ability_mods: cha_mod: 7 con_mod: 7 dex_mod: 6 int_mod: 2 str_mod: 5 wis_mod: 4 ac: 39 ac_special: null automatic_abilities: null description: These unnerving, almost reptilian daemons represent death by direct assault against a soul or life-force—the same numbing death they bring with their fell touch. Rarely seen on the Material Plane, astradaemons spend most of their time hunting the pathways between the living world and the afterlife. There, they capture migrating souls, snatching them from their rightful rewards or punishments and dragging them to Abaddon as tribute to their undying masters. These horrifying predators of the dead can also be found stalking the banks of the River of Souls in the Astral Plane, where they constantly hunt for new victims. Psychopomps have a particular hatred of astradaemons as a result, and clashes between them and these eerie hunters of the recently departed are indeed the stuff of legend. divine_spells: null hp: 240 immunities: - death effects - negative innate_spells: - level: 8 name: discern location - level: 8 name: finger of death - frequency: x2 level: 7 name: plane shift - level: 5 name: dimension door - frequency: at will level: 4 name: dimension door - frequency: at will; good only level: 1 name: detect alignment - frequency: constant level: 6 name: true seeing items: null languages: - Common - Daemonic level: 16 melee: - action_cost: One Action damage: formula: 3d8+9 plus 1d6 evil, essence drain, and Grab type: piercing name: jaws to_hit: 32 traits: - evil - magical - reach 10 feet - action_cost: One Action damage: formula: 3d6+9 plus 1d6 evil and Essence Drain type: slashing name: claw to_hit: 32 traits: - agile - evil - magical - reach 10 feet - action_cost: One Action damage: formula: 3d10+9 plus 1d6 evil and Essence Drain type: bludgeoning name: tail to_hit: 32 traits: - evil - magical - reach 15 feet name: Astradaemon (Void Daemon) perception: 28 proactive_abilities: - action_cost: One Action description: '**Requirements** The astradaemon hasn''t used an action with the attack trait yet this turn. **Effect** The astradaemon draws out and consumes the soul of a living creature it has grabbed. The creature must succeed at a DC 35 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was 15th level or higher. A victim slain in this way can be returned to life normally. A creature that survives is temporarily immune for 1 minute.' name: Devour Soul traits: - divine - incapacitation - necromancy - description: When an astradaemon hits with its claw, jaws, or tail, it drains the target's spiritual and vital essences. The target takes 2d10 negative energy damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude save or become doomed 1 and drained 1. If the target was already drained or doomed, it instead increases both conditions' value by 1, to a maximum of 4. name: Essence Drain traits: - divine - necromancy - negative ranged: null resistances: null saves: fort: 27 ref: 30 will: 26 saves_special: fort: null ref: null will: +1 status to all saves vs. magic senses: - darkvision - lifesense 30 feet - true seeing skills: Acrobatics: 28 Intimidation: 33 Religion: 26 Stealth: 28 Survival: 26 skills_special: null speed: - amount: 60 type: Land - amount: 60 type: Fly spell_attack_to_hit: null spell_dc: null traits: - NE - Large - Daemon - Fiend type: Creature