ability_mods: cha_mod: 7 con_mod: 6 dex_mod: 6 int_mod: 6 str_mod: 7 wis_mod: 10 ac: 46 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: When a creature is subject to a __fortune__ effect from a norn and a __misfortune__ effect from any source other than a norn (or vice versa), the norn's effect automatically counteracts the other effect and then takes place normally, rather than the two effects canceling each other out. If both the fortune and misfortune effect are from a norn, then the two cancel each other out as normal. At the GM's discretion, powerful entities related to fate or luck, like __Desna__, __Magdh__, or __Pharasma__, count as a norn for the purpose of this ability. effect: null failure: null frequency: null maximum_duration: null name: Fated range: null raw_description: '**Fated** When a creature is subject to a __fortune__ effect from a norn and a __misfortune__ effect from any source other than a norn (or vice versa), the norn''s effect automatically counteracts the other effect and then takes place normally, rather than the two effects canceling each other out. If both the fortune and misfortune effect are from a norn, then the two cancel each other out as normal. At the GM''s discretion, powerful entities related to fate or luck, like __Desna__, __Magdh__, or __Pharasma__, count as a norn for the purpose of this ability.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When a norn deals negative damage with a Strike, she regains 10 Hit Points. The target must succeed at a DC 39 Fortitude save or become __drained 1__ (drained 2 on a critical failure). Further negative damage dealt by the norn increases the drained condition value by 1 on a failed save (or by 2 on a critical failure), to a maximum of drained 4. effect: null failure: null frequency: null maximum_duration: null name: Sever Fate range: null raw_description: '**Sever Fate** (__necromancy__, __occult__) When a norn deals negative damage with a Strike, she regains 10 Hit Points. The target must succeed at a DC 39 Fortitude save or become __drained 1__ (drained 2 on a critical failure). Further negative damage dealt by the norn increases the drained condition value by 1 on a failed save (or by 2 on a critical failure), to a maximum of drained 4.' requirements: null saving_throw: null stages: null success: null traits: - necromancy - occult trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The creature rolls the saving throw twice, and then the norn decides which result applies. If the norn chooses the lower roll, this is a __misfortune__ effect; if she chooses the higher roll, it's a __fortune__ effect; if they're the same, she decides which trait to apply. failure: null frequency: null maximum_duration: null name: Shift Fate range: null raw_description: '**Shift Fate** [Reaction] (__divination__, __occult__) **Trigger** A creature within 120 feet attempts a saving throw; **Effect** The creature rolls the saving throw twice, and then the norn decides which result applies. If the norn chooses the lower roll, this is a __misfortune__ effect; if she chooses the higher roll, it''s a __fortune__ effect; if they''re the same, she decides which trait to apply.' requirements: null saving_throw: null stages: null success: null traits: - divination - occult trigger: A creature within 120 feet attempts a saving throw - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The norn produces a golden thread linked to the fate of a creature within 100 feet of her, then snips it short with her shears. The target takes 100 negative damage (DC 42 basic Fortitude save). If the target is reduced to 0 Hit Points from this damage, the thread is completely severed and the creature dies immediately. A creature slain by Snip Thread can't be restored to life except by __miracle__, __wish__, or similarly powerful magic; or by divine intervention. Regardless of the outcome of their saving throw, a creature targeted by Snip Thread then becomes temporarily immune for 24 hours. The norn can't use Snip Thread again for 1d4 rounds. failure: null frequency: three times per day maximum_duration: null name: Snip Thread range: null raw_description: '**Snip Thread** [Two Actions] (__death__, __manipulate__, __necromancy__, __occult__) **Frequency** three times per day; **Effect** The norn produces a golden thread linked to the fate of a creature within 100 feet of her, then snips it short with her shears. The target takes 100 negative damage (DC 42 basic Fortitude save). If the target is reduced to 0 Hit Points from this damage, the thread is completely severed and the creature dies immediately. A creature slain by Snip Thread can''t be restored to life except by __miracle__, __wish__, or similarly powerful magic; or by divine intervention. Regardless of the outcome of their saving throw, a creature targeted by Snip Thread then becomes temporarily immune for 24 hours. The norn can''t use Snip Thread again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - death - manipulate - necromancy - occult trigger: null alignment: LN automatic_abilities: null description: 'Ancient beyond imagining, norns are powerful fey women who hold in their hands the physical manifestation of fate and destiny in the form of golden thread. They