ability_mods: cha_mod: 8 con_mod: 9 dex_mod: 7 int_mod: 6 str_mod: 9 wis_mod: 6 ac: 45 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20 fire damage if the balor has grabbed or restrained it. A creature that hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a balor take 3d6+10 fire damage. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Aura of Flame range: null raw_description: '**Aura of Flame** (__aura__, __divine__, __evocation__, __fire__) 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20 fire damage if the balor has grabbed or restrained it. A creature that hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a balor take 3d6+10 fire damage.' requirements: null success: null traits: - aura - divine - evocation - fire trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: The balor can use Attack of Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit. effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: None critical_failure: null critical_success: null description: When a balor dies, their body explodes in a 100-foot aura of intense demonic flame. All creatures and objects in range take 16d10 fire damage (DC 45 basic Reflex save). Because the flame is infused with Abyssal energy, creatures in the area apply only half their usual fire resistance. Creatures with immunity to fire use an outcome one degree of success better than what they rolled, instead of gaining the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points by a balor's death throes are completely incinerated into fine ash. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Death Throes range: null raw_description: '**Death Throes** (__death__, __divine__, __evocation__, __fire__) When a balor dies, their body explodes in a 100-foot aura of intense demonic flame. All creatures and objects in range take 16d10 fire damage (DC 45 basic Reflex save). Because the flame is infused with Abyssal energy, creatures in the area apply only half their usual fire resistance. Creatures with immunity to fire use an outcome one degree of success better than what they rolled, instead of gaining the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points by a balor''s death throes are completely incinerated into fine ash.' requirements: null success: null traits: - death - divine - evocation - fire trigger: null description: "When folk whisper frightened tales of the demonic, what most envision\ \ is the balor—a towering figure of fire and flesh, a horned nightmare armed with\ \ a flaming whip and a sword flying through the night in search of its latest victim.\ \ On the Abyss, balors serve demon lords as generals or captains, and they typically\ \ command vast legions of demons. Standing at 14 feet in height, only the cruelest\ \ mortal souls—those who devoted entire lives to sins too numerous to count—can\ \ fuel the formation of a balor. More often, a balor forms from a mass of dozens\ \ of mortal souls who shared debased ideologies in life. \n\n## Balor Lords\n\n\ \ Those rare few balors who form from single souls are the ones most likely to eventually\ \ transcend the notable power they already wield, becoming a nascent demon lord.\ \ These balor lords are each unique creatures of 21st to 25th level in power who\ \ rule their own realm in the Abyss. In time, a balor lord can further develop into\ \ a unique creature with wildly different powers, even ascending to the role of\ \ a true demon lord.\n\n\n\n**__Recall Knowledge - Fiend__ (__Religion__)**: DC\ \ 40" hp: 480 hp_misc: null immunities: - fire items: - longsword languages: - Abyssal - Celestial - Draconic - telepathy 100 feet level: 20 melee: - action_cost: One Action damage: formula: 4d8+17 type: slashing name: vorpal cold iron silver longsword plus_damage: - formula: 1d6 type: evil to_hit: 40 traits: - evil - magical - reach 10 feet - versatile P - action_cost: One Action damage: formula: 4d6+17 type: fire name: cold iron silver flame whip plus_damage: - formula: 1d6 type: evil - formula: null type: Improved Grab - formula: null type: whip reposition to_hit: 40 traits: - disarm - evil - fire - magical - reach 20 feet - trip name: Balor perception: 36 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A balor can cast their 5th-level innate __dimension door__ with only a single action. