ability_mods:
  cha_mod: 7
  con_mod: 6
  dex_mod: 6
  int_mod: 6
  str_mod: 7
  wis_mod: 10
ac: 46
ac_special: null
active_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When a creature is subject to a __fortune__ effect from a norn and
    a __misfortune__ effect from any source other than a norn (or vice versa), the
    norn's effect automatically counteracts the other effect and then takes place
    normally, rather than the two effects canceling each other out. If both the fortune
    and misfortune effect are from a norn, then the two cancel each other out as normal.
    At the GM's discretion, powerful entities related to fate or luck, like __Desna__,
    __Magdh__, or __Pharasma__, count as a norn for the purpose of this ability.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Fated
  range: null
  raw_description: '**Fated** When a creature is subject to a __fortune__ effect from
    a norn and a __misfortune__ effect from any source other than a norn (or vice
    versa), the norn''s effect automatically counteracts the other effect and then
    takes place normally, rather than the two effects canceling each other out. If
    both the fortune and misfortune effect are from a norn, then the two cancel each
    other out as normal. At the GM''s discretion, powerful entities related to fate
    or luck, like __Desna__, __Magdh__, or __Pharasma__, count as a norn for the purpose
    of this ability.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When a norn deals negative damage with a Strike, she regains 10 Hit
    Points. The target must succeed at a DC 39 Fortitude save or become __drained
    1__ (drained 2 on a critical failure). Further negative damage dealt by the norn
    increases the drained condition value by 1 on a failed save (or by 2 on a critical
    failure), to a maximum of drained 4.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Sever Fate
  range: null
  raw_description: '**Sever Fate** (__necromancy__, __occult__) When a norn deals
    negative damage with a Strike, she regains 10 Hit Points. The target must succeed
    at a DC 39 Fortitude save or become __drained 1__ (drained 2 on a critical failure).
    Further negative damage dealt by the norn increases the drained condition value
    by 1 on a failed save (or by 2 on a critical failure), to a maximum of drained
    4.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - necromancy
  - occult
  trigger: null
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: The creature rolls the saving throw twice, and then the norn decides which
    result applies. If the norn chooses the lower roll, this is a __misfortune__ effect;
    if she chooses the higher roll, it's a __fortune__ effect; if they're the same,
    she decides which trait to apply.
  failure: null
  frequency: null
  maximum_duration: null
  name: Shift Fate
  range: null
  raw_description: '**Shift Fate** [Reaction]  (__divination__, __occult__) **Trigger**
    A creature within 120 feet attempts a saving throw; **Effect** The creature rolls
    the saving throw twice, and then the norn decides which result applies. If the
    norn chooses the lower roll, this is a __misfortune__ effect; if she chooses the
    higher roll, it''s a __fortune__ effect; if they''re the same, she decides which
    trait to apply.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - divination
  - occult
  trigger: A creature within 120 feet attempts a saving throw
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: null
  effect: The norn produces a golden thread linked to the fate of a creature within
    100 feet of her, then snips it short with her shears. The target takes 100 negative
    damage (DC 42 basic Fortitude save). If the target is reduced to 0 Hit Points
    from this damage, the thread is completely severed and the creature dies immediately.
    A creature slain by Snip Thread can't be restored to life except by __miracle__,
    __wish__, or similarly powerful magic; or by divine intervention. Regardless of
    the outcome of their saving throw, a creature targeted by Snip Thread then becomes
    temporarily immune for 24 hours. The norn can't use Snip Thread again for 1d4
    rounds.
  failure: null
  frequency: three times per day
  maximum_duration: null
  name: Snip Thread
  range: null
  raw_description: '**Snip Thread** [Two Actions]  (__death__, __manipulate__, __necromancy__,
    __occult__) **Frequency** three times per day; **Effect** The norn produces a
    golden thread linked to the fate of a creature within 100 feet of her, then snips
    it short with her shears. The target takes 100 negative damage (DC 42 basic Fortitude
    save). If the target is reduced to 0 Hit Points from this damage, the thread is
    completely severed and the creature dies immediately. A creature slain by Snip
    Thread can''t be restored to life except by __miracle__, __wish__, or similarly
    powerful magic; or by divine intervention. Regardless of the outcome of their
    saving throw, a creature targeted by Snip Thread then becomes temporarily immune
    for 24 hours. The norn can''t use Snip Thread again for 1d4 rounds.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - death
  - manipulate
  - necromancy
  - occult
  trigger: null
alignment: LN
automatic_abilities: null
description: 'Ancient beyond imagining, norns are powerful fey women who hold in their
  hands the physical manifestation of fate and destiny in the form of golden thread.
  They watch over all life, intervening with reluctance when called upon—or with a
  vengeance when the strands of fate are twisted and abused by lesser beings.




