ability_mods:
  cha_mod: -3
  con_mod: 4
  dex_mod: 4
  int_mod: -5
  str_mod: 4
  wis_mod: 1
ac: 22
ac_special: null
active_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: null
  effect: null
  failure: null
  frequency: null
  maximum_duration: 6 rounds
  name: Basidirond Spores
  range: null
  raw_description: '**Basidirond Spores** (__disease__) **Saving Throw **DC 22 Fortitude;
    **Maximum Duration **6 rounds; **Stage 1** 1d8 poison damage and __enfeebled 1__
    (1 round); **Stage 2** 1d10 poison damage and enfeebled 1 (1 round); **Stage 3**
    1d12 poison damage and enfeebled 2 (1 round)'
  requirements: null
  saving_throw: DC 22 Fortitude
  stages:
  - effect: 1d8 poison damage and __enfeebled 1__ (1 round)
  - effect: 1d10 poison damage and enfeebled 1 (1 round)
  - effect: 1d12 poison damage and enfeebled 2 (1 round)
  success: null
  traits:
  - disease
  trigger: null
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: The basidirond releases a cloud of invisible spores in a 20-foot emanation.
    Each creature in the area must succeed at a DC 22 Fortitude save or experience
    powerful hallucinations as long as it remains in the cloud, plus an additional
    1d4 rounds after leaving the area. A creature must attempt a new save each round
    it remains within the area. The cloud persists for 5 rounds unless dispersed before
    then by a strong wind. Each hallucinating creature rolls 1d6 each round to determine
    what it hallucinates that round.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Hallucinogenic Cloud
  range: null
  raw_description: '**Hallucinogenic Cloud** [Two Actions]  The basidirond releases
    a cloud of invisible spores in a 20-foot emanation. Each creature in the area
    must succeed at a DC 22 Fortitude save or experience powerful hallucinations as
    long as it remains in the cloud, plus an additional 1d4 rounds after leaving the
    area. A creature must attempt a new save each round it remains within the area.
    The cloud persists for 5 rounds unless dispersed before then by a strong wind.
    Each hallucinating creature rolls 1d6 each round to determine what it hallucinates
    that round.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The target is sinking in quicksand. It falls __prone__ and spends 1
    action on its next turn flailing its limbs as if attempting to swim.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: '1'
  range: null
  raw_description: '**1 **The target is sinking in quicksand. It falls __prone__ and
    spends 1 action on its next turn flailing its limbs as if attempting to swim.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The target is attacked by a swarm of spiders. It spends 2 actions on
    its next turn attacking the floor with a melee weapon (drawing a weapon if needed).
    It is __flat-footed__ against all attacks.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: '2'
  range: null
  raw_description: '**2 **The target is attacked by a swarm of spiders. It spends
    2 actions on its next turn attacking the floor with a melee weapon (drawing a
    weapon if needed). It is __flat-footed__ against all attacks.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: An item the target is holding turns into a viper. The target __Releases__
    the item and spends its next turn fleeing from it.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: '3'
  range: null
  raw_description: '**3 **An item the target is holding turns into a viper. The target
    __Releases__ the item and spends its next turn fleeing from it.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The target is suffocating. It holds its breath and is __stunned 3__.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: '4'
  range: null
  raw_description: '**4 **The target is suffocating. It holds its breath and is __stunned
    3__.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The target shrinks to 1/10 its normal size. For 1 round it is __slowed
    2__ and __enfeebled 4__, and takes a -10-foot status penalty to its Speed.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: '5'
  range: null
  raw_description: '**5** The target shrinks to 1/10 its normal size. For 1 round
    it is __slowed 2__ and __enfeebled 4__, and takes a -10-foot status penalty to
    its Speed.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The target is melting. It drops everything it's holding and becomes
    __slowed 2__ and __clumsy 4__ for 1 round.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: '6'
  range: null
  raw_description: '**6** The target is melting. It drops everything it''s holding
    and becomes __slowed 2__ and __clumsy 4__ for 1 round.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
alignment: N
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: Although a basidirond is immune to cold damage, any effect that deals
    cold damage causes it to become __slowed 1__ for 1d4 rounds. During this time,
    it cannot use its Hallucinogenic Cloud or basidirond spores.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Cold Lethargy
  range: null
  raw_description: '**Cold Lethargy** Although a basidirond is immune to cold damage,
    any effect that deals cold damage causes it to become __slowed 1__ for 1d4 rounds.
    During this time, it cannot use its Hallucinogenic Cloud or basidirond spores.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
description: 'The basidirond, also called a mindfrond, is a fungal creature that crawls
  about on woody tendrils. The large, bowl-shaped pod atop its body collects mineral-rich
  moisture—-whether runoff from cave walls or fresh blood—-for sustenance. It uses
  hallucinogenic spores to incapacitate prey long enough for it to beat its prey to
  a bloody pulp, then deposits the deliciously tenderized remains into this pod for
  consumption. A basidirond is over 6 feet tall and 3 to 4 feet wide, and weighs nearly
  300 pounds when saturated.




  **__Recall Knowledge - Fungus__ (__Nature__)**: DC 20'
hp: 80
hp_misc: null
immunities:
- cold
- <a style="text-decoration:underline" href="Traits.aspx?ID=106">mental</a>
level: 5
melee_attacks:
- action_cost: One Action
  damage:
  - formula: 2d8+6
    type: bludgeoning
  - formula: null
    type: basidirond spores
  name: frond
  to_hit: 15
  traits: null
name: Basidirond
perception: 8
ranged_attacks: null
saves:
  fort: 13
  fort_misc: null
  misc: null
  ref: 11
  ref_misc: null
  will: 12
  will_misc: null
senses:
- low-light vision
- tremorsense (imprecise) 30 feet
size: Medium
skills:
- bonus: 13
  misc: null
  name: Athletics
- bonus: 13
  misc: null
  name: Stealth
sources:
- abbr: Bestiary 2
  page_start: '34'
  page_stop: null
speed:
- amount: 20
  misc: null
  type: Land
spell_lists: null
traits:
- Fungus
- Mindless
weaknesses:
- amount: 5
  misc: null
  type: slashing