ability_mods: cha_mod: 2 con_mod: 2 dex_mod: 4 int_mod: 1 str_mod: 4 wis_mod: 1 ac: 21 ac_special: null automatic_abilities: - description: redcap's woolen hat is dyed with the blood of its victims. If the redcap loses its cap, it no longer benefits from fast healing and takes a –4 status penalty to its damage rolls. It can create a new cap in 10 minutes, but that cap doesn't grant its powers until the redcap has turned it red with Blood Soak. A cap has no benefit for creatures other than the redcap who made it. name: Red Cap traits: - necromancy - primal description: Redcaps are sadistic and capricious fey who thrill in bloodletting and murder. While they are most famous for appearing as wizened, bearded men, redcap women are no less fearsome or cruel. Redcaps are ultimately craven bullies, cowed by anything more powerful than themselves, a trait that leads them to fear and despise the symbols of good deities. Many fairy tales explain how the redcaps draw power from dipping the hats for which they are named in fresh blood. Just as iconic to these cruel little fey are their iron-clad boots, and the clanging sound of their metal soles clanking on stone floors is both discordant and disconcerting— especially to those who recognize the sound for what it is. Redcaps typically stand only 3 feet tall, with hunched frames, pointed ears, crooked teeth, and long, white, tangled hair. divine_spells: null hp: 60 immunities: null innate_spells: null items: - scythe - iron boots - red cap languages: - Common - Sylvan level: 5 melee: - action_cost: One Action damage: formula: 1d10+10 type: slashing name: scythe to_hit: 15 traits: - deadly 1d10 - trip - action_cost: One Action damage: formula: 1d6+8 type: piercing name: boot to_hit: 13 traits: - agile - versatile B name: Redcap perception: 12 proactive_abilities: - action_cost: One Action description: The redcap dips its cap in the blood of a slain foe. The foe must have died in the last minute, and the redcap must have helped kill it. The redcap gains a +4 status bonus to damage rolls for 1 minute. name: Blood Soak traits: - manipulate - description: The redcap makes another scythe Strike against a different creature, using the same multiple attack penalty as the scythe Strike that triggered this reaction. This counts toward its multiple attack penalty. name: Deadly Cleave traits: null - action_cost: One Action description: creature, it deals an extra 2d6 persistent bleed damage. name: Stomp traits: null ranged: null resistances: null saves: fort: 11 ref: 15 will: 10 saves_special: fort: null ref: null will: null senses: - low-light vision skills: Acrobatics: 13 Athletics: 15 Deception: 11 Intimidation: 13 Nature: 10 Stealth: 13 skills_special: null speed: - amount: 50 type: Land spell_attack_to_hit: null spell_dc: null traits: - CE - Small - Fey type: Creature