ability_mods: cha_mod: -2 con_mod: 2 dex_mod: 4 int_mod: -3 str_mod: 5 wis_mod: 1 ac: 24 ac_special: null automatic_abilities: null description: Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular limbs that end in powerful, hooked claws. They hide in treetops and grab prey from above, latching onto their unfortunate victims' necks to drain their blood. Locals in nearby communities tell horror stories of these "bloodsucking tree-folk," and experienced jungle explorers keep a close watch on the treetops in asanbosam territory. divine_spells: null hp: 95 immunities: null innate_spells: null items: null languages: - Mwangi level: 6 melee: - action_cost: One Action damage: formula: 2d8+7 type: piercing name: cold iron jaws to_hit: 17 traits: - deadly 1d8 - action_cost: One Action damage: formula: 2d6+7 plus Grab type: slashing name: claw to_hit: 17 traits: - agile - reach 10 feet name: Asanbosam perception: 17 proactive_abilities: - action_cost: Two Actions description: ', it can make a claw Strike with its reach increased to 15 feet. This Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam Grabs the target and pulls it to a space adjacent to the asanbosam. This counts as two attacks when calculating the asanbosam''s multiple attack penalty.' name: Attack from Above traits: - usually by using its Climb speed - action_cost: One Action description: A victim's drained condition decreases by 1 each week. A blood transfusion, which requires a successful DC 20 Medicine check and a blood donor or sufficient blood, reduces the drained value by 1 after 10 minutes. name: Drink Blood traits: null ranged: null resistances: null saves: fort: 15 ref: 17 will: 10 saves_special: fort: null ref: null will: null senses: - darkvision skills: Acrobatics: 14 Athletics: 16 Intimidation: 15 Stealth: 16 Survival: 14 skills_special: null speed: - amount: 35 type: Land - amount: 20 type: Climb spell_attack_to_hit: null spell_dc: null traits: - CE - Large - Humanoid type: Creature