ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 8 int_mod: 2 str_mod: 7 wis_mod: 2 ac: 36 ac_special: null active_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: null effect: For each action spent to use this ability, the ankou creates one shadowy duplicate of themself anywhere within 60 feet of themself. Shadow doubles have the same statistics as an ankou, but they have the __summoned__ trait, have 84 Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus of +25 for their Strikes. A shadow double that attempts a saving throw against a __light__ effect can't get a result better than failure. Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 120 feet from the ankou, whichever comes first. Each round thereafter, the ankou can spend a single action that has the __concentrate__ trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou can see through the eyes of all of the shadow doubles at once. A character who __Seeks__ can identify an ankou as real or a shadow double with a successful DC 39 Perception check. failure: null frequency: once per day maximum_duration: null name: Shadow Doubles range: null raw_description: '**Shadow Doubles** [Three Actions] to (__illusion__, __occult__, __shadow__) **Frequency **once per day; **Effect **For each action spent to use this ability, the ankou creates one shadowy duplicate of themself anywhere within 60 feet of themself. Shadow doubles have the same statistics as an ankou, but they have the __summoned__ trait, have 84 Hit Points, can''t use Shadow Doubles or innate spells, and have an attack bonus of +25 for their Strikes. A shadow double that attempts a saving throw against a __light__ effect can''t get a result better than failure. Each double remains for 1 round, until it''s reduced to 0 Hit Points, or until it moves further than 120 feet from the ankou, whichever comes first. Each round thereafter, the ankou can spend a single action that has the __concentrate__ trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou can see through the eyes of all of the shadow doubles at once. A character who __Seeks__ can identify an ankou as real or a shadow double with a successful DC 39 Perception check.' requirements: null saving_throw: null stages: null success: null traits: - illusion - occult - shadow trigger: null - action_cost: None critical_failure: null critical_success: null description: An ankou's Strikes deal an additional 2d6 precision damage to __flat-footed__ creatures. effect: null failure: null frequency: null maximum_duration: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** An ankou''s Strikes deal an additional 2d6 precision damage to __flat-footed__ creatures.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: LE automatic_abilities: null description: 'Ankous are shadowy killers who serve powerful fey creatures, or even the Eldest— the demigods of the First World. Amid the courts of the Eldest or of powerful fey rulers, these sinister assassins lurk overhead as they await the call to action—implied threats akin to deadly weapons hung as decor in a royal hall. Ankous never speak aloud; when they feel the need to communicate at all, they do so in a telepathic whisper directly into a victim''s mind. While an ankou''s body is made of strange, fleshy material, their claws and the cruel hooks on their wings are made of razor-sharp cold iron, a quality that makes them much feared among other fey. A typical ankou is 10 feet tall and has an 8-foot wingspan but weighs less than 80 pounds. While most ankous serve powerful masters, some of these murderous fey are left to their own devices and serve none but their own capricious, cruel whims. In some cases, their master may have been slain, while in others the ankou may have been released from service for any number of reasons. An ankou left to indulge their own whims unrestrained is often the most dangerous ankou of them all! **__Recall Knowledge - Fey__ (__Nature__)**: DC 32' hp: 280 hp_misc: null languages: - Aklo - Common - Sylvan - (can't speak any languages) - telepathy 100 feet level: 14 melee_attacks: - action_cost: One Action damage: - formula: 3d6+15 type: slashing name: claw to_hit: 29 traits: - agile - cold iron - action_cost: One Action damage: - formula: 2d6+15 type: piercing - formula: 2d6 type: persistent bleed name: wing to_hit: 29 traits: - cold iron - reach 10 feet name: Ankou perception: 25 ranged_attacks: null saves: fort: 23 fort_misc: null misc: null ref: 28 ref_misc: null will: 24 will_misc: null senses: - lifesense 120 feet - low-light vision size: Large skills: - bonus: 28 misc: null name: Acrobatics - bonus: 25 misc: null name: Deception - bonus: 27 misc: null name: Intimidation - bonus: 22 misc: null name: Nature - bonus: 28 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '19' page_stop: null speed: - amount: 75 misc: null type: fly spell_lists: - attack_bonus: 26 cantrips: null constants: null dc: 34 focus_points: null misc: null spell_lists: - level: 8 spells: - misc: null name: discern location - level: 7 spells: - misc: null name: prismatic spray - misc: null name: teleport - level: 6 spells: - misc: null name: true seeing - level: 4 spells: - misc: at will name: darkness - misc: null name: dimensional anchor - level: 2 spells: - misc: null name: silence - level: 1 spells: - misc: null name: ray of enfeeblement spells_source: Primal Innate Spells traits: - Fey weaknesses: - amount: 10 misc: null type: cold iron