ability_mods: cha_mod: 5 con_mod: 5 dex_mod: 3 int_mod: 5 str_mod: 7 wis_mod: 4 ac: 31 ac_special: null automatic_abilities: null description: When fiends and powerful evil spellcasters are lost beyond the farthest reaches of the multiverse, they sometimes return as horrific undead called devourers that consume the souls of the living to fuel their arcane machinations. divine_spells: null hp: 175 immunities: - death effects - disease - paralyzed - poison - spell deflection - unconscious innate_spells: - level: 6 name: feeblemind - level: 6 name: true seeing - level: 4 name: confusion - level: 4 name: suggestion - level: 3 name: bind undead - level: 3 name: paralyze - level: 2 name: death knell items: null languages: - Abyssal - Celestial - Common - Infernal - Necril level: 11 melee: - action_cost: One Action damage: formula: 2d10+13 plus drain life type: slashing name: claw to_hit: 24 traits: - agile - reach 10 feet name: Devourer perception: 22 proactive_abilities: - action_cost: Two Actions description: The devourer touches a creature within reach, dealing 8d6 negative damage (DC 26 basic Fortitude save). If a creature is slain by this attack, its soul becomes trapped within the devourer. While trapped, a creature cannot be resurrected except by powerful magic such as a wish spell. Destroying the devourer or successfully counteracting Devour Soul (see spell deflection) releases the soul. The devourer can hold only one soul at a time. A soul has 5 soul charges per level. The devourer can expend charges to cast spells (see the soul spells ability below). If the soul is freed and the creature returns to life, the creature is drained 1 for every 5 soul charges expended. If reduced to 0 charges, the soul is consumed and can be restored to life only by powerful magic such as *wish*. name: Devour Soul traits: - death - divine - necromancy - description: When the devourer damages a living creature with its claw Strike, the devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24 Fortitude save or become drained 1. Further damage dealt by the devourer increases the amount of drain by 1 on a failed save, to a maximum of drained 4. name: Drain Life traits: - divine - necromancy - description: . It can heighten any spell to a maximum of 6th level by expending more charges as it Casts the Spell. When encountered, a devourer typically has one trapped soul with 10 soul charges. name: Soul Spells traits: - similar to casting a spell using charges from a staff ranged: null resistances: null saves: fort: 20 ref: 18 will: 24 saves_special: fort: null ref: null will: +1 status to all saves vs. magic senses: - darkvision skills: Arcana: 21 Deception: 21 Intimidation: 23 Occultism: 23 Stealth: 20 skills_special: null speed: - amount: 30 type: Land - amount: 30 type: Fly spell_attack_to_hit: see the soul spells ability spell_dc: 31 traits: - Uncommon - NE - Large - Undead type: Creature