ability_mods: cha_mod: 3 con_mod: 3 dex_mod: 1 int_mod: 0 str_mod: 4 wis_mod: 2 ac: 23 ac_special: - descr: 25 with shield raised automatic_abilities: null description: Mortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, are among the most common type of them. Many angelkin seek adventure as a means of doing good in the world. divine_spells: - action_cost: null frequency: null level: 0 name: light hp: 73 immunities: null innate_spells: - action_cost: 1 Focus Point frequency: null level: 3 name: lay on hands items: - crossbow (10 bolts) - half plate - steel shield (Hardness 5, 20 HP, BT 10) - longsword languages: - Celestial - Common level: 5 melee: - action_cost: One Action damage: formula: 1d8+7 type: slashing name: longsword to_hit: 15 traits: - versatile P name: Aasimar Redeemer perception: 11 proactive_abilities: - action_cost: Reaction effect: The scion gains a +2 circumstance bonus to the saving throw. name: Divine Grace traits: null trigger: The angelkin is targeted by a spell that allows a saving throw. - action_cost: Reaction effect: 'The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind''s eye. The foe chooses one of two options: [bullet]The ally is completely unharmed by the triggering damage. [bullet]The ally gains resistance 7 to all damage against the triggering damage. After the damaging effect resolves, the enemy becomes enfeebled 2 until the end of its next turn.' name: Glimpse of Redemption traits: null trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally must be within 15 feet of the angelkin. - action_cost: Reaction effect: null name: Shield Block traits: null trigger: null ranged: - action_cost: One Action damage: formula: 1d8+3 plus Knockdown type: piercing name: crossbow to_hit: 12 traits: - range increment 120 feet - reload 1 resistances: null saves: fort: 12 ref: 8 will: 11 saves_special: fort: null misc: +1 status to all saves vs. disease (against diseases, critical failures become failures) ref: null will: null senses: - darkvision skills: Athletics: 11 Diplomacy: 12 Medicine: 9 Religion: 11 Society: 7 skills_special: null speed: - amount: 20 type: Land spell_attack_to_hit: null spell_dc: null traits: - NG - Medium - Aasimar - Human - Humanoid type: Creature