ability_mods: cha_mod: 0 con_mod: 2 dex_mod: 4 int_mod: 1 str_mod: 1 wis_mod: 1 ac: 16 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: A vexgit's maul Strike against an object deals ignores up to 5 of the object's Hardness. effect: null failure: null frequency: null maximum_duration: null name: Destructive Smash range: null raw_description: '**Destructive Smash** A vexgit''s maul Strike against an object deals ignores up to 5 of the object''s Hardness.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: null effect: The vexgit creates a __snare__ of their level or lower that normally takes 1 minute to craft at no cost. A single vexgit can maintain one gremlin snare at a time—if they create a new snare, the previously created one vanishes. failure: null frequency: once per hour maximum_duration: null name: Gremlin Snare range: null raw_description: '**Gremlin Snare** [Three Actions] (__conjuration__, __primal__) **Frequency** once per hour; **Effect** The vexgit creates a __snare__ of their level or lower that normally takes 1 minute to craft at no cost. A single vexgit can maintain one gremlin snare at a time—if they create a new snare, the previously created one vanishes.' requirements: null saving_throw: null stages: null success: null traits: - conjuration - primal trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The vexgit makes a +9 spell attack against a creature or unattended object. If they succeed, the vexgit deals 1d6 damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If they hit an unattended metal item, the item takes this damage automatically. If a creature uses __Shield Block__ with a metal shield against this attack, the shield is automatically __broken__, but no other item is rusted on that attack. failure: null frequency: once per hour maximum_duration: null name: Rusting Grasp range: null raw_description: '**Rusting Grasp** [Two Actions] (__primal__, __transmutation__) **Frequency** once per hour; **Effect** The vexgit makes a +9 spell attack against a creature or unattended object. If they succeed, the vexgit deals 1d6 damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If they hit an unattended metal item, the item takes this damage automatically. If a creature uses __Shield Block__ with a metal shield against this attack, the shield is automatically __broken__, but no other item is rusted on that attack.' requirements: null saving_throw: null stages: null success: null traits: - primal - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: When a vexgit succeeds or critically succeeds at a check to __Disable a Device__, they gain an additional success toward disabling a complex device. effect: null failure: null frequency: null maximum_duration: null name: Speedy Sabotage range: null raw_description: '**Speedy Sabotage** When a vexgit succeeds or critically succeeds at a check to __Disable a Device__, they gain an additional success toward disabling a complex device.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: LE automatic_abilities: null description: 'These gremlins are covered head-to-toe by a crustacean-like exoskeleton that clacks and rattles whenever a vexgit moves. They delight in sabotaging the works of other creatures, often turning these works into dangerous traps. An individual vexgit might jam a door lock, loosen the wheels on a carriage, or remove nails from a boat hull. Buildings infested by vexgits become filled with traps like portcullises descending suddenly, water pipes exploding violently, and clock towers disgorging an avalanches of gears. Aware of their own physical weakness, vexgits carry hammers and other tools to leverage pieces apart or smash whatever they''re unable to disassemble. Indeed, a hammer sized for a human becomes a maul in the tiny hands of a vexgit. Vexgit infestations range from one to a score. Larger groups are often led by a more powerful vexgit with additional skill in thievery or primal magic. Trained giant rats, vipers, and rat swarms are common in vexgit lairs. **__Recall Knowledge - Fey__ (__Nature__)**: DC 15' hp: 24 hp_misc: null items: - maul languages: - Undercommon level: 1 melee_attacks: - action_cost: One Action damage: - formula: 1d12+1 type: bludgeoning - formula: null type: Destructive Smash name: maul to_hit: 8 traits: - shove - action_cost: One Action damage: - formula: 1d6+1 type: piercing name: bite to_hit: 11 traits: - agile - finesse name: Vexgit perception: 6 ranged_attacks: null saves: fort: 5 fort_misc: null misc: null ref: 9 ref_misc: null will: 6 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature that can hear gains a +2 circumstance bonus to its Perception DC against a vexgit's attempts to __Sneak__. effect: null failure: null frequency: null maximum_duration: null name: Clacking Exoskeleton range: null raw_description: '**Clacking Exoskeleton** A creature that can hear gains a +2 circumstance bonus to its Perception DC against a vexgit''s attempts to __Sneak__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Tiny skills: - bonus: 7 misc: null name: Acrobatics - bonus: 6 misc: null name: Athletics - bonus: 6 misc: +8 traps name: Crafting - bonus: 6 misc: null name: Nature - bonus: 5 misc: see clacking exoskeleton name: Stealth - bonus: 7 misc: null name: Thievery sources: - abbr: Bestiary 2 page_start: '134' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 20 misc: null type: climb spell_lists: - attack_bonus: null cantrips: - level: 1 spells: - misc: null name: prestidigitation constants: null dc: 17 focus_points: null misc: null spell_lists: - level: 1 spells: - misc: null name: alarm spells_source: Primal Innate Spells traits: - Fey - Gremlin weaknesses: - amount: 2 misc: null type: cold iron