ability_mods: cha_mod: 1 con_mod: 2 dex_mod: 3 int_mod: -2 str_mod: 4 wis_mod: 3 ac: 18 ac_special: null alignment: CE automatic_abilities: null description: 'Wicked canine creatures who live for the thrill of the hunt, yeth hounds often serve evil masters as guardians and trackers. Yeth hounds resemble lean, sleek dogs with overlarge ears and narrow paws that can tread on air as easily as the ground. Despite their canine appearance, yeth hounds are remarkably intelligent, although they rarely display this intelligence except when devising intricate tactics to ensnare their quarry. Their eerie bays echo across the countryside when they are engaged in a hunt, and they particularly enjoy baying to frighten and disorient intelligent creatures. Yeth hound packs can number as many as a dozen members, each working in uncanny communion with its packmates to corner and kill their prey. Yeth hounds like to drag their victims back to their lairs to eat at their leisure, so these lairs often contain discarded treasures from the hounds'' previous meals. Yeth hounds despise two things: sunlight and other canines. They hunt only at night if they can, often breaking off their hunt at dawn to retreat to a subterranean lair or den, no matter how close they had come to catching their prey. Yeth hounds usually attack __wargs__, __wolves__, and similar creatures on sight, working to drive larger or more powerful canines from their hunting areas when then can''t simply overpower and kill them. Evil rangers, bestial __demons__, and wicked cults are frequently gifted yeth hound servants by fiendish patrons. Such hounds often serve as spies and are quick to turn against those who fail to advance the patrons'' wicked aims. The cult of __Lamashtu__, in particular, is fond of using yeth hounds as temple guardians. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 18 **__Recall Knowledge - Fiend__ (__Religion__)**: DC 18' hp: 55 hp_misc: null immunities: null items: null knowledge_checks: dc: 18 skills: - Arcana - Nature - Religion languages: - Abyssal - (can't speak any language) level: 3 melee: - action_cost: One Action damage: formula: 1d8+6 type: piercing name: jaws plus_damage: - formula: 1d6 type: evil - formula: null type: Knockdown - formula: null type: sinister bite to_hit: 11 traits: null name: Yeth Hound perception: 9 proactive_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: The yeth hound emits an unearthly howl audible up to 300 feet away. Any non-__fiend__ creature that hears the howl must succeed at a DC 20 Will save or become __frightened 1__. Any creature that critically fails and is within 60 feet of the yeth hound is instead frightened 3 and __fleeing__ for 1d4 rounds (or until it recovers from its frightened condition). Whether it succeeds or fails the saving throw, the creature is then temporarily immune to Bay for 24 hours. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Bay range: null raw_description: '**Bay** [Three Actions] (__auditory__, __concentrate__, __divine__, __enchantment__, __fear__, __mental__) The yeth hound emits an unearthly howl audible up to 300 feet away. Any non-__fiend__ creature that hears the howl must succeed at a DC 20 Will save or become __frightened 1__. Any creature that critically fails and is within 60 feet of the yeth hound is instead frightened 3 and __fleeing__ for 1d4 rounds (or until it recovers from its frightened condition). Whether it succeeds or fails the saving throw, the creature is then temporarily immune to Bay for 24 hours.' requirements: null success: null traits: - auditory - concentrate - divine - enchantment - fear - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: A good creature bitten by a yeth hound must attempt a DC 20 Will save. On a critical success, the creature is temporarily immune to sinister bite for 1 minute. A creature that fails becomes __frightened 1__, or increases the value of its frightened condition by 1 if already frightened. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sinister Bite range: null raw_description: '**Sinister Bite** A good creature bitten by a yeth hound must attempt a DC 20 Will save. On a critical success, the creature is temporarily immune to sinister bite for 1 minute. A creature that fails becomes __frightened 1__, or increases the value of its frightened condition by 1 if already frightened.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 9 fort_misc: null misc: null ref: 12 ref_misc: null will: 12 will_misc: null sense_abilities: null senses: - Perception +9 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 8 misc: null name: 'Acrobatics ' - bonus: 9 misc: null name: 'Athletics ' - bonus: 10 misc: null name: 'Stealth ' - bonus: 8 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 302 page_stop: null speed: - amount: 40 type: Land - amount: 6 type: air walk spell_lists: - dc: 20 misc: null name: Divine Innate Spells spell_groups: - heightened_level: 4 level: -1 spells: - frequency: null name: air walk requirement: null to_hit: null traits: - CE - Medium - Beast - Fiend type: Creature weaknesses: - amount: 5 type: silver