ability_mods: cha_mod: 7 con_mod: 7 dex_mod: 6 int_mod: 2 str_mod: 5 wis_mod: 4 ac: 39 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The astradaemon draws out and consumes the soul of a living creature it has grabbed. The creature must succeed at a DC 35 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was 15th level or higher. A victim slain in this way can be returned to life normally. A creature that survives is temporarily immune for 1 minute. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Devour Soul range: null raw_description: '**Devour Soul** [One Action] (__divine__, __incapacitation__, __necromancy__) **Requirements** The astradaemon hasn''t used an action with the attack trait yet this turn. **Effect** The astradaemon draws out and consumes the soul of a living creature it has grabbed. The creature must succeed at a DC 35 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was 15th level or higher. A victim slain in this way can be returned to life normally. A creature that survives is temporarily immune for 1 minute.' requirements: The astradaemon hasn't used an action with the attack trait yet this turn. saving_throw: null stages: null success: null traits: - divine - incapacitation - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: When an astradaemon hits with its claw, jaws, or tail, it drains the target's spiritual and vital essences. The target takes 2d10 negative energy damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude save or become __doomed 1__ and __drained 1__. If the target was already drained or doomed, it instead increases both conditions' value by 1, to a maximum of 4. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Essence Drain range: null raw_description: '**Essence Drain** (__divine__, __necromancy__, __negative__) When an astradaemon hits with its claw, jaws, or tail, it drains the target''s spiritual and vital essences. The target takes 2d10 negative energy damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude save or become __doomed 1__ and __drained 1__. If the target was already drained or doomed, it instead increases both conditions'' value by 1, to a maximum of 4.' requirements: null saving_throw: null stages: null success: null traits: - divine - necromancy - negative trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 'An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon''s Devour Soul ability. Incorporeal undead and living spirits traveling outside the body take 1d8 force damage each round within the daemon''s aura from the spiritual pressure as the astradaemon pulls in fragments of their soul. **Displacement** (__divine__, __illusion__, __visual__) An astradaemon bends light, appearing shifted from its true position, though still in the same space. Creatures targeting the astradaemon must attempt a DC 11 flat check, as if the astradaemon were hidden, even though it remains observed. Effects such as the Blind-Fight feat and halfling''s keen eyes that apply on the flat check against hidden creatures also apply against a displaced astradaemon.' effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Soul Siphon range: 30 feet raw_description: '**Soul Siphon** (__aura__, __divine__, __force__, __necromancy__) 30 feet. An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon''s Devour Soul ability. Incorporeal undead and living spirits traveling outside the body take 1d8 force damage each round within the daemon''s aura from the spiritual pressure as the astradaemon pulls in fragments of their soul. **Displacement** (__divine__, __illusion__, __visual__) An astradaemon bends light, appearing shifted from its true position, though still in the same space. Creatures targeting the astradaemon must attempt a DC 11 flat check, as if the astradaemon were hidden, even though it remains observed. Effects such as the Blind-Fight feat and halfling''s keen eyes that apply on the flat check against hidden creatures also apply against a displaced astradaemon.' requirements: null saving_throw: null stages: null success: null traits: - aura - divine - force - necromancy trigger: null description: 'These unnerving, almost reptilian daemons represent death by direct assault against a soul or life-force—the same numbing death they bring with their fell touch. Rarely seen on the Material Plane, astradaemons spend most of their time hunting the pathways between the living world and the afterlife. There, they capture migrating souls, snatching them from their rightful rewards or punishments and dragging them to Abaddon as tribute to their undying masters. These horrifying predators of the dead can also be found stalking the banks of the River of Souls in the Astral Plane, where they constantly hunt for new victims. Psychopomps have a particular hatred of astradaemons as a result, and clashes between them and these eerie hunters of the recently departed are indeed the stuff of legend. Not all astradaemons limit their hunt to souls. The most notorious of their kind serve the Horsemen themselves as assassins. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 35' hp: 240 hp_misc: null immunities: - death effects - negative languages: - Common - Daemonic - telepathy 100 feet level: 16 melee_attacks: - action_cost: One Action damage: formula: 3d8+9 type: piercing name: jaws plus_damage: - formula: null type: 1d6 evil - formula: null type: essence drain - formula: null type: Grab to_hit: 32 traits: - evil - magical - reach 10 feet - action_cost: One Action damage: formula: 3d6+9 type: slashing name: claw plus_damage: - formula: null type: 1d6 evil - formula: null type: Essence Drain to_hit: 32 traits: - agile - evil - magical - reach 10 feet - action_cost: One Action damage: formula: 3d10+9 type: bludgeoning name: tail plus_damage: - formula: null type: 1d6 evil - formula: null type: Essence Drain to_hit: 32 traits: - evil - magical - reach 15 feet name: Astradaemon perception: 28 ranged_attacks: null saves: fort: 27 fort_misc: null misc: +1 status to all saves vs. magic ref: 30 ref_misc: null will: 26 will_misc: null senses: - darkvision - lifesense 30 feet - true seeing size: Large skills: - bonus: 28 misc: null name: Acrobatics - bonus: 33 misc: null name: Intimidation - bonus: 26 misc: null name: Religion - bonus: 28 misc: null name: Stealth - bonus: 26 misc: null name: Survival sources: - abbr: Bestiary page_start: '73' page_stop: null speed: - amount: 60 misc: null type: Land - amount: 60 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: - level: 6 spells: - misc: null name: true seeing dc: 37 focus_points: null misc: null spell_lists: - level: 8 spells: - misc: null name: discern location - misc: null name: finger of death - level: 7 spells: - misc: x2 name: plane shift - level: 5 spells: - misc: null name: dimension door - level: 4 spells: - misc: at will name: dimension door - level: 1 spells: - misc: at will; good only name: detect alignment spells_source: Divine Innate Spells traits: - Daemon - Fiend weaknesses: - amount: 15 misc: null type: good