ability_mods: cha_mod: 6 con_mod: 9 dex_mod: 3 int_mod: 7 str_mod: 6 wis_mod: 6 ac: 26 ac_special: null automatic_abilities: null description: An immortal ichor is an intelligent mass of blood from a dead evil deity. The cultists who perform the ritual to create immortal ichor typically seal up the sentient ooze in an underground or remote chamber that blocks its magical abilities, but over time these seals break or weaken, freeing the unholy monster. divine_spells: null hp: 350 immunities: - acid - critical hits - mental - precision - unconscious - visual innate_spells: - frequency: x3 level: 7 name: charm - frequency: x3 level: 7 name: feeblemind - frequency: x3 level: 7 name: possession - frequency: x3 level: 7 name: suggestion - frequency: at will level: 6 name: crisis of faith - frequency: at will level: 6 name: telekinetic haul - frequency: at will level: 3 name: mind reading - frequency: at will level: 2 name: telekinetic maneuver - frequency: at will level: 1 name: charm - frequency: at will level: 1 name: command items: null languages: - Abyssal - Aklo - Infernal - Undercommon level: 15 melee: - action_cost: One Action damage: formula: 3d8+12 plus mental erosion type: bludgeoning name: pseudopod to_hit: 27 traits: null name: Immortal Ichor perception: 20 proactive_abilities: - description: A creature that fails to save against an immortal ichor's *charm* spell becomes stupefied 1. The stupefied value reduces by 1 every 24 hours. The first time each day a creature stupefied by the ichor's *charm* fails to save against another casting of the ichor's *charm*, the value of the condition increases by 1d4. If the stupefied condition ever equals the creature's Wisdom score, it becomes controlled by the ichor permanently; if it dies, it rises the next round as a zombie (of the GM's choice) under the ichor's control. If the ichor is killed, these zombies are destroyed. name: Corrupt Ally traits: - divine - enchantment - mental - description: . name: Dead Spells traits: - the domain spells presented here are from the destruction domain - description: for 1 day unless it succeeds at a DC 35 Will save. name: Mental Erosion traits: null - description: The immortal ichor draws blood from the pores of living creatures around it. Any living creature within 30 feet that has blood takes 4d6 damage (DC 33 basic Fortitude save). The immortal ichor regains HP equal to the total damage dealt. A creature that fails its save is also drained 1 (or drained 2 on a critical failure). name: Resanguinate traits: - divine - healing - necromancy ranged: null resistances: - amount: 15 type: physical saves: fort: 30 ref: 20 will: 29 saves_special: fort: null ref: null will: null senses: - motion sense 60 feet - no vision skills: Arcana: 30 Religion: 29 skills_special: null speed: - amount: 20 type: Land - amount: 20 type: Fly spell_attack_to_hit: 31 spell_dc: null traits: - Rare - NE - Medium - Ooze type: Creature