ability_mods: cha_mod: 7 con_mod: 6 dex_mod: 5 int_mod: 5 str_mod: 9 wis_mod: 5 ac: 42 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The dragon breathes a flurry of piercing crystals that deals 17d6 piercing damage in a 50-foot cone (DC 38 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__sonic__, __evocation__, __primal__) The dragon breathes a flurry of piercing crystals that deals 17d6 piercing damage in a 50-foot cone (DC 38 basic Reflex save). They can''t use Breath Weapon again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - sonic - evocation - primal trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a DC 37 Fortitude save. failure: null frequency: three times per day full_description: null generic_description: null maximum_duration: null name: Crystallize Flesh range: null raw_description: '**Crystallize Flesh** [Free Action] (__primal__, __transmutation__) **Trigger **The crystal dragon damages a creature made of flesh with a jaws Strike; **Frequency **three times per day; **Effect **The dragon embeds transformative crystals in the creature''s flesh. The creature must attempt a DC 37 Fortitude save.' requirements: null saving_throw: null stages: null success: null traits: - primal - transmutation trigger: The crystal dragon damages a creature made of flesh with a jaws Strike; - action_cost: None critical_failure: null critical_success: The target is unaffected. description: The target is unaffected. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success **The target is unaffected.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The target is __slowed 1__ for 1 round as portions of its flesh turn crystalline. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success **The target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.' requirements: null saving_throw: null stages: null success: The target is __slowed 1__ for 1 round as portions of its flesh turn crystalline. traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the __incapacitation__ trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is __petrified__ permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed. effect: null failure: The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the __incapacitation__ trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is __petrified__ permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed. frequency: null full_description: null generic_description: null maximum_duration: null name: Failure range: null raw_description: '**Failure **The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the __incapacitation__ trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is __petrified__ permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: As failure, but the target is initially slowed 2. critical_success: null description: As failure, but the target is initially slowed 2. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure **As failure, but the target is initially slowed 2.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The dragon makes two claw Strikes and one tail Strike in any order. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Draconic Frenzy range: null raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes and one tail Strike in any order.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The dragon recharges their Breath Weapon whenever they critically hit with a Strike. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Draconic Momentum range: null raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon whenever they critically hit with a Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NG automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: The dragon gains 2 reactions at the start of each of their turns. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Extra Reaction range: null raw_description: '**Extra Reaction** The dragon gains 2 reactions at the start of each of their turns.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. effect: null failure: The creature is __frightened 2__. frequency: null full_description: null generic_description: null maximum_duration: null name: Frightful Presence range: 90 feet raw_description: '**Frightful Presence** A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. **Critical Success** The creature is unaffected by the presence. **Success** The creature is __frightened 1__. **Failure** The creature is __frightened 2__. **Critical Failure** The creature is __frightened 4__.' requirements: null saving_throw: DC 37 stages: null success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura's emanation are __dazzled__. Each creature that ends its turn in the emanation must succeed at a DC 34 Will saving throw or be __stunned 1__ (or stunned 3 on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the __concentrate__ trait, and it can choose not to affect allies. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Scintillating Aura range: 30 feet raw_description: '**Scintillating Aura** (__aura__, __evocation__, __incapacitation__, __primal__, __visual__) 30 feet. A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura''s emanation are __dazzled__. Each creature that ends its turn in the emanation must succeed at a DC 34 Will saving throw or be __stunned 1__ (or stunned 3 on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the __concentrate__ trait, and it can choose not to affect allies.' requirements: null saving_throw: null stages: null success: null traits: - aura - evocation - incapacitation - primal - visual trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The crystal dragon adjusts a wing to try to reflect the spell and gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell is reflected back at the caster, who must roll a second ranged spell attack roll against their own AC to determine if the spell hits them instead. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Reflect Spell range: null raw_description: '**Reflect Spell [Reaction]** **Trigger **The crystal dragon is targeted by a ranged spell attack roll; **Effect **The crystal dragon adjusts a wing to try to reflect the spell and gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell is reflected back at the caster, who must roll a second ranged spell attack roll against their own AC to determine if the spell hits them instead.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The crystal dragon is targeted by a ranged spell attack roll; - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature's action. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Twisting Tail range: null raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach of the dragon''s tail uses a __move__ action or leaves a square during a move action it''s using; **Effect **The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature''s action.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using; description: 'Good-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily angered by insults about their appearance. Despite their relatively benign natures when compared to other true dragons, crystal dragons can be short tempered and prone to finding insults where none were intended. Although their opinions are changeable, crystal dragons prefer orderly environments and are not fond of sudden interruptions or distractions. Crystal dragons build their lairs in underground grottoes, where they cultivate environments of great beauty. Their exacting standards and vivid imaginations mean that they are always working to improve the appearance or layout of some part of their lair. These lairs are unique to each individual crystal dragon, but there are always plenty of reflective surfaces that allow the dragon to observe their own appearance. These range from crystals to reflecting pools to finely crafted mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted or magical mirrors are an excellent way to curry favor with a crystal dragon. Although crystal dragons are easily distracted by their sparkling collections or their vanity, they remain good-hearted creatures at the core and make friends quickly. While a crystal dragon tends to find evil creatures uncouth and unpleasant, any other nearby denizen or inhabitant of their home could become fast friends or beloved pets, depending upon the creature''s capacity for conversation (and for providing the frequent praise and compliments that crystal dragons hunger for). **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 40 **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 40' hp: 275 hp_misc: null immunities: - paralyzed - sleep languages: - Celestial - Common - Draconic - Terran - Undercommon level: 16 melee_attacks: - action_cost: One Action damage: formula: 3d8+17 type: slashing name: jaws plus_damage: - formula: null type: 4d6 piercing to_hit: 33 traits: - magical - reach 20 feet - action_cost: One Action damage: formula: 3d8+17 type: slashing name: claw plus_damage: null to_hit: 33 traits: - agile - magical - reach 15 feet - action_cost: One Action damage: formula: 2d10+17 type: slashing name: tail plus_damage: null to_hit: 31 traits: - magical - reach 25 feet name: Ancient Crystal Dragon perception: 28 ranged_attacks: null rarity: Rare saves: fort: 30 fort_misc: null misc: +1 status to all saves vs. magic ref: 27 ref_misc: null will: 29 will_misc: null senses: - darkvision - scent (imprecise) 60 feet - tremorsense (imprecise) 60 feet size: Gargantuan skills: - bonus: 22 misc: null name: Acrobatics - bonus: 33 misc: null name: Athletics - bonus: 29 misc: null name: Deception - bonus: 29 misc: null name: Intimidation - bonus: 27 misc: null name: Nature - bonus: 28 misc: null name: Stealth - bonus: 26 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '92' page_stop: null speed: - amount: 60 misc: null type: Land - amount: 40 misc: null type: burrow - amount: 140 misc: null type: fly spell_lists: - attack_bonus: null cantrips: - level: 7 spells: - misc: null name: dancing lights constants: null dc: 37 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: null name: prismatic spray - level: 5 spells: - misc: at will name: color spray - misc: at will name: glitterdust - misc: at will name: hypnotic pattern spells_source: Primal Innate Spells traits: - Dragon - Earth - Elemental weaknesses: - amount: 15 misc: null type: sonic