watch over all life, intervening with reluctance when called upon—or with a vengeance when the strands of fate are twisted and abused by lesser beings. Norns'' relationship with the Eldest of the First World is complex. Many among norns serve __Magdh__ the Three, the triune Eldest who some norns believe to be the first norn triumvirate bound together into one entity, as Magdh has three bodies: a Maiden, a Mother, and a Matriarch. Magdh claims to be watching the threads of fate for some ominous prophesied cataclysm, and in addition to assisting in her divinations, Magdh expects the norns who serve her to follow her cryptic commands to help nudge the future away from the brink. However, norns are powerful beings in their own right, themselves capable of granting divine power, and many balk at serving the enigmatic demigod. These norns find the other Eldest even more alien and challenging to interact with, for they believe that while the Eldest wield great power, even these powerful beings should not be granted leave to meddle with fate as much as they desire. While even the weakest of the Eldest could destroy an unaffiliated norn with ease, they tend to obey the proclamations and judgments of norns when they are spoken. These norns, for their part, use their perceived neutrality judiciously. They know better than to issue too many demands to the Eldest, lest the capricious demigods grow frustrated and tired of norns'' interference. And so the balance of power remains tenuous between unaffiliated norns and the Eldest, as it has for eons. However, norns know that it''s merely a matter of time before the Eldest lose their respect for this tradition and start acting entirely as they please, despite norns'' best efforts to rein in their most disruptive actions. A norn stands 14 feet tall and weighs 800 pounds.' hp: 375 hp_misc: regeneration 20 (deactivated by cold iron) immunities: - __flat-footed__ - negative languages: - Common - Jotun - Sylvan - tongues level: 20 melee_attacks: - action_cost: One Action damage: - formula: 4d6+15 type: slashing - formula: 5d6 type: negative - formula: null type: sever fate name: norn shears to_hit: 38 traits: - deadly 2d12 - magical - reach 10 feet - versatile P - action_cost: One Action damage: - formula: 4d10+15 type: negative - formula: null type: sever fate name: hand of fate to_hit: 38 traits: - agile - magical - reach 10 feet name: Norn perception: 41 ranged_attacks: null rarity: Rare saves: fort: 34 fort_misc: null misc: +1 status to all saves vs. magic ref: 30 ref_misc: null will: 38 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A norn automatically rolls a 20 when she rolls initiative. effect: null failure: null frequency: null maximum_duration: null name: Sense Fate range: null raw_description: '**Sense Fate** (__fortune__) A norn automatically rolls a 20 when she rolls initiative.' requirements: null saving_throw: null stages: null success: null traits: - fortune trigger: null - action_cost: None critical_failure: null critical_success: null description: 'This functions as the __coven__ ability, except only norns can join a triumvirate, and it functions only as long as exactly three norns are part of the triumvirate. A triumvirate grants the following spells: __alter reality__ (once per day), __cataclysm__, __discern location__, __foresight__, and __revival__.' effect: null failure: null frequency: null maximum_duration: null name: Triumvirate range: null raw_description: '**Triumvirate** This functions as the __coven__ ability, except only norns can join a triumvirate, and it functions only as long as exactly three norns are part of the triumvirate. A triumvirate grants the following spells: __alter reality__ (once per day), __cataclysm__, __discern location__, __foresight__, and __revival__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - detect magic - greater darkvision - lifesense 120 feet - true seeing size: Large skills: - bonus: 36 misc: null name: Crafting - bonus: 35 misc: null name: Deception - bonus: 37 misc: null name: Intimidation - bonus: 28 misc: all name: Lore - bonus: 38 misc: null name: Medicine - bonus: 34 misc: null name: Occultism - bonus: 31 misc: null name: Performance - bonus: 34 misc: null name: Religion sources: - abbr: Bestiary 2 page_start: '184' page_stop: null speed: - amount: 35 misc: null type: Land - amount: 35 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: - level: 10 spells: - misc: null name: detect magic - misc: null name: mind blank - misc: null name: tongues - misc: null name: true seeing dc: 42 focus_points: null misc: null spell_lists: - level: 10 spells: - misc: null name: time stop - level: 9 spells: - misc: null name: power word kill - misc: null name: retrocognition - misc: null name: weird - level: 8 spells: - misc: null name: maze - misc: null name: wind walk - level: 7 spells: - misc: at will name: dispel magic - misc: at will name: read omens - misc: at will name: spellwrack spells_source: Occult Innate Spells - attack_bonus: null cantrips: null constants: null dc: 42 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: null name: legend lore - level: 3 spells: - misc: null name: geas spells_source: Rituals traits: - Fey weaknesses: - amount: 20 misc: null type: cold iron