ability_mods: cha_mod: 8 con_mod: 4 dex_mod: 5 int_mod: 0 str_mod: 8 wis_mod: 4 ac: 34 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: A vrykolakas ancient can transform into a form resembling the body it had in life, with the effects of __humanoid form__ but with unlimited duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception checks to Impersonate in this form. effect: null failure: null frequency: null maximum_duration: null name: Change Shape range: null raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, __transmutation__) A vrykolakas ancient can transform into a form resembling the body it had in life, with the effects of __humanoid form__ but with unlimited duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception checks to Impersonate in this form.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas ancient can turn this creature into a __vrykolakas spawn__ by donating some of its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn are generally friendly to the vrykolakas that created them, but they are not under its control and typically wander off on their own rampage within 1d6 days of their creation. effect: null failure: null frequency: null maximum_duration: null name: Create Spawn range: null raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas ancient can turn this creature into a __vrykolakas spawn__ by donating some of its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn are generally friendly to the vrykolakas that created them, but they are not under its control and typically wander off on their own rampage within 1d6 days of their creation.' requirements: null saving_throw: null stages: null success: null traits: - divine - downtime - necromancy trigger: null - action_cost: One Action critical_failure: null critical_success: null description: DC 33, The vrykolakas can cast __dominate__ at will as a divine innate spell that affects only animals. A creature that succeeds is immune to that vrykolakas's Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing it to 0 HP does not. A dominated animal takes a –4 circumstance penalty to saving throws against the vrykolakas's Feral Possession. effect: null failure: null frequency: null maximum_duration: null name: Dominate Animal range: null raw_description: '**Dominate Animal** [One Action] (__divine__, __enchantment__, __incapacitation__, __mental__) DC 33, The vrykolakas can cast __dominate__ at will as a divine innate spell that affects only animals. A creature that succeeds is immune to that vrykolakas''s Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing it to 0 HP does not. A dominated animal takes a –4 circumstance penalty to saving throws against the vrykolakas''s Feral Possession.' requirements: null saving_throw: null stages: null success: null traits: - divine - enchantment - incapacitation - mental trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: 'The vrykolakas sinks its fangs into that creature to drink its blood. This requires an __Athletics__ check against the creature''s Fortitude DC. On a success, the creature becomes __drained 2__, and the vrykolakas regains 25 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that''s already drained doesn''t restore any HP to the vampire, but it increases the creature''s drained condition value by 1. A vrykolakas can also consume blood that''s been emptied into a vessel for sustenance, but it gains no HP from doing so. The target creature''s drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.' failure: null frequency: null maximum_duration: null name: Drink Blood range: null raw_description: '**Drink Blood** [One Action] (__divine__, __necromancy__) **Requirements** The vrykolakas'' last action was a successful fangs Strike; **Effect** The vrykolakas sinks its fangs into that creature to drink its blood. This requires an __Athletics__ check against the creature''s Fortitude DC. On a success, the creature becomes __drained 2__, and the vrykolakas regains 25 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that''s already drained doesn''t restore any HP to the vampire, but it increases the creature''s drained condition value by 1. A vrykolakas can also consume blood that''s been emptied into a vessel for sustenance, but it gains no HP from doing so. The target creature''s drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.' requirements: The vrykolakas' last action was a successful fangs Strike saving_throw: null stages: null success: null traits: - divine - necromancy trigger: null - action_cost: One Action critical_failure: null critical_success: null description: claw effect: null failure: null frequency: null