ability_mods: cha_mod: 4 con_mod: 6 dex_mod: 1 int_mod: 3 str_mod: 5 wis_mod: 5 ac: 23 ac_special: null automatic_abilities: - description: While underwater, an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 3 hours. name: Mucus Cloud range: 5 feet traits: - aura - disease description: Aboleths form the core of alghollthu society, and while they are the "common folk" of their own societies, they see themselves as masters of all others. Unlike their leaders, who mask their actions using magical disguises, aboleths revel in their monstrous forms, appearing as primeval fish with tentacles. Masters of psychic manipulation, they are a species so ancient that they were present in the world when it was young, before the gods had turned their attention to the planet. They see all other life as something they have the right to control, so the idea that potential slaves might have faith in a higher power other than themselves enrages aboleths. divine_spells: null hp: 135 immunities: null innate_spells: - frequency: at will level: 7 name: project image - frequency: at will level: 7 name: veil - frequency: x3 level: 6 name: dominate - frequency: x3 level: 6 name: illusory scene - frequency: at will level: 5 name: illusory object - frequency: at will level: 4 name: hallucinatory terrain items: null languages: - Aklo - Alghollthu - Aquan - Common - Undercommon level: 7 melee: - action_cost: One Action damage: formula: 2d8+10 plus slime type: bludgeoning name: tentacle to_hit: 16 traits: - agile - magical - reach 15 feet name: Alghollthu Master (Aboleth) perception: 17 proactive_abilities: - description: '**Saving Throw** Fortitude DC 25; **Stage 1** no ill effect (1 round); **Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage 3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained 2 until the curse ends; every hour this membrane remains dry, the creature''s drained condition increases by 1 (permanent). A remove disease spell can counteract this curse, but immunity to disease offers no protection against it.' name: Slime traits: - curse - occult - virulent ranged: null resistances: null saves: fort: 15 ref: 10 will: 16 saves_special: fort: null ref: null will: null senses: - darkvision skills: Athletics: 16 Deception: 15 Intimidation: 15 Lore: 14 Occultism: 16 skills_special: null speed: - amount: 10 type: Land - amount: 60 type: Swim spell_attack_to_hit: null spell_dc: 25 traits: - Uncommon - LE - Huge - Aberration - Aquatic type: Creature