ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 2 int_mod: 0 str_mod: 5 wis_mod: 5 ac: 27 ac_special: null automatic_abilities: null description: While mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The transformation from life to undeath is no less awful and painful, but as the transition is an intentional bid to escape death by a powerful personality who fully embraces the blasphemous repercussions of the choice, the mummy pharaoh retains its memories and personality intact. Although in most cases a mummy pharaoh is formed from a particularly depraved ruler instructing their priests to perform complex rituals that grant the ruler eternal unlife, a ruler who was filled with incredible anger in life might spontaneously arise from death as a mummy pharaoh without undergoing this ritual. Depending on the nature of the ruler, a mummy pharaoh might have spellcasting or other class features instead of its Attack of Opportunity and disruptive abilities—the exact nature of the abilities the ruler had in life can significantly change or strengthen the mummy pharaoh presented here (which represents the least powerful variety of this deadly undead foe). divine_spells: null hp: 165 immunities: - death effects - disease - paralyzed - poison - unconscious innate_spells: null items: null languages: - Necril level: 9 melee: - action_cost: One Action damage: formula: 1d10+11 plus insidious mummy rot type: bludgeoning name: fist to_hit: 20 traits: - agile - action_cost: One Action damage: formula: 2d8+11 plus insidious mummy rot type: piercing name: longspear to_hit: 21 traits: - magical - reach 10 feet name: Mummy Pharaoh perception: 20 proactive_abilities: - description: The mummy pharaoh can deliver insidious mummy rot through melee weapons it wields. name: Channel Rot traits: - divine - necromancy - description: This disease and any damage from it can't be healed until this curse is removed. A creature killed by insidious mummy rot turns to sand and can't be resurrected except by a 7th-level *resurrect* ritual or similar magic. **Saving Throw** DC 26 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2** 8d6 negative damage and stupefied 2 (1 day) name: Insidious Mummy Rot traits: - curse - disease - divine - necromancy - action_cost: Two Actions description: The mummy pharaoh exhales a 60-foot cone of superheated sand that deals 5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The mummy pharaoh can't use Sandstorm Wrath again for 1d4 rounds. name: Sandstorm Wrath traits: - concentrate - divine - evocation - fire ranged: null resistances: null saves: fort: 19 ref: 15 will: 20 saves_special: fort: null ref: null will: +1 status to all saves vs. positive senses: - darkvision skills: Deception: 18 Intimidation: 20 Occultism: 15 Religion: 20 Stealth: 13 skills_special: null speed: - amount: 20 type: Land spell_attack_to_hit: null spell_dc: null traits: - Rare - LE - Medium - Mummy - Undead type: Creature