ability_mods: cha_mod: 2 con_mod: 0 dex_mod: 1 int_mod: -5 str_mod: 3 wis_mod: 0 ac: 17 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A severely damaged mechanical carny has a chance of malfunctioning. If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it must succeed at a DC 5 flat check or go haywire. A haywire mechanical carny wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. It takes a -1 circumstance penalty to Strikes but deals an additional 1d6 bludgeoning damage plus __Knockdown__. This effect lasts 10 minutes or until the mechanical carny is destroyed. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Haywire range: null raw_description: '**Haywire** A severely damaged mechanical carny has a chance of malfunctioning. If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it must succeed at a DC 5 flat check or go haywire. A haywire mechanical carny wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. It takes a -1 circumstance penalty to Strikes but deals an additional 1d6 bludgeoning damage plus __Knockdown__. This effect lasts 10 minutes or until the mechanical carny is destroyed.' requirements: null success: null traits: null trigger: null description: "Mechanical carnies are constructs manufactured to serve as entertainers,\ \ cleaners, and guards at carnivals and circuses. The first of these constructs\ \ was created by a gnome inventor who yearned for a tireless companion who could\ \ make her laugh and smile. Her invention was so successful that it has spawned\ \ countless imitations and knockoffs throughout the Inner Sea, and mechanical carnies\ \ of some form or another are a staple throughout metropolitan lands in both Avistan\ \ and Garund. \n\n## Other Mechanical Carnies\n\n The statistics here represent\ \ a relatively simple mechanical carny; the extravagance and range of a mechanical\ \ carny's abilities are limited only by the skill and imagination of its creator.\ \ To represent other kinds of mechanical carnies, you can swap out the mechanical\ \ carny's Berserk and Berserk Slam abilities with one of the following.\n\n\n\n\ **Bounce Back** [Reaction] **Requirement** The mechanical carny takes damage from\ \ a melee attack; **Effect** The mechanical carny wobbles violently to and fro,\ \ making two headbutt Strikes: the first against the creature (if any) on the opposite\ \ side of itself from the creature that triggered this reaction and the second against\ \ the creature that triggered this reaction.\n\n\n\n**Spring-Loaded Jump** (__move__)\ \ The mechanical carny leaps up to 25 feet into the air and lands within 25 feet\ \ (or a distance equal to the height of the carny's jump, if fewer) of where it\ \ started, taking no falling damage.\n\n\n\n**Water Cannon** (__water__) The mechanical\ \ carny sprays a 15-foot cone of water, dealing 2d6+4 nonlethal bludgeoning to creatures\ \ in the area (DC 18 basic Reflex save) and extinguishing any non-magical fires.\n\ \n\n\n**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 16" hp: 33 hp_misc: null immunities: - bleed - death effects - disease - doomed - drained - fatigued - healing - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious items: null languages: - Common - (can speak pre-recorded phrases only) level: 2 melee: - action_cost: One Action damage: formula: 2d4+4 type: bludgeoning name: spring-loaded fist plus_damage: null to_hit: 11 traits: - nonlethal - reach 10 feet - action_cost: One Action damage: formula: 2d4+4 type: bludgeoning name: headbutt plus_damage: null to_hit: 11 traits: null name: Mechanical Carny perception: 6 proactive_abilities: null ranged: null rarity: Common resistances: - amount: 3 type: physical (except adamantine) ritual_lists: null saves: fort: 8 fort_misc: null misc: null ref: 11 ref_misc: null will: 4 will_misc: null sense_abilities: null senses: - Perception +6 - low-light vision size: Medium skills: - bonus: 7 misc: null name: 'Acrobatics ' - bonus: 9 misc: null name: 'Athletics ' - bonus: 6 misc: null name: 'Performance ' source: - abbr: 'Pathfinder #151: The Show Must Go On' page_start: 86 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - N - Medium - Construct - Mindless type: Creature weaknesses: - amount: 6 type: electricity