ability_mods: cha_mod: -5 con_mod: 4 dex_mod: 0 int_mod: -5 str_mod: 5 wis_mod: 0 ac: 21 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The ice golem exhales a blast of freezing mist that deals 6d6 cold damage in a 30-foot cone (DC 22 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds. effect: null failure: null frequency: null maximum_duration: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __cold__, __evocation__) The ice golem exhales a blast of freezing mist that deals 6d6 cold damage in a 30-foot cone (DC 22 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - arcane - cold - evocation trigger: null - action_cost: None critical_failure: null critical_success: null description: When the ice golem gets a critical hit with a fist Strike, the target also takes 2d6 __persistent cold damage__ and is __slowed 1__ for 1 round. effect: null failure: null frequency: null maximum_duration: null name: Creeping Cold range: null raw_description: '**Creeping Cold** (__arcane__, __cold__, __evocation__) When the ice golem gets a critical hit with a fist Strike, the target also takes 2d6 __persistent cold damage__ and is __slowed 1__ for 1 round.' requirements: null saving_throw: null stages: null success: null traits: - arcane - cold - evocation trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: harmed by fire (4d6, 1d10 from areas or __persistent damage__); healed by cold (area 1d6 HP); __slowed__ by water effect: null failure: null frequency: null maximum_duration: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by fire (4d6, 1d10 from areas or __persistent damage__); healed by cold (area 1d6 HP); __slowed__ by water' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When an ice golem is destroyed, its body explodes in a blast of frigid air and razor-sharp ice, dealing 2d6 slashing damage and 2d6 cold damage to creatures in a 20-foot emanation, with a DC 19 basic Reflex save. effect: null failure: null frequency: null maximum_duration: null name: Icy Demise range: null raw_description: '**Icy Demise** (__arcane__, __cold__, __evocation__) When an ice golem is destroyed, its body explodes in a blast of frigid air and razor-sharp ice, dealing 2d6 slashing damage and 2d6 cold damage to creatures in a 20-foot emanation, with a DC 19 basic Reflex save.' requirements: null saving_throw: null stages: null success: null traits: - arcane - cold - evocation trigger: null - action_cost: None critical_failure: null critical_success: null description: An ice golem can be targeted with __endure elements__ even if it's not willing. If it is targeted, for 1 round it can't use Breath Weapon or benefit from creeping cold, and its fist attack doesn't deal cold damage. effect: null failure: null frequency: null maximum_duration: null name: Vulnerable to Endure Elements range: null raw_description: '**Vulnerable to Endure Elements** An ice golem can be targeted with __endure elements__ even if it''s not willing. If it is targeted, for 1 round it can''t use Breath Weapon or benefit from creeping cold, and its fist attack doesn''t deal cold damage.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Ice golems are either carved from massive blocks of ice, or pieced together from individual components that are then fused together through heat and refreezing. In most cases, the resulting shape is little more than a crude approximation of a humanoid form, but given the right talent, an ice golem could be an exquisitely carved statue of a mythical creature, famous persona, or even a deity. While ice golems most frequently serve as guardians in freezing climates, the magic that holds an ice golem together keeps it from melting in warmer temperatures. This, combined with the fact that ice golems lie on the lower end of the scale as far as cost and difficulty to create, gives these constructs unusual features that puts them in great demand. The rich and powerful in hot, arid regions often commission ice golems not only as guardians for their estates and vaults, but for comfort—the presence of an ice golem standing quietly sentinel in the corner of a room can help to keep the chamber at a comfortable temperature. The truly decadent use ice golems as servants to keep drinks cold. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 22' hp: 80 hp_misc: null immunities: - bleed - cold - __death__ effects - __disease__ - __doomed__ - __drained__ - electricity - __fatigued__ - __healing__ - magic (see Golem Antimagic below) - __mental__ - __necromancy__ - nonlethal attacks - __paralyzed__ - __poison__ - __sickened__ - __unconscious__ level: 5 melee_attacks: - action_cost: One Action damage: - formula: 2d6+7 type: bludgeoning - formula: 1d6 type: cold name: fist to_hit: 15 traits: - magical - versatile P name: Ice Golem perception: 9 ranged_attacks: null rarity: Uncommon resistances: - amount: 5 misc: except adamantine and bludgeoning type: physical saves: fort: 15 fort_misc: null misc: null ref: 11 ref_misc: null will: 9 will_misc: null senses: - darkvision size: Medium skills: - bonus: 15 misc: null name: Athletics sources: - abbr: Bestiary 2 page_start: '129' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Cold - Construct - Golem - Mindless