ability_mods: cha_mod: 6 con_mod: 10 dex_mod: 7 int_mod: 6 str_mod: 10 wis_mod: 8 ac: 47 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: Once per day, if an archon sees another creature cast __dimension door__, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door. effect: null failure: null frequency: null maximum_duration: null name: Archon's Door range: null raw_description: '**Archon''s Door** Once per day, if an archon sees another creature cast __dimension door__, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon''s dimension door. If the archon''s dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The bastion archon fires its Holy Beam at only the creature it hit twice. The creature's save result is one degree of success worse than the result it rolled. failure: null frequency: null maximum_duration: null name: Blinding Beams range: null raw_description: '**Blinding Beams** [Free Action] **Trigger **The bastion archon hits a creature with two fist Strikes this turn and can use its Holy Beam; **Effect **The bastion archon fires its Holy Beam at only the creature it hit twice. The creature''s save result is one degree of success worse than the result it rolled.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The bastion archon hits a creature with two fist Strikes this turn and can use its Holy Beam - action_cost: One Action critical_failure: null critical_success: null description: The bastion archon locks itself in place, becoming voluntarily __immobilized__. While Entrenched, the archon can't be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as soon as the bastion archon uses another __move__ action. effect: null failure: null frequency: null maximum_duration: null name: Entrench range: null raw_description: '**Entrench** [One Action] The bastion archon locks itself in place, becoming voluntarily __immobilized__. While Entrenched, the archon can''t be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as soon as the bastion archon uses another __move__ action.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: The creature takes double damage and is blinded permanently. critical_success: The creature is unaffected. description: The bastion archon releases a blinding beam of holy light in a 500-foot line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex save. The bastion archon can't use Holy Beam again for 1d4 rounds. effect: null failure: The creature takes full damage and is __blinded__ for 1d4 rounds. frequency: null maximum_duration: null name: Holy Beam range: null raw_description: '**Holy Beam** [Two Actions] (__divine__, __good__, __incapacitation__, __light__) The bastion archon releases a blinding beam of holy light in a 500-foot line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex save. The bastion archon can''t use Holy Beam again for 1d4 rounds. **Critical Success **The creature is unaffected. **Success **The creature takes half damage. **Failure **The creature takes full damage and is __blinded__ for 1d4 rounds. **Critical Failure **The creature takes double damage and is blinded permanently.' requirements: null saving_throw: null stages: null success: The creature takes half damage. traits: - divine - good - incapacitation - light trigger: null alignment: LG automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: All good-aligned creatures in the aura have __fast healing 30__ for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls. effect: null failure: null frequency: null maximum_duration: null name: Bastion Aura range: 50 feet raw_description: '**Bastion Aura** (__aura__, __divine__, __good__, __healing__, __necromancy__) 50 feet. All good-aligned creatures in the aura have __fast healing 30__ for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls.' requirements: null saving_throw: null stages: null success: null traits: - aura - divine - good - healing - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: If the bastion archon is slain by an evil creature, it explodes in a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation. The ground in the affected area is also subjected to a level 10 __consecrate__ ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__). effect: null failure: null frequency: null maximum_duration: null name: Ultimate Sacrifice range: null raw_description: '**Ultimate Sacrifice** (__divine__, __good__, __healing__, __necromancy__) If the bastion archon is slain by an evil creature, it explodes in a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation. The ground in the affected area is also subjected to a level 10 __consecrate__ ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__).' requirements: null saving_throw: null stages: null success: null traits: - divine - good - healing - necromancy trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Retributive Strike range: null raw_description: '**__Retributive Strike__ [Reaction]**' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'The mightiest of archon-kind form in the heat of battle from incredibly uncommon circumstances. When a gathering of __lantern archons__ converges into a gestalt in order to defend allies in a fight that seems all but lost, a fellow archon of significant strength—such as a __star archon__—can commit a brave act of self-sacrifice by dimensionally transposing itself with the gestalt. If the circumstances are just right and luck is with the archons, the result is not a glorious sacrifice, but instead the earth-rocking emergence of a bastion archon. In this way, the lowliest of archons—the lanterns—can, in an instant, become their kind''s greatest hope. Bastion archons are massive beings made of the very stone of Heaven''s Holy Mountain, with their visages obscured by a blinding light surrounding the gestalt that originally formed the bastion. Tireless in their embodiment of the virtue of sacrifice, a bastion archon almost always protects the area where they manifested, and even when they are destroyed they leave an indelible mark of righteousness upon the surrounding region. **__Recall Knowledge - Celestial__ (__Religion__)**: DC 45' hp: 280 hp_misc: fast healing 30 languages: - Celestial - Draconic - Infernal - tongues level: 20 melee_attacks: - action_cost: One Action damage: - formula: 4d8+20 type: bludgeoning - formula: 2d6 type: good name: fist to_hit: 40 traits: - good - lawful - magical - reach 15 feet name: Bastion Archon perception: 37 ranged_attacks: null rarity: Rare saves: fort: 38 fort_misc: null misc: +1 status to all saves vs. magic ref: 31 ref_misc: null will: 34 will_misc: null senses: - darkvision - true seeing size: Huge skills: - bonus: 38 misc: null name: Athletics - bonus: 34 misc: null name: Diplomacy - bonus: 34 misc: null name: Intimidation - bonus: 32 misc: null name: Religion sources: - abbr: Bestiary 2 page_start: '24' page_stop: null speed: - amount: 70 misc: null type: Land - amount: null misc: null type: air walk spell_lists: - attack_bonus: 34 cantrips: null constants: - level: 10 spells: - misc: null name: air walk - misc: null name: tongues - misc: null name: true seeing dc: 42 focus_points: null misc: null spell_lists: - level: 10 spells: - misc: null name: meteor swarm - misc: null name: polar ray - misc: null name: sunburst - level: 7 spells: - misc: null name: prismatic spray - misc: x3 name: true target - misc: null name: vibrant pattern - level: 4 spells: - misc: at will name: dimension door spells_source: Divine Innate Spells traits: - Archon - Celestial weaknesses: - amount: 15 misc: null type: evil