ability_mods: cha_mod: 6 con_mod: 6 dex_mod: 6 int_mod: 5 str_mod: 9 wis_mod: 9 ac: 40 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The water yai takes on the appearance of a __storm giant__. This doesn't change their Speed or Strike attack and damage. The yai can also turn into a puddle of water, with the effects of __gaseous form__ except they retain their land Speed, double their swim Speed, and can't fly. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Change Shape range: null raw_description: '**__Change Shape__** [One Action] (__concentrate__, __polymorph__, __primal__, __transmutation__) The water yai takes on the appearance of a __storm giant__. This doesn''t change their Speed or Strike attack and damage. The yai can also turn into a puddle of water, with the effects of __gaseous form__ except they retain their land Speed, double their swim Speed, and can''t fly.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - polymorph - primal - transmutation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The water yai extends a portion of their kimono to attempt to envelop a creature within 15 feet. The water yai must attempt a Performance check against the creature's Reflex DC. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Enveloping Kimono range: null raw_description: '**Enveloping Kimono** [One Action] (__electricity__, __manipulate__, __primal__, __transmutation__, __water__) **Requirements** The water yai''s last action was a successful kimono Strike; **Effect** The water yai extends a portion of their kimono to attempt to envelop a creature within 15 feet. The water yai must attempt a Performance check against the creature''s Reflex DC.' requirements: The water yai's last action was a successful kimono Strike saving_throw: null stages: null success: null traits: - electricity - manipulate - primal - transmutation - water trigger: null - action_cost: None critical_failure: null critical_success: The creature takes 20d6 electricity damage and is __grabbed__ until the end of its next turn. description: The creature takes 20d6 electricity damage and is __grabbed__ until the end of its next turn. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The creature takes 20d6 electricity damage and is __grabbed__ until the end of its next turn.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: As critical success, but only 10d6 electricity damage. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success** As critical success, but only 10d6 electricity damage.' requirements: null saving_throw: null stages: null success: As critical success, but only 10d6 electricity damage. traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The target takes 5d6 electricity damage but is not grabbed. effect: null failure: The target takes 5d6 electricity damage but is not grabbed. frequency: null full_description: null generic_description: null maximum_duration: null name: Failure range: null raw_description: '**Failure** The target takes 5d6 electricity damage but is not grabbed.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: The target is unaffected. critical_success: null description: The target is unaffected. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** The target is unaffected.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The water yai flourishes their kimono and attempts a Performance check to __counteract__ the spell before it comes into effect. If the yai counters the spell, the triggering creature takes 9d6 electricity damage from electrified water that sprays from the kimono (DC 35 basic Reflex save). failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Shocking Douse range: null raw_description: '**Shocking Douse [Reaction]** **Trigger** A creature within 100 feet casts a fire spell; **Effect** The water yai flourishes their kimono and attempts a Performance check to __counteract__ the spell before it comes into effect. If the yai counters the spell, the triggering creature takes 9d6 electricity damage from electrified water that sprays from the kimono (DC 35 basic Reflex save).' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within 100 feet casts a fire spell; description: 'Among the most powerful yai are those who emulate the form of __storm giants__. Rather than lord over their giant-kin like most oni, though, water yai prefer to lurk alone in the world''s oceans (or, much more rarely, large and remote freshwater lakes). When a water yai must interact with mortals beneath the waves, they prefer to do so while disguised as a storm giant. Water yai pursue the acquisition of material wealth and riches above all other interests, garbing themselves in richly colored, magically waterproofed kimonos and adorning their monstrous faces with all manner of jewelry. These yai can infuse their kimonos with eerie magical properties, and in combat, they can also fire bolts of electricity from their third eye. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 36 **__Recall Knowledge - Humanoid__ (__Society__)**: DC 36' hp: 295 hp_misc: regeneration 15 (deactivated by acid and fire) immunities: - electricity items: - +2 greater striking longspear languages: - Common - Jotun level: 17 melee_attacks: - action_cost: One Action damage: formula: 3d8+15 type: piercing name: longspear plus_damage: - formula: null type: 2d6 electricity to_hit: 35 traits: - evil - magical - reach 20 feet - action_cost: One Action damage: formula: 3d12+12 type: electricity name: kimono plus_damage: - formula: null type: Enveloping Kimono to_hit: 33 traits: - electricity - evil - magical - reach 15 feet - action_cost: One Action damage: formula: 3d8+15 type: bludgeoning name: fist plus_damage: - formula: null type: 2d6 electricity to_hit: 33 traits: - agile - evil - magical - reach 15 feet name: Water Yai perception: 32 ranged_attacks: - action_cost: One Action damage: formula: 3d12+12 type: electricity name: electric missile plus_damage: - formula: null type: flat-footed for 1 round to_hit: 30 traits: - electricity - evil - magical - range increment 60 feet saves: fort: 27 fort_misc: null misc: +1 status on all saves vs. magical ref: 29 ref_misc: null will: 34 will_misc: null senses: - greater darkvision size: Huge skills: - bonus: 30 misc: null name: Acrobatics - bonus: 29 misc: null name: Arcana - bonus: 33 misc: null name: Athletics - bonus: 32 misc: null name: Deception - bonus: 32 misc: null name: Intimidation - bonus: 29 misc: null name: Nature - bonus: 33 misc: null name: Performance sources: - abbr: Bestiary 2 page_start: '191' page_stop: null speed: - amount: 40 misc: null type: Land - amount: 40 misc: null type: fly - amount: 50 misc: null type: swim - amount: null misc: null type: water walk spell_lists: - attack_bonus: null cantrips: null constants: - level: 9 spells: - misc: null name: water walk dc: 38 focus_points: null misc: null spell_lists: - level: 9 spells: - misc: null name: chain lightning - misc: null name: horrid wilting - level: 8 spells: - misc: null name: hydraulic torrent - level: 5 spells: - misc: at will name: control water - level: 4 spells: - misc: ×3 name: charm - misc: null name: darkness - level: 2 spells: - misc: at will, self only name: invisibility spells_source: Primal Innate Spells traits: - Fiend - Giant - Humanoid - Oni - Water