ability_mods: cha_mod: -5 con_mod: 9 dex_mod: -1 int_mod: -5 str_mod: 9 wis_mod: 0 ac: 42 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: harmed by acid (9d10, 2d10 from areas or persistent damage); healed by fire (area 2d10 HP); slowed by electricity effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by acid (9d10, 2d10 from areas or persistent damage); healed by fire (area 2d10 HP); slowed by electricity' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When the adamantine golem is at 0 HP, it isn't destroyed. Instead, it enters repair mode, during which it is slowed 1, can't take reactions, and can take only the Self-Repair action. Once it has more than 30 HP, it can use any type of action and can use reactions, though it remains slowed 1 and can't take any reactions until the start of its next turn. If a critical hit with an adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it while it's already at 0 HP, then the golem is destroyed. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Repair Mode range: null raw_description: '**Repair Mode** When the adamantine golem is at 0 HP, it isn''t destroyed. Instead, it enters repair mode, during which it is slowed 1, can''t take reactions, and can take only the Self-Repair action. Once it has more than 30 HP, it can use any type of action and can use reactions, though it remains slowed 1 and can''t take any reactions until the start of its next turn. If a critical hit with an adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it while it''s already at 0 HP, then the golem is destroyed.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The golem can be targeted by __disjunction__ and __dispel magic__. If targeted by such a spell of 9th level or higher, the golem has its resistance to physical damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode) for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already in repair mode, it is destroyed. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Vulnerable to Dispelling range: null raw_description: '**Vulnerable to Dispelling** The golem can be targeted by __disjunction__ and __dispel magic__. If targeted by such a spell of 9th level or higher, the golem has its resistance to physical damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode) for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already in repair mode, it is destroyed.' requirements: null success: null traits: null trigger: null description: 'Crafted from a nigh-indestructible metal of great rarity, adamantine golems can''t be destroyed except by the most powerful foes. Crafting an adamantine golem requires a quantity of adamantine so massive that collecting it usually requires mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer Plane. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 43' hp: 255 hp_misc: repair mode immunities: - bleed - death effects - disease - doomed - drained - fatigued - fire - healing - magic (see below) - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious items: null languages: null level: 18 melee: - action_cost: One Action damage: formula: 3d10+17 type: bludgeoning name: fist plus_damage: - formula: null type: destructive strike to_hit: 35 traits: - deadly 3d12 - magical - reach 15 feet name: Adamantine Golem perception: 26 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: On a critical hit, the adamantine golem's fist Strike breaks the target's armor, if any, in addition to dealing damage to the target. If the target has a shield raised, the golem breaks the shield instead. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Destructive Strike range: null raw_description: '**Destructive Strike** On a critical hit, the adamantine golem''s fist Strike breaks the target''s armor, if any, in addition to dealing damage to the target. If the target has a shield raised, the golem breaks the shield instead.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: The creature takes no damage and its armor takes no damage. description: 'The adamantine golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can try to bar the way by attempting a DC 45 Fortitude save. ' effect: null effects: null failure: The resisting creature is damaged and its armor takes damage as if hit by the adamantine golem's fist. frequency: null full_description: null generic_description: null name: Inexorable March range: null raw_description: '**Inexorable March** The adamantine golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can try to bar the way by attempting a DC 45 Fortitude save. **Critical Success** The creature takes no damage and its armor takes no damage. **Success** The golem halts its movement and cannot enter the creature''s square. **Failure** The resisting creature is damaged and its armor takes damage as if hit by the adamantine golem''s fist.' requirements: null success: The golem halts its movement and cannot enter the creature's square. traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The golem repairs itself, regaining 30 Hit Points. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Self-Repair range: null raw_description: '**Self-Repair** (__manipulate__) The golem repairs itself, regaining 30 Hit Points.' requirements: null success: null traits: - manipulate trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The golem vents a 30-foot cone of superheated steam from its internal forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 basic Reflex). The golem can't use Vent again for 1d6 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Vent range: null raw_description: '**Vent** (__fire__) The golem vents a 30-foot cone of superheated steam from its internal forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 basic Reflex). The golem can''t use Vent again for 1d6 rounds.' requirements: null success: null traits: - fire trigger: null ranged: null rarity: Rare resistances: - amount: 20 type: physical (except vorpal adamantine) ritual_lists: null saves: fort: 33 fort_misc: null misc: null ref: 27 ref_misc: null will: 29 will_misc: null sense_abilities: null senses: - Perception +26 - darkvision size: Huge skills: - bonus: 38 misc: null name: 'Athletics ' source: - abbr: Bestiary page_start: 189 page_stop: null speed: - amount: 30 type: Land spell_lists: null traits: - Rare - N - Huge - Construct - Golem - Mindless type: Creature weaknesses: null