ability_mods: cha_mod: -2 con_mod: 2 dex_mod: 4 int_mod: -3 str_mod: 5 wis_mod: 1 ac: 24 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: If an asanbosam is positioned above a target (usually by using its Climb speed), it can make a claw Strike with its reach increased to 15 feet. This Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam Grabs the target and pulls it to a space adjacent to the asanbosam. This counts as two attacks when calculating the asanbosam's multiple attack penalty. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Attack from Above range: null raw_description: '**Attack from Above** [Two Actions] If an asanbosam is positioned above a target (usually by using its Climb speed), it can make a claw Strike with its reach increased to 15 feet. This Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam Grabs the target and pulls it to a space adjacent to the asanbosam. This counts as two attacks when calculating the asanbosam''s multiple attack penalty.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: 'The asanbosam sinks its teeth into the creature to drink its blood. If the victim is grabbed, this is automatic; otherwise, the asanbosam must succeed at an __Athletics__ check against the victim''s Fortitude DC. The victim becomes __drained 1__ and the asanbosam regains 10 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that''s already drained increases the victim''s drained value by 1, but doesn''t restore any HP to the asanbosam. A victim''s drained condition decreases by 1 each week. A blood transfusion, which requires a successful DC 20 Medicine check and a blood donor or sufficient blood, reduces the drained value by 1 after 10 minutes.' failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Drink Blood range: null raw_description: '**Drink Blood** [One Action] **Requirements** A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing creature is within reach of the asanbosam''s jaws. **Effect** The asanbosam sinks its teeth into the creature to drink its blood. If the victim is grabbed, this is automatic; otherwise, the asanbosam must succeed at an __Athletics__ check against the victim''s Fortitude DC. The victim becomes __drained 1__ and the asanbosam regains 10 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that''s already drained increases the victim''s drained value by 1, but doesn''t restore any HP to the asanbosam. A victim''s drained condition decreases by 1 each week. A blood transfusion, which requires a successful DC 20 Medicine check and a blood donor or sufficient blood, reduces the drained value by 1 after 10 minutes.' requirements: A grabbed, paralyzed, restrained, unconscious, or willing creature is within reach of the asanbosam's jaws. saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: null description: 'Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular limbs that end in powerful, hooked claws. They hide in treetops and grab prey from above, latching onto their unfortunate victims'' necks to drain their blood. Locals in nearby communities tell horror stories of these “bloodsucking tree-folk,” and experienced jungle explorers keep a close watch on the treetops in asanbosam territory. An asanbosam''s diet calls for a large amount of iron (typically in the form of blood) to maintain the integrity of its oversized cold iron teeth. When not hunting or mating, an asanbosam spends its waking hours chewing on certain types of rocks to sharpen its teeth. Some folk tales claim that asanbosams are as old as time and are the original source of cold iron, and that veins of the metal found in the ground are the buried graveyards of ancient asanbosams. Brave (or foolish) poachers often infiltrate asanbosam territory to hunt these monsters in the hope of collecting sacks of their valuable teeth. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 95 hp_misc: null languages: - Mwangi level: 6 melee_attacks: - action_cost: One Action damage: formula: 2d8+7 type: piercing name: cold iron jaws plus_damage: null to_hit: 17 traits: - deadly 1d8 - action_cost: One Action damage: formula: 2d6+7 type: slashing name: claw plus_damage: - formula: null type: Grab to_hit: 17 traits: - agile - reach 10 feet name: Asanbosam perception: 17 ranged_attacks: null saves: fort: 15 fort_misc: null misc: null ref: 17 ref_misc: null will: 10 will_misc: null senses: - darkvision size: Large skills: - bonus: 14 misc: null name: Acrobatics - bonus: 16 misc: null name: Athletics - bonus: 15 misc: null name: Intimidation - bonus: 16 misc: null name: Stealth - bonus: 14 misc: null name: Survival sources: - abbr: 'Pathfinder #146: Cult of Cinders' page_start: '80' page_stop: null speed: - amount: 35 misc: null type: Land - amount: 20 misc: null type: climb spell_lists: null traits: - Humanoid