ability_mods: cha_mod: 7 con_mod: 2 dex_mod: 6 int_mod: 0 str_mod: -5 wis_mod: 7 ac: 39 ac_special: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The banshee lashes back at their tormentor, dealing 4d10+14 mental damage (DC 38 basic Will save) and applying the effects of terrifying touch based on the results of the same Will save. effects: null failure: null frequency: null full_description: null generic_description: null name: Vengeful Spite range: null raw_description: '**Vengeful Spite** [Reaction] (__evocation__, __occult__); **Trigger** A foe critically hits the banshee, or the banshee critically fails their save against a foe''s damaging effect. **Effect** The banshee lashes back at their tormentor, dealing 4d10+14 mental damage (DC 38 basic Will save) and applying the effects of terrifying touch based on the results of the same Will save.' requirements: null success: null traits: - evocation - occult trigger: A foe critically hits the banshee, or the banshee critically fails their save against a foe's damaging effect. description: 'Banshees are the furious, tormented souls of elves bound to the Material Plane by a betrayal that defined the final hours of their lives. Some banshees arise from elves who were slain by trusted friends and allies, or whose loved ones betrayed them on their deathbeds. Others spawn from elves whose treacherous deeds shortly before their deaths left a stain upon their souls. Regardless of their origin, banshees despise the living. This hatred of life is all too often a horrific inversion of their personalities in life. Some speculate that the more kind-hearted the elf (and the more wrenching the betrayal), the crueler the banshee. Banshees rarely stray far from where they perished and typically haunt thick forests and canopied swamps where little light graces the ground. Many banshees can be found in the elven nation of Kyonin, specifically in Tanglebriar, the sinister domain of the demon Treerazer. Similarly, a large number of banshees can be found lurking about the edges of drow settlements in the Darklands, as plenty of cruelty and betrayal exists in drow culture. Banshees'' mere touch inflicts pain and primal fear, and those exposed to their wails of grief rarely survive the experience. **__Recall Knowledge - Spirit__ (__Occultism__)**: DC 38 **__Recall Knowledge - Undead__ (__Religion__)**: DC 38' hp: 250 hp_misc: negative healing immunities: - disease - paralyzed - poison - precision - unconscious items: null languages: - Common - Elven level: 17 melee: - action_cost: One Action damage: formula: 4d10+14 type: negative name: hand plus_damage: - formula: null type: terrifying touch to_hit: 32 traits: - finesse - magical name: Banshee perception: 32 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: When a banshee Strides at least 10 feet, they're concealed until the start of their next turn. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Spectral Ripple range: null raw_description: '**Spectral Ripple** When a banshee Strides at least 10 feet, they''re concealed until the start of their next turn.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature damaged by the banshee's touch that isn't already __frightened__ must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the creature fails its save, it's __frightened 2__; on a critical failure, the creature also cowers with fear and is __stunned 4__. If the creature is protected against fear by a spell or magic item, the banshee's touch first attempts to counteract the protection effect, with the effect of a 9th-level __dispel magic__ spell. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Terrifying Touch range: null raw_description: '**Terrifying Touch** (__emotion__, __enchantment__, __fear__, __occult__) A creature damaged by the banshee''s touch that isn''t already __frightened__ must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the creature fails its save, it''s __frightened 2__; on a critical failure, the creature also cowers with fear and is __stunned 4__. If the creature is protected against fear by a spell or magic item, the banshee''s touch first attempts to counteract the protection effect, with the effect of a 9th-level __dispel magic__ spell.' requirements: null success: null traits: - emotion - enchantment - fear - occult trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: 'The banshee unleashes a soul-chilling __wail of the banshee__ (DC 38). This Wail overcomes __silence__ and similar effects of 5th level or lower. The banshee can instead use Wail as a three-action activity to overcome such effects of up to 8th level. The banshee''s Wail resonates for 1 round, and any creature that comes within the area during that time must attempt a save against the effect. A creature can''t be affected more than once by the same Wail. The banshee can''t Wail again for 1d4 rounds.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Wail range: null raw_description: '**Wail** [Two Actions] (__auditory__, __concentrate__, __death__, __necromancy__, __occult__) The banshee unleashes a soul-chilling __wail of the banshee__ (DC 38). This Wail overcomes __silence__ and similar effects of 5th level or lower. The banshee can instead use Wail as a three-action activity to overcome such effects of up to 8th level. The banshee''s Wail resonates for 1 round, and any creature that comes within the area during that time must attempt a save against the effect. A creature can''t be affected more than once by the same Wail. The banshee can''t Wail again for 1d4 rounds.' requirements: null success: null traits: - auditory - concentrate - death - necromancy - occult trigger: null ranged: null rarity: Uncommon resistances: - amount: 12 type: all damage (except force - amount: null type: ghost touch - amount: null type: or positive - amount: null type: double resistance vs. non-magical) ritual_lists: null saves: fort: 25 fort_misc: null misc: null ref: 29 ref_misc: null will: 32 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The banshee can hear heartbeats within 60 feet (imprecise). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Hears Heartbeats range: null raw_description: '**Hears Heartbeats** The banshee can hear heartbeats within 60 feet (imprecise).' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: If in direct sunlight, the banshee is slowed 1 and can't use actions that have the attack trait. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sunlight Powerlessness range: null raw_description: '**Sunlight Powerlessness** If in direct sunlight, the banshee is slowed 1 and can''t use actions that have the attack trait.' requirements: null success: null traits: null trigger: null senses: - Perception +32 - hears heartbeats (imprecise) 60 feet - darkvision size: Medium skills: - bonus: 31 misc: null name: 'Acrobatics ' - bonus: 32 misc: null name: 'Intimidation ' - bonus: 25 misc: null name: 'Occultism ' source: - abbr: Bestiary page_start: 34 page_stop: null speed: - amount: 60 type: fly spell_lists: null traits: - Uncommon - CE - Medium - Incorporeal - Spirit - Undead type: Creature weaknesses: null