.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Delayed Suggestion
  range: null
  raw_description: '**Delayed Suggestion** (__enchantment__, __occult__) When a veiled
    master successfully casts __dominate__ on a creature, a __suggestion__ spell triggers
    when the __dominate__ spell ends. This __suggestion__ usually causes the target
    to return to the veiled master, so the creature can cast __dominate__ again, but
    a veiled master can set the __suggestion__ to different orders if it wishes.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - enchantment
  - occult
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: null
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Slime
  range: null
  raw_description: '**Slime** (__curse__, __occult__, __virulent__) **Saving Throw**
    Fortitude DC 36; **Stage 1** no ill effect (1 round); **Stage 2** the victim''s
    skin softens, inflicting drained 1 (1 round); **Stage 3** the victim''s skin transforms
    into a clear, slimy membrane, inflicting drained 2 until the curse ends; every
    hour this membrane remains dry, the creature''s drained condition increases by
    1 (permanent). A __remove disease__ spell can counteract this curse, but immunity
    to disease offers no protection against it.'
  requirements: null
  saving_throw: Fortitude DC 36
  stages:
  - effect: no ill effect (1 round)
  - effect: the victim's skin softens, inflicting drained 1 (1 round)
  - effect: the victim's skin transforms into a clear, slimy membrane, inflicting
      drained 2 until the curse ends; every hour this membrane remains dry, the creature's
      drained condition increases by 1 (permanent). A __remove disease__ spell can
      counteract this curse, but immunity to disease offers no protection against
      it.
  success: null
  traits:
  - curse
  - occult
  - virulent
  trigger: null
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: The veiled master thrashes about with its tentacles. Make a tentacle
    Strike against each creature within its reach. Roll only one attack roll, and
    roll the damage only once for all targets.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Tentacle Flurry
  range: null
  raw_description: '**Tentacle Flurry** [Two Actions]  The veiled master thrashes
    about with its tentacles. Make a tentacle Strike against each creature within
    its reach. Roll only one attack roll, and roll the damage only once for all targets.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A creature touched by the veiled master's tentacles, whether those
    tentacles deal damage or not, must attempt a DC 34 Will save, becoming slowed
    1 on a failure or slowed 2 on a critical failure. Each time the affected creature
    ends its turn, its slowed value decreases by 1.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Thoughtlance
  range: null
  raw_description: '**Thoughtlance** (__curse__, __enchantment__, __occult__) A creature
    touched by the veiled master''s tentacles, whether those tentacles deal damage
    or not, must attempt a DC 34 Will save, becoming slowed 1 on a failure or slowed
    2 on a critical failure. Each time the affected creature ends its turn, its slowed
    value decreases by 1.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - curse
  - enchantment
  - occult
  trigger: null
alignment: LE
automatic_abilities: null
description: 'The powerful vidileths are the insidious veiled masters of the alghollthus.
  These manipulators of mind and body alike lead their species in the open, using
  their ability to change form to walk among and deceive humans and other sapient
  species. Many veiled masters are even more powerful than the typical specimen presented
  here and can use a wide range of arcane or occult spells and rituals. While veiled
  masters command significant combat prowess and impressive magical skills, the greatest
  danger they pose to others is their uncanny ability to infiltrate into societies
  much different than their own. The most paranoid of adventurers and conspiracy scholars
  worry that every major city has been infested by secret cabals of vidileths, while
  others dismiss this as hogwash and fearmongering. The truth is likely somewhere
  in between, but it doesn''t take many veiled masters pulling the strings behind
  the scenes to wreak havoc upon an entire nation!




  **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 37'
hp: 270
hp_misc: null
immunities:
- controlled
- electricity
- mental
languages:
- Aklo
- Alghollthu
- Aquan
- Common
- Undercommon
- tongues
level: 14
melee_attacks:
- action_cost: One Action
  damage:
  - formula: 3d10+12
    type: slashing
  - formula: null
    type: slime
  name: claw
  to_hit: 30
  traits:
  - agile
  - magical
  - reach 20 feet
- action_cost: One Action
  damage:
  - formula: 3d8+12
    type: piercing
  - formula: null
    type: slime
  - formula: null
    type: consume memories
  name: fangs
  to_hit: 28
  traits:
  - agile
  - magical
  - reach 10 feet
  - versatile S
- action_cost: One Action
  damage:
  - formula: 7d6
    type: electricity
  - formula: null
    type: thoughtlance
  name: tentacle
  to_hit: 28
  traits:
  - agile
  - electricity
  - magical
  - reach 20 feet
name: Veiled Master
perception: 25
ranged_attacks: null
rarity: Rare
resistances:
- amount: 20
  misc: null
  type: cold
saves:
  fort: 26
  fort_misc: null
  misc: +2 status to all saves vs. magic
  ref: 22
  ref_misc: null
  will: 24
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: While underwater, a veiled master exudes a cloud of transparent slime.
    An air-breathing creature within 30 feet of a veiled master must succeed at a
    DC 36 Fortitude save each round or lose the ability to breathe air but gain the
    ability to breathe water for 24 hours.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Mucus Cloud
  range: 30 feet
  raw_description: '**Mucus Cloud** (__aura__, __disease__) 30 feet. While underwater,
    a veiled master exudes a cloud of transparent slime. An air-breathing creature
    within 30 feet of a veiled master must succeed at a DC 36 Fortitude save each
    round or lose the ability to breathe air but gain the ability to breathe water
    for 24 hours.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - aura
  - disease
  trigger: null
senses:
- darkvision
size: Large
skills:
- bonus: 27
  misc: null
  name: Arcana
- bonus: 24
  misc: null
  name: Athletics
- bonus: 28
  misc: null
  name: Deception
- bonus: 26
  misc: null
  name: Intimidation
- bonus: 29
  misc: any one subcategory
  name: Lore
- bonus: 29
  misc: null
  name: Occultism
- bonus: 27
  misc: null
  name: Society
- bonus: 24
  misc: null
  name: Stealth
sources:
- abbr: Bestiary
  page_start: '14'
  page_stop: null
speed:
- amount: 10
  misc: null
  type: Land
- amount: 80
  misc: null
  type: swim
spell_lists:
- attack_bonus: null
  cantrips: null
  constants:
  - level: 5
    spells:
    - misc: null
      name: tongues
  dc: 37
  focus_points: null
  misc: null
  spell_lists:
  - level: 9
    spells:
    - misc: at will
      name: project image
  - level: 8
    spells:
    - misc: at will
      name: illusory scene
    - misc: x3
      name: suggestion
  - level: 7
    spells:
    - misc: at will
      name: veil
  - level: 6
    spells:
    - misc: x3
      name: dominate
  - level: 5
    spells:
    - misc: x3
      name: dimension door
    - misc: at will
      name: hallucinatory terrain
    - misc: at will
      name: illusory object
  - level: 3
    spells:
    - misc: at will
      name: hypnotic pattern
    - misc: at will
      name: levitate
    - misc: at will
      name: mind reading
    - misc: at will
      name: secret page
  spells_source: Occult Innate Spells
- attack_bonus: null
  cantrips: null
  constants: null
  dc: 37
  focus_points: null
  misc: null
  spell_lists:
  - level: 5
    spells:
    - misc: null
      name: geas
  spells_source: Occult Rituals
traits:
- Aberration
- Aquatic