ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 2 int_mod: 3 str_mod: 6 wis_mod: 3 ac: 25 ac_special: null automatic_abilities: null description: Once a barghest has eaten enough to grow into a greater barghest, it typically seeks a method to leave the Material Plane and return to the Abyss, there joining other fiends as yet another of that plane's horrors. As barghests have no innate ability to travel the planes, though, the time it takes for most greater barghests to engineer such a return can usually be measured in years, if not decades. During that time, greater barghests continue to play the roles of gluttons, hunters of humanity, and tyrants of goblinoid tribes. More than a few grow accustomed to such lives on the Material Plane and wholly abandon the end goal of returning to the Abyss, despite the fact that those who do make such a return home often grow even more powerful over time, gaining eerie new abilities and qualities absorbed from the raw chaos of the Abyss itself. divine_spells: null hp: 105 immunities: null innate_spells: - frequency: at will level: 4 name: blink - frequency: at will level: 4 name: confusion - frequency: at will level: 4 name: dimension door - frequency: at will level: 4 name: enlarge - frequency: at will level: 3 name: levitate - frequency: at will level: 2 name: invisibility items: null languages: - Abyssal - Common - Goblin level: 7 melee: - action_cost: One Action damage: formula: 2d10+6 type: piercing name: jaws to_hit: 17 traits: null - action_cost: One Action damage: formula: 2d8+6 type: slashing name: claw to_hit: 17 traits: - agile name: Greater Barghest perception: 16 proactive_abilities: - action_cost: One Action description: The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only one goblinoid form and one wolf form. name: Change Shape traits: - concentrate - divine - polymorph - transmutation - action_cost: Two Actions description: The barghest grows elongated fangs that seep poison. Its jaws deal 1d6 additional poison damage and 1d6 persistent poison damage.
  • **Toxic Breath** |2| (divine, evocation, poison) The barghest breathes a cloud of toxic gas that deals 8d6 poison damage to all creatures in a 30-foot cone (DC 25 basic Fortitude save). It can't use Toxic Breath again for 1d4 rounds.
  • **Vestigial Arm Strike** |2| **Frequency **once per round; **Trigger **The barghest completes a Strike. **Effect **The barghest makes a claw Strike with a shriveled third arm hanging from its torso. This attack doesn't count for the barghest's multiple attack penalty, nor does that penalty apply on the attack.
  • **Wings** The barghest has malformed wings extending from its back. It gains a fly Speed of 25 feet.
  • name: Mutations traits: - poison ranged: null resistances: - amount: 10 type: 'fire ' - amount: 10 type: physical (except magical) saves: fort: 17 ref: 15 will: 12 saves_special: fort: null ref: null will: null senses: - darkvision - scent (imprecise) 30 feet skills: Acrobatics: 15 Athletics: 15 Deception: 18 Diplomacy: 14 Intimidation: 16 Stealth: 15 Survival: 14 skills_special: null speed: - amount: 35 type: Land spell_attack_to_hit: null spell_dc: null traits: - Uncommon - CE - Large - Fiend - Mutant type: Creature