ability_mods: cha_mod: 5 con_mod: 7 dex_mod: 7 int_mod: 3 str_mod: 4 wis_mod: 7 ac: 38 ac_special: null automatic_abilities: null description: 'Of all the ways to die, crucidaemons represent perhaps one of the least desirable: death by torture. The fiend''s shapely body, which appears to be sculpted from iron or mithril, belies a sinister wrath and love of inflicting pain. Crucidaemons particularly enjoy inflicting pain with their curved, serrated daggers, which are attached to their bodies via a chain that pierces each wrist.' divine_spells: null hp: 225 immunities: - death effects innate_spells: - frequency: x3 level: 7 name: glyph of warding - frequency: x3 level: 7 name: paralyze - frequency: at will level: 4 name: death knell - frequency: at will level: 4 name: fear - frequency: at will level: 4 name: invisibility - frequency: at will level: 4 name: phantom pain - frequency: constant level: 2 name: detect alignment items: null languages: - Abyssal - Draconic - Infernal level: 15 melee: - action_cost: One Action damage: formula: 4d4+14 plus 2d6 persistent bleed type: piercing name: chained dagger to_hit: 30 traits: - agile - finesse - magical - reach 10 feet - versatile S name: Crucidaemon (Torture Daemon) perception: 26 proactive_abilities: - description: When the crucidaemon casts its innate *glyph of warding* spell, it can store any arcane or divine spell of an appropriate level in the glyph, even if it can't otherwise cast the spell. name: Daemonic Trap Making traits: - divine - action_cost: One Action description: The crucidaemon makes two chained dagger Strikes against a single target. These attacks count toward the crucidaemon's multiple attack penalty and its multiple attack penalty doesn't increase until after both attacks. name: Flurry of Daggers traits: null - action_cost: One Action description: The crucidaemon summons a new chained dagger to replace a destroyed one. A crucidaemon's daggers can't be disarmed, and they become non-magical when severed from the daemon or upon the daemon's death. name: Manifest Dagger traits: null ranged: null resistances: - amount: 10 type: physical (except adamantine) saves: fort: 26 ref: 30 will: 26 saves_special: fort: null ref: null will: +1 status to all saves vs. magic senses: - darkvision - '*detect alignment* (good only)' - lifesense 30 feet skills: Acrobatics: 30 Arcana: 26 Crafting: 30 Deception: 26 Intimidation: 28 Stealth: 30 Thievery: 26 skills_special: null speed: - amount: 50 type: Land - amount: null type: Air Walk (constant) spell_attack_to_hit: 28 spell_dc: null traits: - NE - Medium - Daemon - Fiend type: Creature