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Dimensional Dervish range: null raw_description: '**Dimensional Dervish** A balor can cast their 5th-level innate __dimension door__ with only a single action.' requirements: null success: null traits: null trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The balor casts an innate __dispel magic__ on the target of the triggering Strike. effects: null failure: null frequency: once per round. full_description: null generic_description: null name: Dispelling Strike range: null raw_description: '**Dispelling Strike** [Free Action] **Frequency** once per round. **Trigger** The balor hits a creature, object, or spell effect with a weapon Strike. **Effect** The balor casts an innate __dispel magic__ on the target of the triggering Strike.' requirements: null success: null traits: null trigger: The balor hits a creature, object, or spell effect with a weapon Strike. - action_cost: None critical_failure: null critical_success: null description: Any weapon a balor wields becomes a +3 __major striking__ __vorpal__ weapon made of cold iron and silver while the demon holds it. A weapon that isn't eligible for the vorpal rune doesn't gain its effects. The balor can change its evil damage to chaotic whenever it attacks. The demon can conjure a whip made of flames with an Interact action. This whip gains the same benefits as other weapons the balor wields. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Infuse Weapons range: null raw_description: '**Infuse Weapons** (__divine__, __evocation__) Any weapon a balor wields becomes a +3 __major striking__ __vorpal__ weapon made of cold iron and silver while the demon holds it. A weapon that isn''t eligible for the vorpal rune doesn''t gain its effects. The balor can change its evil damage to chaotic whenever it attacks. The demon can conjure a whip made of flames with an Interact action. This whip gains the same benefits as other weapons the balor wields.' requirements: null success: null traits: - divine - evocation trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The balor drinks the triggering creature's life force and regains 10d8+80 Hit Points. effects: null failure: null frequency: null full_description: null generic_description: null name: Lifedrinker range: null raw_description: '**Lifedrinker** [Free Action] (__divine__, __healing__, __necromancy__) **Trigger** The balor kills a living creature that is at least 15th level. **Effect** The balor drinks the triggering creature''s life force and regains 10d8+80 Hit Points.' requirements: null success: null traits: - divine - healing - necromancy trigger: The balor kills a living creature that is at least 15th level. - action_cost: None critical_failure: null critical_success: null description: When a balor grabs a creature with a whip Strike, they can move the creature to any space in the whip's reach. The balor can move without ending the grab as long as the creature remains within the whip's reach, and the balor can move the creature to any other space in the whip's reach with an Interact action. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Whip Reposition range: null raw_description: '**Whip Reposition** When a balor grabs a creature with a whip Strike, they can move the creature to any space in the whip''s reach. The balor can move without ending the grab as long as the creature remains within the whip''s reach, and the balor can move the creature to any other space in the whip''s reach with an Interact action.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 20 type: cold - amount: 20 type: cold iron - amount: 20 type: good ritual_lists: - dc: 44 misc: null name: Divine Rituals spell_groups: - heightened_level: null level: 1 spells: - frequency: null name: abyssal pact requirement: null to_hit: null saves: fort: 39 fort_misc: null misc: +1 status to all saves vs. magic ref: 35 ref_misc: null will: 34 will_misc: null sense_abilities: null senses: - Perception +36 - darkvision - true seeing size: Large skills: - bonus: 35 misc: null name: 'Acrobatics ' - bonus: 37 misc: null name: 'Athletics ' - bonus: 36 misc: null name: 'Deception ' - bonus: 32 misc: null name: 'Diplomacy ' - bonus: 38 misc: null name: 'Intimidation ' - bonus: 32 misc: null name: 'Religion ' - bonus: 32 misc: null name: 'Society ' - bonus: 33 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 83 page_stop: null speed: - amount: 35 type: Land - amount: 70 type: fly spell_lists: - dc: 44 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 10 spells: - frequency: null name: dimension door requirement: null - frequency: x2 name: divine decree requirement: null - heightened_level: null level: 8 spells: - frequency: at will name: dispel magic requirement: null - heightened_level: null level: 6 spells: - frequency: at will name: dominate requirement: null - heightened_level: null level: 5 spells: - frequency: at will name: dimension door requirement: null - heightened_level: 10 level: 0 spells: - frequency: null name: telekinetic projectile requirement: null - heightened_level: 6 level: -1 spells: - frequency: null name: true seeing requirement: null to_hit: null traits: - CE - Large - Demon - Fiend type: Creature weaknesses: null