ability_mods: cha_mod: 3 con_mod: 3 dex_mod: 4 int_mod: 1 str_mod: 1 wis_mod: 1 ac: 23 ac_special: null alignment: LE automatic_abilities: null description: 'Known as "biters" among the more powerful rakshasa castes, dandasukas serve as spies and assassins for rakshasa clans or powerful spellcasters who have found methods to bind one of these fiends to their will. Born to manipulate and murder, these half-sized terrors revel in their work and delight in the sight of blood. They often dress in extravagant clothes dyed with ostentatious colors and wear numerous elaborate accessories, whether in their true form or in disguise as human children, halfling merchants, or anything else that helps them blend into their targeted society. A dandasuka rakshasa is constantly haunted by a monstrous hunger that gnaws at its hyperactive body, forcing it to feed often. In combat, a dandasuka might pause to lick a bloody blade or lap at a pool of spilled blood on the floor. These creatures settle for other meat when they must, but much prefer the taste of mortal humanoid flesh. Regular offers of such victuals can keep a dandasuka loyal to anyone willing to provide frequent meals, but care must be taken in keeping a dandasuka, for many stories tell of them being overly eager to serve an adored benefactor, taking off-hand remarks too literally, and performing services of violence that were never intended. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 20' hp: 60 hp_misc: null immunities: null items: null knowledge_checks: dc: 20 skills: - Religion languages: - Common - Infernal - Undercommon level: 5 melee: - action_cost: One Action damage: formula: 2d6+4 type: piercing name: fangs plus_damage: - formula: 1d6 type: persistent bleed to_hit: 15 traits: - finesse - magical - action_cost: One Action damage: formula: 2d4+4 type: slashing name: claw plus_damage: null to_hit: 15 traits: - agile - finesse - magical name: Dandasuka perception: 12 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The dandasuka takes on the appearance of any Small humanoid. This doesn't change the dandasuka's Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__, __transmutation__) The dandasuka takes on the appearance of any Small humanoid. This doesn''t change the dandasuka''s Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.' requirements: null success: null traits: - concentrate - occult - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: The dandasuka deals an extra 1d6 precision damage to __flat-footed__ creatures. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The dandasuka deals an extra 1d6 precision damage to __flat-footed__ creatures.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 5 type: physical (except piercing) ritual_lists: null saves: fort: 12 fort_misc: null misc: +2 status to all saves vs. magic, +3 status to all saves vs. divine magic ref: 13 ref_misc: null will: 10 will_misc: null sense_abilities: null senses: - Perception +12 - darkvision size: Small skills: - bonus: 13 misc: null name: 'Acrobatics ' - bonus: 14 misc: null name: 'Deception ' - bonus: 13 misc: null name: 'Stealth ' - bonus: 13 misc: null name: 'Thievery ' source: - abbr: Bestiary page_start: 274 page_stop: null speed: - amount: 25 type: Land - amount: 20 type: climb spell_lists: - dc: 22 misc: '' name: Occult Spontaneous Spells spell_groups: - heightened_level: null level: 1 spells: - frequency: null name: charm requirement: null - frequency: 4 slots name: ventriloquism requirement: null - heightened_level: 1 level: 0 spells: - frequency: null name: daze requirement: null - frequency: null name: detect magic requirement: null - frequency: null name: ghost sound requirement: null - frequency: null name: mage hand requirement: null - frequency: null name: sigil requirement: null to_hit: 15 - dc: 19 misc: null name: Occult Innate Spells spell_groups: - heightened_level: null level: 4 spells: - frequency: null name: clairvoyance requirement: null - heightened_level: null level: 3 spells: - frequency: null name: clairaudience requirement: null - frequency: at will name: mind reading requirement: null to_hit: null traits: - LE - Small - Fiend - Rakshasa type: Creature weaknesses: - amount: 5 type: good