ability_mods:
  cha_mod: 2
  con_mod: 2
  dex_mod: 5
  int_mod: 2
  str_mod: 0
  wis_mod: 4
ac: 22
ac_special: null
active_abilities:
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: The lurker in light becomes __invisible__ until it enters an area of dim
    light or darkness, or until it uses a hostile action.
  failure: null
  frequency: null
  maximum_duration: null
  name: Blend with Light
  range: null
  raw_description: '**Blend with Light** [Reaction]  **Trigger** The lurker in light
    uses a __move__ action; **Requirements** The lurker in light is in an area of
    bright light; **Effect** The lurker in light becomes __invisible__ until it enters
    an area of dim light or darkness, or until it uses a hostile action.'
  requirements: The lurker in light is in an area of bright light
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: The lurker in light uses a __move__ action
- action_cost: None
  critical_failure: As failure, but the creature sheds bright light in a 20-foot emanation
    for the duration of the effect. In addition, the creature is __dazzled__ on its
    first turn after failing this save.
  critical_success: null
  description: A creature that takes damage from a lurker in light's mote of light
    must attempt a DC 22 Will save.
  effect: null
  failure: The creature is lined in golden light for 1 minute and can't be __concealed__
    during this time. If the creature becomes __invisible__, it is concealed rather
    than being __undetected__.
  frequency: null
  maximum_duration: null
  name: Lurker's Glow
  range: null
  raw_description: '**Lurker''s Glow** (__evocation__, __light__, __primal__) A creature
    that takes damage from a lurker in light''s mote of light must attempt a DC 22
    Will save.


    **Success** The creature is unaffected and is temporarily immune to lurker''s
    glow for 24 hours.


    **Failure** The creature is lined in golden light for 1 minute and can''t be __concealed__
    during this time. If the creature becomes __invisible__, it is concealed rather
    than being __undetected__.


    **Critical Failure** As failure, but the creature sheds bright light in a 20-foot
    emanation for the duration of the effect. In addition, the creature is __dazzled__
    on its first turn after failing this save.'
  requirements: null
  saving_throw: null
  stages: null
  success: The creature is unaffected and is temporarily immune to lurker's glow for
    24 hours.
  traits:
  - evocation
  - light
  - primal
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: null
  effect: The lurker in light casts summon fey with only a verbal component, using
    the act of slaughter to replace the normal material and somatic components for
    the spell. If the fey creature summoned has the same alignment as the lurker in
    light, the lurker in light can sustain the summon fey spell for up to 1 hour instead
    of 1 minute.
  failure: null
  frequency: null
  maximum_duration: null
  name: Ritual Gate
  range: null
  raw_description: '**Ritual Gate** [One Action]  (__conjuration__, __primal__) **Requirements**
    The lurker in light has reduced a living creature to 0 Hit Points on this turn
    or its previous turn and has a __summon fey__ innate spell available; **Effect**
    The lurker in light casts summon fey with only a verbal component, using the act
    of slaughter to replace the normal material and somatic components for the spell.
    If the fey creature summoned has the same alignment as the lurker in light, the
    lurker in light can sustain the summon fey spell for up to 1 hour instead of 1
    minute.'
  requirements: The lurker in light has reduced a living creature to 0 Hit Points
    on this turn or its previous turn and has a __summon fey__ innate spell available
  saving_throw: null
  stages: null
  success: null
  traits:
  - conjuration
  - primal
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A lurker in light's Strikes deal an additional 2d6 precision damage
    to __flat-footed__ creatures.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Sneak Attack
  range: null
  raw_description: '**__Sneak Attack__** A lurker in light''s Strikes deal an additional
    2d6 precision damage to __flat-footed__ creatures.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
alignment: NE
automatic_abilities: null
description: 'These malicious and strange fey appear as fairies about 2 feet tall,
  with insectile wings, large eyes, and bulbous heads. They slaughter and cause mischief
  in a pattern only their alien intellect understands, but they''ve been seen to take
  particular umbrage against dwarves, gnomes, and creatures who live in darkness.
  With their grudges and pursuit of their own wicked and sadistic whims, lurkers in
  light deftly overturn the conventional wisdom that creatures associated with light
  are benign and friendly.




  While lurkers in light are fey and have ties to the __First World__, these creatures
  are often found elsewhere in the Great Beyond. They are particularly fond of invading
  the __Shadow Plane__ to bring light to those who dwell there-not to help, but to
  spread misery and pain among those to whom light is agonizing.




  **__Recall Knowledge - Fey__ (__Nature__)**: DC 20'
hp: 72
hp_misc: null
immunities:
- __blinded__
languages:
- Aklo
- Common
- Sylvan
level: 5
melee_attacks:
- action_cost: One Action
  damage:
  - formula: 2d6+2
    type: slashing
  name: claw
  to_hit: 14
  traits:
  - agile
  - finesse
name: Lurker In Light
perception: 13
ranged_attacks:
- action_cost: One Action
  damage:
  - formula: 2d4+2
    type: force
  - formula: null
    type: lurker's glow
  name: mote of light
  to_hit: 14
  traits:
  - agile
  - magical
  - range increment 10 feet
saves:
  fort: 9
  fort_misc: null
  misc: null
  ref: 14
  ref_misc: null
  will: 13
  will_misc: null
senses:
- low-light vision
size: Small
skills:
- bonus: 14
  misc: null
  name: Acrobatics
- bonus: 11
  misc: null
  name: Nature
- bonus: 11
  misc: null
  name: Occultism
- bonus: 14
  misc: null
  name: Stealth
- bonus: 13
  misc: null
  name: Survival
sources:
- abbr: Bestiary 2
  page_start: '169'
  page_stop: null
speed:
- amount: 25
  misc: null
  type: Land
- amount: 25
  misc: null
  type: fly
spell_lists:
- attack_bonus: 14
  cantrips:
  - level: 3
    spells:
    - misc: null
      name: dancing lights
    - misc: null
      name: ghost sound
    - misc: null
      name: light
    - misc: null
      name: mage hand
  constants: null
  dc: 22
  focus_points: null
  misc: null
  spell_lists:
  - level: 4
    spells:
    - misc: only when in bright light, and only to an area in bright light
      name: dimension door
    - misc: null
      name: summon fey
  - level: 3
    spells:
    - misc: null
      name: blindness
    - misc: null
      name: searing light
    - misc: null
      name: summon fey
  spells_source: Primal Innate Spells
traits:
- Fey
weaknesses:
- amount: 5
  misc: null
  type: cold iron