maximum_duration: null name: Rend range: null raw_description: '**__Rend__** [One Action] claw' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The vrykolakas ancient makes two claw Strikes. Both count toward its multiple attack penalty, but the penalty increases only after it makes both attacks. If it hits with both claws, the target takes 1d6 __persistent bleed damage__. failure: null frequency: null maximum_duration: null name: Sanguine Mauling range: null raw_description: '**Sanguine Mauling** [One Action] **Requirements** The vrykolakas ancient''s last action was to Drink Blood; **Effect** The vrykolakas ancient makes two claw Strikes. Both count toward its multiple attack penalty, but the penalty increases only after it makes both attacks. If it hits with both claws, the target takes 1d6 __persistent bleed damage__.' requirements: The vrykolakas ancient's last action was to Drink Blood saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: The target is reduced to 0 HP and becomes __dying 1__. critical_success: The target immediately awakens and is then temporarily immune to Steal Breath for 24 hours. description: null effect: The vrykolakas ancient steals the creature's breath. The unconscious creature begins suffocating, can't be awakened for 1 round, and must attempt a DC 33 Fortitude save. If a creature is targeted with this ability in consecutive rounds, the save DC decreases by 2 each round after the first. failure: The target takes 1d10 damage. frequency: null maximum_duration: null name: Steal Breath range: null raw_description: '**Steal Breath** [Two Actions] (__manipulate__) **Requirements** The vrykolakas ancient is adjacent to an __unconscious__ creature; **Effect** The vrykolakas ancient steals the creature''s breath. The unconscious creature begins suffocating, can''t be awakened for 1 round, and must attempt a DC 33 Fortitude save. If a creature is targeted with this ability in consecutive rounds, the save DC decreases by 2 each round after the first. **Critical Success** The target immediately awakens and is then temporarily immune to Steal Breath for 24 hours. **Success** The target is unaffected. **Failure** The target takes 1d10 damage. **Critical Failure** The target is reduced to 0 HP and becomes __dying 1__.' requirements: The vrykolakas ancient is adjacent to an __unconscious__ creature saving_throw: null stages: null success: The target is unaffected. traits: - manipulate trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: . Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to __bubonic plague__. effect: null failure: null frequency: null maximum_duration: null name: Pestilential Aura range: 5 feet raw_description: '**Pestilential Aura** (__aura__, __divine__, __necromancy__) 5 feet, DC 33. Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to __bubonic plague__.' requirements: null saving_throw: DC 33 stages: null success: null traits: - aura - divine - necromancy trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: '** (__curse__, __divine__, __incapacitation__, __mental__, __necromancy__, __possession__' effect: 'Unlike most other undead, a vrykolakas isn''t destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100 feet, which must attempt a Will save (DC 33). On a failure, the animal is possessed. This has the effects of the __possession__ spell, but it lasts a number of days equal to the vrykolakas''s level. This possession can''t be counteracted with magic (though __remove curse__ works against it normally). If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100 feet. If at any point an animal critically succeeds at its save or no animal is within 100 feet, the vrykolakas fails to possess anything and is destroyed. A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound) immediately, burying itself there. While the vrykolakas is in this state of recovery, its animal host is __paralyzed__, and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days, if the vrykolakas hasn''t been destroyed, the animal dies and the vrykolakas rises in a new body that''s identical to its previous one, formed from the animal''s remains.' failure: null frequency: null maximum_duration: null name: Vrykolakas Vulnerabilities range: null raw_description: "**Vrykolakas Vulnerabilities** Vrykolakas all have the following\ \ vulnerabilities.\n\n * **Burial Site Bound** A vrykolakas is bound to the place\ \ of its death or interment. It must return to this location once per week and\ \ bury itself in the earth for 24 hours, during which time it is __paralyzed__\ \ and can be beheaded. If it is unable to return to this site, it is reduced to\ \ 0 Hit Points and attempts to use Feral Corruption; if this host animal can't\ \ return to the burial site before the possession effect ends, the vrykolakas\ \ is destroyed and the animal host returns to normal.