ability_mods: cha_mod: -2 con_mod: 4 dex_mod: 2 int_mod: -4 str_mod: 5 wis_mod: 2 ac: 23 ac_special: null automatic_abilities: - description: The blood boar can precisely sense bleeding creatures within . **Blood Quarry** On smelling a creature's blood, the blood boar can designate that creature as its quarry. The blood boar can smell its quarry from up to a mile away. A blood boar can have only one quarry at a time. name: Bloodsense range: 60 feet traits: null - description: On smelling a creature's blood, the blood boar can designate that creature as its quarry. The blood boar can smell its quarry from up to a mile away. A blood boar can have only one quarry at a time. name: Blood Quarry traits: null description: Blood boars are fearsome swine bred in Cheliax for the singular purpose of hunting down escaped slaves. The species originated from a type of large feral boar native to Nidal's shadowy Uskwood, and blood boars retain their predecessors' gray fur, red eyes, and exceptional senses. The intensive breeding process to produce blood boars—augmented by the selective application of magic—grants the creatures an unparalleled awareness of blood, including the ability to precisely detect a bloodied creature's location and movements, allowing the boars to track their prey from up to a mile away. divine_spells: null hp: 98 immunities: null innate_spells: null items: null languages: null level: 6 melee: - action_cost: One Action damage: formula: 2d8+8 type: piercing name: jaws to_hit: 17 traits: null name: Blood Boar perception: 15 proactive_abilities: - action_cost: One Action description: The blood boar Strides toward its quarry, ignoring difficult terrain and gaining a +10-foot circumstance bonus to its Speed during the movement. name: Chase Down traits: null - action_cost: One Action description: The blood boar lets forth a hair-raising squeal. Each creature within 30 feet must succeed at a DC 23 Will save or become frightened 1 (frightened 2 on a critical failure). If the blood boar uses Terrifying Squeal on the same turn after using Chase Down, the Will save DC is instead 25. name: Terrifying Squeal traits: - auditory - emotion - fear - mental ranged: null resistances: null saves: fort: 16 ref: 14 will: 10 saves_special: fort: null ref: null will: null senses: - bloodsense 60 feet - low-light vision - scent (imprecise) 30 feet skills: Acrobatics: 10 Athletics: 15 Survival: 15 skills_special: null speed: - amount: 40 type: Land spell_attack_to_hit: null spell_dc: null traits: - NE - Medium - Animal type: Creature