action_abbr: '2' cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "You create an opaque wall of shimmering, multicolored light. The wall is straight\ \ and vertical, stretching 60 feet long and 30 feet high. You must form the wall\ \ in an unbroken open space so its edges don't pass through any creatures or objects,\ \ or the spell is lost. You can pass through the wall and ignore its effects. The\ \ wall sheds bright light out to 20 feet on each side (and dim light to the next\ \ 20 feet). Creatures other than you that come into the wall's light must attempt\ \ a Will save; they're dazzled for 1 round on a success, blinded for 1 round on\ \ a failure, and blinded for 1 minute on a critical failure. They are then temporarily\ \ immune to the blinding effect for 1 hour. \n\nA prismatic wall has seven different\ \ layers, each a different color. Red, orange, yellow, and green have the effect\ \ of a 5th-level *chromatic wall* spell of that color, and the others have the effect\ \ of a 7th-level *chromatic wall* spell of that color. A creature that tries to\ \ pass through the wall must attempt a saving throw against each component wall.\ \ The effects take place simultaneously, so a creature turned to stone by the blue\ \ wall is still treated as a creature for the indigo and violet walls. \n\nThe wall\ \ as a whole is immune to counteracting effects of the wall's level or lower; each\ \ color must be counteracted by its specific spell, as described in *chromatic wall*.\ \ This must be done in order (red, orange, yellow, green, blue, indigo, then violet).\ \ A given color can't be affected until the previous color is counteracted. Counteracting\ \ a color wall removes that color's effect from the wall, and counteracting them\ \ all ends *prismatic wall*. You can Dismiss the spell." duration: 1 hour has_been_manually_proofread: true level: 8 name: Prismatic Wall range: 120 feet req: null source: - abbr: CRB page_start: 360 page_stop: 360 targets: null traditions: - Arcane - Occult traits: - Abjuration - Light trigger: null type: Spell