ability_mods: cha_mod: 0 con_mod: 3 dex_mod: 1 int_mod: 0 str_mod: 4 wis_mod: 1 ac: 21 ac_special: null automatic_abilities: - description: he sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack." name: Shark Commune traits: - mental - telepathy description: Physically imposing sea devils are equipped with some of the best weaponry the community can find, though most are happy to rend their foes using tooth and nail. divine_spells: null hp: 60 immunities: null innate_spells: null items: - trident languages: - Aquan level: 4 melee: - action_cost: One Action damage: formula: 1d8+8 type: piercing name: trident to_hit: 14 traits: null - action_cost: One Action damage: formula: 1d6+6 type: slashing name: claw to_hit: 14 traits: - agile - action_cost: One Action damage: formula: 1d8+6 type: piercing name: jaws to_hit: 14 traits: null name: Sea Devil Brute perception: 7 proactive_abilities: - action_cost: Free Action description: '**Requirements** The sea devil is not fatigued or already in a frenzy. **Trigger** The sea devil deals bleed damage to a living creature. **Effect** The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 11 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy. After its frenzy, the sea devil is fatigued.' name: Blood Frenzy traits: - rage - description: or if the attack was a critical hit. name: Bloodletting traits: null - description: A sea devil brute can use thrown ranged weapons underwater with no penalty due to range increment. name: Unimpeded Throw traits: null ranged: - action_cost: One Action damage: formula: 1d8+8 type: piercing name: trident to_hit: 11 traits: - thrown 20 feet resistances: null saves: fort: 13 ref: 11 will: 9 saves_special: fort: null ref: null will: null senses: - darkvision - wavesense 30 feet skills: Athletics: 12 Intimidation: 9 Survival: 9 skills_special: null speed: - amount: 25 type: Land - amount: 35 type: Swim spell_attack_to_hit: null spell_dc: null traits: - LE - Medium - Amphibious - Humanoid - Sea Devil type: Creature