  Norns'' relationship with the Eldest of the First World is complex. Many among norns
  serve __Magdh__ the Three, the triune Eldest who some norns believe to be the first
  norn triumvirate bound together into one entity, as Magdh has three bodies: a Maiden,
  a Mother, and a Matriarch. Magdh claims to be watching the threads of fate for some
  ominous prophesied cataclysm, and in addition to assisting in her divinations, Magdh
  expects the norns who serve her to follow her cryptic commands to help nudge the
  future away from the brink. However, norns are powerful beings in their own right,
  themselves capable of granting divine power, and many balk at serving the enigmatic
  demigod. These norns find the other Eldest even more alien and challenging to interact
  with, for they believe that while the Eldest wield great power, even these powerful
  beings should not be granted leave to meddle with fate as much as they desire.




  While even the weakest of the Eldest could destroy an unaffiliated norn with ease,
  they tend to obey the proclamations and judgments of norns when they are spoken.
  These norns, for their part, use their perceived neutrality judiciously. They know
  better than to issue too many demands to the Eldest, lest the capricious demigods
  grow frustrated and tired of norns'' interference. And so the balance of power remains
  tenuous between unaffiliated norns and the Eldest, as it has for eons. However,
  norns know that it''s merely a matter of time before the Eldest lose their respect
  for this tradition and start acting entirely as they please, despite norns'' best
  efforts to rein in their most disruptive actions.




  A norn stands 14 feet tall and weighs 800 pounds.'
hp: 375
hp_misc: regeneration 20 (deactivated by cold iron)
immunities:
- __flat-footed__
- negative
languages:
- Common
- Jotun
- Sylvan
- tongues
level: 20
melee_attacks:
- action_cost: One Action
  damage:
  - formula: 4d6+15
    type: slashing
  - formula: 5d6
    type: negative
  - formula: null
    type: sever fate
  name: norn shears
  to_hit: 38
  traits:
  - deadly 2d12
  - magical
  - reach 10 feet
  - versatile P
- action_cost: One Action
  damage:
  - formula: 4d10+15
    type: negative
  - formula: null
    type: sever fate
  name: hand of fate
  to_hit: 38
  traits:
  - agile
  - magical
  - reach 10 feet
name: Norn
perception: 41
ranged_attacks: null
rarity: Rare
saves:
  fort: 34
  fort_misc: null
  misc: +1 status to all saves vs. magic
  ref: 30
  ref_misc: null
  will: 38
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A norn automatically rolls a 20 when she rolls initiative.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Sense Fate
  range: null
  raw_description: '**Sense Fate** (__fortune__) A norn automatically rolls a 20 when
    she rolls initiative.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - fortune
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: 'This functions as the __coven__ ability, except only norns can join
    a triumvirate, and it functions only as long as exactly three norns are part of
    the triumvirate. A triumvirate grants the following spells: __alter reality__
    (once per day), __cataclysm__, __discern location__, __foresight__, and __revival__.'
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Triumvirate
  range: null
  raw_description: '**Triumvirate** This functions as the __coven__ ability, except
    only norns can join a triumvirate, and it functions only as long as exactly three
    norns are part of the triumvirate. A triumvirate grants the following spells:
    __alter reality__ (once per day), __cataclysm__, __discern location__, __foresight__,
    and __revival__.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
senses:
- detect magic
- greater darkvision
- lifesense 120 feet
- true seeing
size: Large
skills:
- bonus: 36
  misc: null
  name: Crafting
- bonus: 35
  misc: null
  name: Deception
- bonus: 37
  misc: null
  name: Intimidation
- bonus: .nan
  misc: all
  name: Lore
- bonus: 38
  misc: null
  name: Medicine
- bonus: 34
  misc: null
  name: Occultism
- bonus: 31
  misc: null
  name: Performance
- bonus: 34
  misc: null
  name: Religion
sources:
- abbr: Bestiary 2
  page_start: '184'
  page_stop: null
speed:
- amount: 35
  misc: null
  type: Land
- amount: 35
  misc: null
  type: fly
spell_lists:
- attack_bonus: null
  cantrips: null
  constants:
  - level: 10
    spells:
    - misc: null
      name: detect magic
    - misc: null
      name: mind blank
    - misc: null
      name: tongues
    - misc: null
      name: true seeing
  dc: 42
  focus_points: null
  misc: null
  spell_lists:
  - level: 10
    spells:
    - misc: null
      name: time stop
  - level: 9
    spells:
    - misc: null
      name: power word kill
    - misc: null
      name: retrocognition
    - misc: null
      name: weird
  - level: 8
    spells:
    - misc: null
      name: maze
    - misc: null
      name: wind walk
  - level: 7
    spells:
    - misc: at will
      name: dispel magic
    - misc: at will
      name: read omens
    - misc: at will
      name: spellwrack
  spells_source: Occult Innate Spells
- attack_bonus: null
  cantrips: null
  constants: null
  dc: 42
  focus_points: null
  misc: null
  spell_lists:
  - level: 7
    spells:
    - misc: null
      name: legend lore
  - level: 3
    spells:
    - misc: null
      name: geas
  spells_source: Rituals
traits:
- Fey
weaknesses:
- amount: 20
  misc: null
  type: cold iron