ability_mods:
  cha_mod: 0
  con_mod: 3
  dex_mod: 0
  int_mod: -5
  str_mod: 4
  wis_mod: 3
ac: 18
ac_special: null
active_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: 1d8+4 bludgeoning, DC 20
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Constrict
  range: null
  raw_description: '**__Constrict__** [One Action]  1d8+4 bludgeoning, DC 20'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
alignment: N
automatic_abilities:
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: The assassin vine causes vegetation within a 20-foot emanation to writhe
    for 1 round, turning this area into difficult terrain. When a creature starts
    its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes
    a –10-foot circumstance penalty to its Speeds until it leaves the area, and on
    a critical failure it is also __immobilized__ for 1 round. A creature can attempt
    to __Escape__ to remove these effects. Assassin vines are immune to Grasping Foliage.
  failure: null
  frequency: null
  maximum_duration: null
  name: Grasping Foliage
  range: null
  raw_description: '**Grasping Foliage [Reaction]** (__primal__, __transmutation__)
    **Trigger **The assassin vine detects a creature within 20 feet via __tremorsense__;
    **Effect **The assassin vine causes vegetation within a 20-foot emanation to writhe
    for 1 round, turning this area into difficult terrain. When a creature starts
    its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes
    a –10-foot circumstance penalty to its Speeds until it leaves the area, and on
    a critical failure it is also __immobilized__ for 1 round. A creature can attempt
    to __Escape__ to remove these effects. Assassin vines are immune to Grasping Foliage.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - primal
  - transmutation
  trigger: The assassin vine detects a creature within 20 feet via __tremorsense__
description: 'The assassin vine is a carnivorous plant with a voracious appetite.
  Rather than consuming creatures directly, it creates its own fertilizer by entangling
  prey and squeezing the life from it. Once the plant has killed a creature, it pulls
  the carcass over to its roots to feed from the decaying flesh. Although an assassin
  vine lacks eyes, it can detect and track prey through a combination of using its
  root systems to detect vibrations through topsoil and its leaves to detect heat
  changes in the vicinity. Although the assassin vine has no real intelligence, its
  learned behaviors mimic those of cunning ambush hunters.




  As it is slow moving, the assassin vine typically remains rooted in a single area
  for as long as it has sufficient prey. Though most often found along woodland trails
  or swamps, these plants can also be encountered in more rural settlements, poorly
  tended fields, and vineyards. While assassin vines can''t be trained in the classical
  sense, they can be used as defenses, and woodland-dwelling creatures like goblins
  and fey have been known to cultivate assassin vines as guardians for less-used routes
  into their lairs. In such cases, the tenders often seek to make the path more obvious
  than its disuse would otherwise suggest, while simultaneously working to ensure
  the bones of the vines'' victims are removed to keep their presence a secret, resulting
  in what appears to be an easy approach to the den but is actually an organic ambush.




  Mature assassin vines grow to 20 feet long and have smaller vines extending off
  the main trunk that reach from to 5 to 10 feet in length. The smallest of these
  vines sprout every 6 inches or so; they tend to grow clusters of full leaves and
  occasionally bear small berries. A recently fed assassin vine can have bunches of
  plump, blood-red berries that are juicy and tart but leave a slightly unpleasant
  iron aftertaste, as if from the faint taste of blood from a bitten lip.




  **__Recall Knowledge - Plant__ (__Nature__)**: DC 18'
hp: 68
hp_misc: null
level: 3
melee_attacks:
- action_cost: One Action
  damage:
  - formula: 1d8+6
    type: bludgeoning
  - formula: null
    type: Grab
  name: vine
  to_hit: 12
  traits:
  - reach 10 feet
name: Assassin Vine
perception: 10
ranged_attacks: null
saves:
  fort: 10
  fort_misc: null
  misc: null
  ref: 7
  ref_misc: null
  will: 8
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The assassin vine can __Hide__ in natural environments even if it doesn't
    have cover.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Camouflage
  range: null
  raw_description: '**Camouflage** The assassin vine can __Hide__ in natural environments
    even if it doesn''t have cover.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
senses:
- tremorsense 30 feet
- low-light vision
size: Large
skills:
- bonus: 9
  misc: null
  name: Athletics
- bonus: 9
  misc: +11 in forests or grasslands
  name: Stealth
sources:
- abbr: Bestiary 2
  page_start: '26'
  page_stop: null
speed:
- amount: 5
  misc: null
  type: Land
spell_lists: null
traits:
- Mindless
- Plant
weaknesses:
- amount: 5
  misc: null
  type: fire
- amount: 5
  misc: null
  type: slashing