ability_mods: cha_mod: -5 con_mod: 5 dex_mod: -2 int_mod: -5 str_mod: 4 wis_mod: 0 ac: 19 ac_special: null automatic_abilities: null description: Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers' suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics. divine_spells: null hp: 35 immunities: - bleed - death effects - disease - doomed - drained - fatigued - healing - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious innate_spells: null items: null languages: null level: 3 melee: - action_cost: One Action damage: formula: 1d8+6 plus Grab type: bludgeoning name: fist to_hit: 11 traits: - magical name: Animated Statue perception: 9 proactive_abilities: [] ranged: null resistances: null saves: fort: 12 ref: 5 will: 5 saves_special: fort: null ref: null will: null senses: - darkvision skills: Athletics: 11 skills_special: null speed: - amount: 20 type: Land spell_attack_to_hit: null spell_dc: null traits: - N - Medium - Construct - Earth - Mindless type: Creature