action_abbr: '2' cast: somatic, verbal components: - Somatic - Verbal descr: "A Medium guardian made of magical force appears and attacks foes you designate\ \ within range. The spiritual guardian is translucent and appears to be holding\ \ your deity's favored weapon. When you Cast the Spell, the spiritual guardian appears\ \ in an unoccupied space next to a foe of your choice within range and makes a Strike\ \ against it. Each time you Sustain the Spell, you can move the spiritual guardian\ \ to an unoccupied space next to a target within range (if necessary) and make a\ \ Strike with it. The guardian uses and contributes to your multiple attack penalty.\ \ Alternatively, when you Sustain the Spell, you can have the guardian move adjacent\ \ to an ally and protect that ally. If you do, each time the ally would take damage,\ \ the guardian takes the first 10 damage instead of your ally. It continues to do\ \ so until you move the guardian to attack an enemy or defend a different ally,\ \ or until the guardian is destroyed (it has 50 Hit Points and can't recover Hit\ \ Points by any means). The guardian can't usually take damage except when protecting\ \ an ally, though disintegrate automatically destroys it if it hits the spiritual\ \ guardian's AC of 25. The guardian's Strikes are melee spell attacks. Regardless\ \ of the appearance of the guardian's weapon, the guardian deals force damage equal\ \ to 2d8 plus your spellcasting ability modifier, but you can deal damage of the\ \ type normally dealt by the weapon it holds instead of force damage. No other traits\ \ or statistics of the weapon apply, and even a ranged weapon attacks adjacent creatures\ \ only. Despite making a spell attack, the spiritual guardian's weapon is a weapon\ \ for the purposes of triggers, resistances, and so forth. The guardian takes up\ \ space and allies can use it when flanking, but it doesn't have any other attributes\ \ a creature would normally have aside from Hit Points, and creatures can move through\ \ its space without hindrance. The guardian can't make any attack other than its\ \ Strike, and feats or spells that affect weapons or enhance allies do not apply\ \ to the guardian. \n\n**Heightened (+2)** The guardian's damage increases by\ \ 1d8, and its Hit Points increase by 20." duration: sustained up to 1 minute has_been_manually_proofread: false level: 5 name: Spiritual Guardian range: 120 feet req: You have a deity. source: - abbr: CRB page_start: 373 page_stop: 373 targets: null traditions: - Divine traits: - Abjuration - Attack - Force trigger: null type: Spell