ability_mods:
  cha_mod: 5
  con_mod: 4
  dex_mod: 8
  int_mod: 2
  str_mod: 7
  wis_mod: 2
ac: 36
ac_special: null
active_abilities:
- action_cost: Three Actions
  critical_failure: null
  critical_success: null
  description: null
  effect: For each action spent to use this ability, the ankou creates one shadowy
    duplicate of themself anywhere within 60 feet of themself. Shadow doubles have
    the same statistics as an ankou, but they have the __summoned__ trait, have 84
    Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus
    of +25 for their Strikes. A shadow double that attempts a saving throw against
    a __light__ effect can't get a result better than failure. Each double remains
    for 1 round, until it's reduced to 0 Hit Points, or until it moves further than
    120 feet from the ankou, whichever comes first. Each round thereafter, the ankou
    can spend a single action that has the __concentrate__ trait to extend the duration
    of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou
    can see through the eyes of all of the shadow doubles at once. A character who
    __Seeks__ can identify an ankou as real or a shadow double with a successful DC
    39 Perception check.
  failure: null
  frequency: once per day
  maximum_duration: null
  name: Shadow Doubles
  range: null
  raw_description: '**Shadow Doubles** [Three Actions] to   (__illusion__, __occult__,
    __shadow__) **Frequency **once per day; **Effect **For each action spent to use
    this ability, the ankou creates one shadowy duplicate of themself anywhere within
    60 feet of themself. Shadow doubles have the same statistics as an ankou, but
    they have the __summoned__ trait, have 84 Hit Points, can''t use Shadow Doubles
    or innate spells, and have an attack bonus of +25 for their Strikes. A shadow
    double that attempts a saving throw against a __light__ effect can''t get a result
    better than failure. Each double remains for 1 round, until it''s reduced to 0
    Hit Points, or until it moves further than 120 feet from the ankou, whichever
    comes first. Each round thereafter, the ankou can spend a single action that has
    the __concentrate__ trait to extend the duration of surviving duplicates by 1
    round, to a maximum duration of 1 minute. The ankou can see through the eyes of
    all of the shadow doubles at once. A character who __Seeks__ can identify an ankou
    as real or a shadow double with a successful DC 39 Perception check.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - illusion
  - occult
  - shadow
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: An ankou's Strikes deal an additional 2d6 precision damage to __flat-footed__
    creatures.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Sneak Attack
  range: null
  raw_description: '**__Sneak Attack__** An ankou''s Strikes deal an additional 2d6
    precision damage to __flat-footed__ creatures.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
alignment: LE
automatic_abilities: null
description: 'Ankous are shadowy killers who serve powerful fey creatures, or even
  the Eldest— the demigods of the First World. Amid the courts of the Eldest or of
  powerful fey rulers, these sinister assassins lurk overhead as they await the call
  to action—implied threats akin to deadly weapons hung as decor in a royal hall.
  Ankous never speak aloud; when they feel the need to communicate at all, they do
  so in a telepathic whisper directly into a victim''s mind. While an ankou''s body
  is made of strange, fleshy material, their claws and the cruel hooks on their wings
  are made of razor-sharp cold iron, a quality that makes them much feared among other
  fey. A typical ankou is 10 feet tall and has an 8-foot wingspan but weighs less
  than 80 pounds.




  While most ankous serve powerful masters, some of these murderous fey are left to
  their own devices and serve none but their own capricious, cruel whims. In some
  cases, their master may have been slain, while in others the ankou may have been
  released from service for any number of reasons. An ankou left to indulge their
  own whims unrestrained is often the most dangerous ankou of them all!




  **__Recall Knowledge - Fey__ (__Nature__)**: DC 32'
hp: 280
hp_misc: null
languages:
- Aklo
- Common
- Sylvan
- (can't speak any languages)
- telepathy 100 feet
level: 14
melee_attacks:
- action_cost: One Action
  damage:
  - formula: 3d6+15
    type: slashing
  name: claw
  to_hit: 29
  traits:
  - agile
  - cold iron
- action_cost: One Action
  damage:
  - formula: 2d6+15
    type: piercing
  - formula: 2d6
    type: persistent bleed
  name: wing
  to_hit: 29
  traits:
  - cold iron
  - reach 10 feet
name: Ankou
perception: 25
ranged_attacks: null
saves:
  fort: 23
  fort_misc: null
  misc: null
  ref: 28
  ref_misc: null
  will: 24
  will_misc: null
senses:
- lifesense 120 feet
- low-light vision
size: Large
skills:
- bonus: 28
  misc: null
  name: Acrobatics
- bonus: 25
  misc: null
  name: Deception
- bonus: 27
  misc: null
  name: Intimidation
- bonus: 22
  misc: null
  name: Nature
- bonus: 28
  misc: null
  name: Stealth
sources:
- abbr: Bestiary 2
  page_start: '19'
  page_stop: null
speed:
- amount: 75
  misc: null
  type: fly
spell_lists:
- attack_bonus: 26
  cantrips: null
  constants: null
  dc: 34
  focus_points: null
  misc: null
  spell_lists:
  - level: 8
    spells:
    - misc: null
      name: discern location
  - level: 7
    spells:
    - misc: null
      name: prismatic spray
    - misc: null
      name: teleport
  - level: 6
    spells:
    - misc: null
      name: true seeing
  - level: 4
    spells:
    - misc: at will
      name: darkness
    - misc: null
      name: dimensional anchor
  - level: 2
    spells:
    - misc: null
      name: silence
  - level: 1
    spells:
    - misc: null
      name: ray of enfeeblement
  spells_source: Primal Innate Spells
traits:
- Fey
weaknesses:
- amount: 10
  misc: null
  type: cold iron