action_abbr: '2' cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You transport the target into an extradimensional maze of eldritch origin\ \ and trap it there. Once each turn, the target can spend 1 action to attempt a\ \ Survival check or Perception check against your spell DC to escape the maze. The\ \ possible outcomes are as follows.\n\n**Critical Success** The target escapes\ \ and the spell ends. \n\n**Success** The target is on the right path to the exit.\ \ If the target was already on the right path, it escapes the maze and the spell\ \ ends. \n\n**Failure** The target makes no progress toward escape. \n\n**Critical\ \ Failure** The target makes no progress toward escape, and if it was on the right\ \ path, it no longer is.\n\nTeleportation magic doesn't help the creature escape\ \ unless the magic can transport across planes, such as *plane shift*. When the\ \ spell ends, either because the target escaped or the duration ran out, the target\ \ returns to the space it occupied when it was banished, or to the nearest space\ \ if the original is now filled. " duration: sustained has_been_manually_proofread: true level: 8 name: Maze range: 30 feet req: null source: - abbr: CRB page_start: 350 page_stop: 350 targets: 1 creature traditions: - Arcane - Occult traits: - Conjuration - Extradimensional - Teleportation trigger: null type: Spell