\n\n * **Vulnerable to Decapitation**\ \ A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded\ \ corpse cannot rise as a vrykolakas.**Feral Possession [Free Action]** (__curse__,\ \ __divine__, __incapacitation__, __mental__, __necromancy__, __possession__ **Trigger**\ \ The vrykolakas is reduced to 0 Hit Points, __and an __animal__ is within 100\ \ feet__) **Effect** Unlike most other undead, a vrykolakas isn't destroyed when\ \ it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within\ \ 100 feet, which must attempt a Will save (DC 33). On a failure, the animal is\ \ possessed. This has the effects of the __possession__ spell, but it lasts a\ \ number of days equal to the vrykolakas's level. This possession can't be counteracted\ \ with magic (though __remove curse__ works against it normally).\n\nIf the animal\ \ succeeds at its save, the vrykolakas can attempt to possess a different animal\ \ within 100 feet. If at any point an animal critically succeeds at its save or\ \ no animal is within 100 feet, the vrykolakas fails to possess anything and is\ \ destroyed.\n\nA vrykolakas possessing an animal seeks out its burial site (see\ \ Burial Site Bound) immediately, burying itself there. While the vrykolakas is\ \ in this state of recovery, its animal host is __paralyzed__, and beheading it\ \ destroys the vrykolakas and kills its host. Removing the curse destroys the\ \ vrykolakas and returns the animal to normal. After 1d4 days, if the vrykolakas\ \ hasn't been destroyed, the animal dies and the vrykolakas rises in a new body\ \ that's identical to its previous one, formed from the animal's remains." requirements: null saving_throw: null stages: null success: null traits: null trigger: The vrykolakas is reduced to 0 Hit Points, __and an __animal__ is within 100 feet__) description: 'Vrykolakas ancients are the sinister overlords of their kind, stealing blood, breath, and life to feed their immortal hunger. **__Recall Knowledge - Undead__ (__Religion__)**: DC 33' hp: 250 hp_misc: negative healing immunities: - __death__ effects - __disease__ - __paralyze__ - __poison__ - __sleep__ languages: - Common level: 13 melee_attacks: - action_cost: One Action damage: - formula: 3d10+17 type: piercing - formula: null type: Drink Blood name: fangs to_hit: 27 traits: null - action_cost: One Action damage: - formula: 3d6+17 type: slashing name: claw to_hit: 27 traits: - agile name: Vrykolakas Ancient perception: 23 ranged_attacks: null rarity: Uncommon saves: fort: 23 fort_misc: null misc: null ref: 24 ref_misc: null will: 21 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The presence of a vrykolakas ancient inspires savage creatures to crawl forth to do its bidding, including __rat swarms__, __wargs__, __werewolves__, and similar creatures. The vrykolakas ancient can give telepathic orders to these creatures within 100 feet, but they can't communicate back. effect: null failure: null frequency: null maximum_duration: null name: Children of the Night range: null raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__) The presence of a vrykolakas ancient inspires savage creatures to crawl forth to do its bidding, including __rat swarms__, __wargs__, __werewolves__, and similar creatures. The vrykolakas ancient can give telepathic orders to these creatures within 100 feet, but they can''t communicate back.' requirements: null saving_throw: null stages: null success: null traits: - divine - enchantment - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: The vrykolakas moves at full Speed while __Tracking__. effect: null failure: null frequency: null maximum_duration: null name: Swift Tracker range: null raw_description: '**Swift Tracker** The vrykolakas moves at full Speed while __Tracking__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Medium skills: - bonus: 24 misc: null name: Acrobatics - bonus: 29 misc: null name: Athletics - bonus: 27 misc: null name: Deception - bonus: 27 misc: null name: Intimidation - bonus: 19 misc: null name: Religion - bonus: 26 misc: null name: Stealth - bonus: 23 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '277' page_stop: null speed: - amount: 40 misc: null type: Land - amount: 20 misc: null type: climb spell_lists: - attack_bonus: null cantrips: null constants: null dc: 33 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: ×3 name: vampiric touch - level: 3 spells: - misc: ×3 name: fear spells_source: Divine Innate Spells traits: - Undead - Vampire