ability_mods: cha_mod: -5 con_mod: 5 dex_mod: -5 int_mod: -5 str_mod: 4 wis_mod: 0 ac: 10 ac_special: null automatic_abilities: - description: A gelatinous cube can sense nearby motion through vibration and air movement. **Transparent** A gelatinous cube is so clear that it's difficult to spot. A successful DC 23 Perception check is required to notice a stationary cube, and a creature must be Searching to attempt this check. A creature that walks into the cube is automatically Engulfed (this usually causes the GM to call for initiative). name: Motion Sense traits: null - description: A gelatinous cube is so clear that it's difficult to spot. A successful DC 23 Perception check is required to notice a stationary cube, and a creature must be Searching to attempt this check. A creature that walks into the cube is automatically Engulfed (this usually causes the GM to call for initiative). name: Transparent traits: null description: Found underground or in dungeons, these quivering cubes of slime continuously scour their domain for food. The acid in their bodies is weak enough that many gelatinous cubes still contain the gear of their victims, as they're unable to break them down. divine_spells: null hp: 90 immunities: - acid - critical hits - mental - precision - unconscious - visual innate_spells: null items: null languages: null level: 3 melee: - action_cost: One Action damage: formula: 1d6 plus paralysis type: acid name: cube face to_hit: 11 traits: null name: Gelatinous Cube perception: 5 proactive_abilities: - action_cost: Two Actions description: DC 19, 2d6 acid, Escape DC 19, Rupture 7. A creature Engulfed by the gelatinous cube must also attempt a saving throw against paralysis. name: Engulf traits: null - description: A creature Engulfed by the cube or hit by its attack is paralyzed unless it succeeds at a DC 20 Fortitude save. A victim can attempt a new save to recover at the end of each of its turns. name: Paralysis traits: - incapacitation - description: A gelatinous cube's acid damages only organic material—not metal, stone, or other inorganic substances. name: Weak Acid traits: null ranged: null resistances: - amount: 5 type: electricity saves: fort: 12 ref: 0 will: 5 saves_special: fort: null ref: null will: null senses: - motion sense 60 feet - no vision skills: Athletics: 11 skills_special: null speed: - amount: 15 type: Land spell_attack_to_hit: null spell_dc: null traits: - N - Large - Mindless - Ooze type: Creature