ability_mods: cha_mod: 3 con_mod: 4 dex_mod: 2 int_mod: 0 str_mod: 5 wis_mod: 2 ac: 23 ac_special: null automatic_abilities: null description: Ceustodaemons are formed from the souls of vile mortals, particularly those who took efforts to hasten their own death, their willingness shaping them into daemonic servants. Their otherworldly senses make them useful for protecting vaults and similar locations on the Material Plane. Ceustodaemons are created to serve, but always seek ways to subvert their bindings, so they can rend their mortal summoners' flesh. The worst type of conjurer calls upon ceustodaemons merely to set them free into the world in hopes of currying favor with the powers of Abaddon. divine_spells: null hp: 130 immunities: - death effects innate_spells: - level: 7 name: fly - frequency: at will level: 4 name: dimension door - frequency: x2 level: 3 name: dispel magic - frequency: x2 level: 3 name: paralyze - frequency: at will; good only level: 1 name: detect alignment - frequency: constant level: 2 name: see invisibility items: null languages: - Common - Daemonic level: 6 melee: - action_cost: One Action damage: formula: 2d10+5 plus 1d6 evil and vicious wounds type: piercing name: jaws to_hit: 16 traits: - evil - reach 10 feet - action_cost: One Action damage: formula: 2d6+5 plus 1d6 evil and vicious wounds type: slashing name: claw to_hit: 16 traits: - agile - evil - magical - reach 10 feet name: Ceustodaemon (Guardian Daemon) perception: 14 proactive_abilities: - action_cost: Two Actions description: The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each creature that fails the save catch fire, taking 2d6 persistent fire damage. The breath weapon can't be used again for 1d4 rounds. name: Breath Weapon traits: - divine - evocation - fire - description: ritual, the primary and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half the normal cost for its service. name: Drawn to Service traits: null - description: On a successful jaws or claw Strike, the ceustodaemon viciously tears into its victim as similar wounds appear on its own body. The target takes an extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage. If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon takes double damage as well. name: Vicious Wounds traits: null ranged: null resistances: null saves: fort: 16 ref: 12 will: 12 saves_special: fort: null ref: null will: null senses: - darkvision - '*see invisibility*' skills: Deception: 15 Intimidation: 13 Stealth: 12 Survival: 10 skills_special: null speed: - amount: 25 type: Land spell_attack_to_hit: null spell_dc: null traits: - NE - Large - Daemon - Fiend type: Creature