ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 6 int_mod: 2 str_mod: 4 wis_mod: 1 ac: 30 ac_special: null automatic_abilities: null description: When not disguised as a humanoid, the raja rakshasa has the head of an animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers of these fiends bend outward, away from the palms. divine_spells: null hp: 155 immunities: null innate_spells: [] items: null languages: - Common - Infernal - Undercommon level: 10 melee: - action_cost: One Action damage: formula: 2d6+10 type: slashing name: kukri to_hit: 23 traits: - agile - finesse - magical - trip - action_cost: One Action damage: formula: 2d12+10 type: piercing name: fangs to_hit: 20 traits: - agile - magical - action_cost: One Action damage: formula: 2d8+10 type: slashing name: claw to_hit: 22 traits: - agile - finesse - magical name: Raja Rakshasa perception: 19 proactive_abilities: - action_cost: One Action description: The raja rakshasa takes on the appearance of any Medium humanoid. This doesn't change the raja rakshasa's Speed or its attack and damage modifiers with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack. name: Change Shape traits: - concentrate - occult - polymorph - transmutation - action_cost: One Action description: The raja rakshasa's eyes flash green as it projects a telepathic wave in a 30-foot emanation. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa's past lives. Each non-evil creature in the area must succeed at a DC 29 Will save or become sickened 1 (and stunned 1 on a critical failure). The visions last 1d4 rounds, and while they do, the raja rakshasa and all evil creatures in the area gain a +1 status bonus to all checks. The raja rakshasa can use this ability again only once the previous visions end. name: Disturbing Vision traits: - concentrate - enchantment - mental - occult ranged: null resistances: - amount: 10 type: physical (except piercing) saves: fort: 19 ref: 21 will: 18 saves_special: fort: null ref: null will: +2 status to all saves vs. magic, +3 status to all saves vs. divine magic senses: - darkvision skills: Deception: 23 Diplomacy: 21 Intimidation: 21 Occultism: 18 Performance: 19 Stealth: 20 skills_special: null speed: - amount: 35 type: Land spell_attack_to_hit: null spell_dc: 31 traits: - LE - Medium - Fiend - Rakshasa type: Creature