ability_mods: cha_mod: 2 con_mod: 6 dex_mod: 2 int_mod: -2 str_mod: 6 wis_mod: 4 ac: 23 ac_special: null alignment: N automatic_abilities: null description: 'Drainberry bushes are floating bushes that originate from the __First World__, with long, thorny vines and dense clusters of bright-red berries. Their hollow thorns quickly siphon blood, which is how these carnivorous plants feed, and they rapidly turn consumed blood into fresh batches of delicious berries. Drainberry bushes exude a faint white glow that is a result of stored positive energy. Drainberry bushes exhibit unusually high intelligence and have an astute sense of value. They typically become insulted when creatures attempt to harvest their berries. Creatures that attempt to converse with drainberry bushes finds the plants telepathically convey only short and simple phrases: most commonly, "Money please," "Deal good," "Deal no good," "Want that," (with a gesture toward an item it covets), "Thank you, customer," and if necessary, "No refunds." Though a drainberry bush considers the market value of its berries to be 25 gp, it greatly prefers interesting art objects as payment—even ones of significantly lower value. **__Recall Knowledge - Plant__ (__Nature__)**: DC 23' hp: 135 hp_misc: null immunities: null items: null knowledge_checks: dc: 23 skills: - Nature languages: - Aklo - Common - telepathy 100 feet level: 7 melee: - action_cost: One Action damage: formula: 2d8+10 type: bludgeoning name: vine plus_damage: - formula: null type: Improved Grab to_hit: 17 traits: - reach 20 feet name: Drainberry Bush perception: 16 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: "The drainberry bush must drain blood from living creatures for sustenance.\ \ This causes clusters of bright red berries to grow among its branches. Each\ \ cluster of berries lasts for 1 day, and a drainberry bush typically has 1d6+3\ \ clusters when encountered. When consumed, a cluster restores 2d8+10 Hit Points.\ \ This effect has the __healing__, __necromancy__, and __primal__ traits. \n\n\ A creature can pluck a cluster of berries with a successful unarmed Strike or\ \ Thievery check against the bush's AC." effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Blood Berries range: null raw_description: "**Blood Berries** The drainberry bush must drain blood from living\ \ creatures for sustenance. This causes clusters of bright red berries to grow\ \ among its branches. Each cluster of berries lasts for 1 day, and a drainberry\ \ bush typically has 1d6+3 clusters when encountered. When consumed, a cluster\ \ restores 2d8+10 Hit Points. This effect has the __healing__, __necromancy__,\ \ and __primal__ traits. \n\nA creature can pluck a cluster of berries with a\ \ successful unarmed Strike or Thievery check against the bush's AC." requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The bush draws nourishment from one cluster of blood berries, regaining 2d8+10 HP. That berry cluster wrinkles and dies. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Consume Berries range: null raw_description: '**Consume Berries** (__healing__, __necromancy__, __positive__, __primal__) The bush draws nourishment from one cluster of blood berries, regaining 2d8+10 HP. That berry cluster wrinkles and dies.' requirements: null success: null traits: - healing - necromancy - positive - primal trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The drainberry bush has at least one living creature __grabbed__ with one of its vines effects: null failure: null frequency: null full_description: null generic_description: null name: Drain Blood range: null raw_description: '**Drain Blood** **Requirements **The drainberry bush has at least one living creature __grabbed__ with one of its vines; **Effect **The bush''s hollow thorns siphon blood from creatures it has grabbed. Each creature must succeed at a DC 25 Fortitude save or take 2d8+10 damage and become __drained 1__ (double damage and drained 2 on a critical failure). For every creature damaged this way, a cluster of blood berries (see above) immediately grows along the bush''s branches.' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The drainberry bush makes up to four vine Strikes, each against a different target. These attacks count toward the bush's multiple attack penalty, but the multiple attack penalty doesn't increase until after the bush makes all these attacks. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Storm of Vines range: null raw_description: '**Storm of Vines** [Two Actions] The drainberry bush makes up to four vine Strikes, each against a different target. These attacks count toward the bush''s multiple attack penalty, but the multiple attack penalty doesn''t increase until after the bush makes all these attacks.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 10 type: negative ritual_lists: null saves: fort: 17 fort_misc: null misc: null ref: 13 ref_misc: null will: 13 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The drainberry bush can use __Diplomacy__ to __Make an Impression__ on and make very simple __Requests__ of animals and plant creatures. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Nature Empathy range: null raw_description: '**Nature Empathy** The drainberry bush can use __Diplomacy__ to __Make an Impression__ on and make very simple __Requests__ of animals and plant creatures.' requirements: null success: null traits: null trigger: null senses: - Perception +16 - lifesense 120 feet size: Large skills: - bonus: 11 misc: null name: 'Acrobatics ' - bonus: 17 misc: null name: 'Athletics ' - bonus: 13 misc: null name: 'Diplomacy ' - bonus: 17 misc: null name: 'Nature ' - bonus: 11 misc: +15 to appear as a bush name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 99 page_stop: null speed: - amount: 25 type: Land - amount: 20 type: climb spell_lists: null traits: - N - Large - Plant type: Creature weaknesses: - amount: 5 type: fire