ability_mods: cha_mod: 0 con_mod: 3 dex_mod: 2 int_mod: -1 str_mod: 3 wis_mod: 2 ac: 16 ac_special: - descr: 18 with shield raised alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. effects: null failure: null frequency: null full_description: null generic_description: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield raised, you would take damage from a physical attack. **Effect** You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical attack. description: 'The lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, soldier in time of war. They eagerly rise to the defense of their kin but do not revel in battle. An iruxi defender would rather turn back intruders and allow them to flee with the knowledge they were beaten, in hopes that such word prevents further invasions, but they are not naive. The iruxi understand the need for revenge, and when they allow a foe to escape, they do not forget. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 21 hp_misc: null immunities: null items: - flail - javelin (3) - wooden shield (Hardness 3, HP 12, BT 6) knowledge_checks: dc: 15 skills: - Society languages: - Draconic - Iruxi level: 1 melee: - action_cost: One Action damage: formula: 1d6+3 type: bludgeoning name: flail plus_damage: null to_hit: 8 traits: - disarm - sweep - trip - action_cost: One Action damage: formula: 1d6+3 type: piercing name: jaws plus_damage: null to_hit: 8 traits: null - action_cost: One Action damage: formula: 1d4+3 type: bludgeoning name: tail plus_damage: null to_hit: 8 traits: - agile - action_cost: One Action damage: formula: 1d6+3 type: piercing name: javelin plus_damage: null to_hit: 7 traits: - thrown 30 feet name: Lizardfolk Defender perception: 7 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A lizardfolk defender can hold their breath for 175 rounds (17-1/2 minutes). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Deep Breath range: null raw_description: '**Deep Breath** A lizardfolk defender can hold their breath for 175 rounds (17-1/2 minutes).' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are __flat-footed__ to the lizardfolk defender. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Terrain Advantage range: null raw_description: '**Terrain Advantage** Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are __flat-footed__ to the lizardfolk defender.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 8 fort_misc: null misc: null ref: 7 ref_misc: null will: 5 will_misc: null sense_abilities: null senses: - Perception +7 size: Medium skills: - bonus: 5 misc: null name: 'Acrobatics ' - bonus: 6 misc: null name: 'Athletics ' - bonus: 5 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 230 page_stop: null speed: - amount: 25 type: Land - amount: 15 type: swim spell_lists: null traits: - N - Medium - Humanoid - Lizardfolk type: Creature weaknesses: null