ability_mods: cha_mod: 8 con_mod: 9 dex_mod: 7 int_mod: 6 str_mod: 9 wis_mod: 6 ac: 45 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: A balor can cast their 5th-level innate __dimension door__ with only a single action. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Dimensional Dervish range: null raw_description: '**Dimensional Dervish** A balor can cast their 5th-level innate __dimension door__ with only a single action.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The balor casts an innate __dispel magic__ on the target of the triggering Strike. failure: null frequency: once per round. full_description: null generic_description: null maximum_duration: null name: Dispelling Strike range: null raw_description: '**Dispelling Strike** [Free Action] **Frequency** once per round. **Trigger** The balor hits a creature, object, or spell effect with a weapon Strike. **Effect** The balor casts an innate __dispel magic__ on the target of the triggering Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The balor hits a creature, object, or spell effect with a weapon Strike. - action_cost: None critical_failure: null critical_success: null description: Any weapon a balor wields becomes a +3 __major striking__ __vorpal__ weapon made of cold iron and silver while the demon holds it. A weapon that isn't eligible for the vorpal rune doesn't gain its effects. The balor can change its evil damage to chaotic whenever it attacks. The demon can conjure a whip made of flames with an Interact action. This whip gains the same benefits as other weapons the balor wields. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Infuse Weapons range: null raw_description: '**Infuse Weapons** (__divine__, __evocation__) Any weapon a balor wields becomes a +3 __major striking__ __vorpal__ weapon made of cold iron and silver while the demon holds it. A weapon that isn''t eligible for the vorpal rune doesn''t gain its effects. The balor can change its evil damage to chaotic whenever it attacks. The demon can conjure a whip made of flames with an Interact action. This whip gains the same benefits as other weapons the balor wields.' requirements: null saving_throw: null stages: null success: null traits: - divine - evocation trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The balor drinks the triggering creature's life force and regains 10d8+80 Hit Points. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Lifedrinker range: null raw_description: '**Lifedrinker** [Free Action] (__divine__, __healing__, __necromancy__) **Trigger** The balor kills a living creature that is at least 15th level. **Effect** The balor drinks the triggering creature''s life force and regains 10d8+80 Hit Points.' requirements: null saving_throw: null stages: null success: null traits: - divine - healing - necromancy trigger: The balor kills a living creature that is at least 15th level. - action_cost: None critical_failure: null critical_success: null description: When a balor grabs a creature with a whip Strike, they can move the creature to any space in the whip's reach. The balor can move without ending the grab as long as the creature remains within the whip's reach, and the balor can move the creature to any other space in the whip's reach with an Interact action. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Whip Reposition range: null raw_description: '**Whip Reposition** When a balor grabs a creature with a whip Strike, they can move the creature to any space in the whip''s reach. The balor can move without ending the grab as long as the creature remains within the whip''s reach, and the balor can move the creature to any other space in the whip''s reach with an Interact action.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: 'The balor can use Attack of Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit. **Death Throes** (__death__, __divine__, __evocation__, __fire__) When a balor dies, their body explodes in a 100-foot aura of intense demonic flame. All creatures and objects in range take 16d10 fire damage (DC 45 basic Reflex save). Because the flame is infused with Abyssal energy, creatures in the area apply only half their usual fire resistance. Creatures with immunity to fire use an outcome one degree of success better than what they rolled, instead of gaining the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points by a balor''s death throes are completely incinerated into fine ash.' effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Aura of Flame range: null raw_description: '**Aura of Flame** (__aura__, __divine__, __evocation__, __fire__) 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20 fire damage if the balor has grabbed or restrained it. A creature that hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a balor take 3d6+10 fire damage. **Attack of Opportunity** [Reaction] The balor can use Attack of Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit. **Death Throes** (__death__, __divine__, __evocation__, __fire__) When a balor dies, their body explodes in a 100-foot aura of intense demonic flame. All creatures and objects in range take 16d10 fire damage (DC 45 basic Reflex save). Because the flame is infused with Abyssal energy, creatures in the area apply only half their usual fire resistance. Creatures with immunity to fire use an outcome one degree of success better than what they rolled, instead of gaining the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points by a balor''s death throes are completely incinerated into fine ash.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: When folk whisper frightened tales of the demonic, what most envision is the balor—a towering figure of fire and flesh, a horned nightmare armed with a flaming whip and a sword flying through the night in search of its latest victim. On the Abyss, balors serve demon lords as generals or captains, and they typically command vast legions of demons. Standing at 14 feet in height, only the cruelest mortal souls—those who devoted entire lives to sins too numerous to count—can fuel the formation of a balor. More often, a balor forms from a mass of dozens of mortal souls who shared debased ideologies in life. hp: 480 hp_misc: null immunities: - fire items: - longsword languages: - Abyssal - Celestial - Draconic - telepathy 100 feet level: 20 melee_attacks: - action_cost: One Action damage: formula: 4d8+17 type: slashing name: vorpal cold iron silver longsword plus_damage: - formula: null type: 1d6 evil to_hit: 40 traits: - evil - magical - reach 10 feet - versatile P - action_cost: One Action damage: formula: 4d6+17 type: fire name: cold iron silver flame whip plus_damage: - formula: null type: 1d6 evil - formula: null type: Improved Grab - formula: null type: whip reposition to_hit: 40 traits: - disarm - evil - fire - magical - reach 20 feet - trip name: Balor perception: 36 ranged_attacks: null saves: fort: 39 fort_misc: null misc: +1 status to all saves vs. magic ref: 35 ref_misc: null will: 34 will_misc: null senses: - darkvision - true seeing size: Large skills: - bonus: 35 misc: null name: Acrobatics - bonus: 37 misc: null name: Athletics - bonus: 36 misc: null name: Deception - bonus: 32 misc: null name: Diplomacy - bonus: 38 misc: null name: Intimidation - bonus: 32 misc: null name: Religion - bonus: 32 misc: null name: Society - bonus: 33 misc: null name: Stealth sources: - abbr: Bestiary page_start: '83' page_stop: null speed: - amount: 35 misc: null type: Land - amount: 70 misc: null type: fly spell_lists: - attack_bonus: null cantrips: - level: 10 spells: - misc: null name: telekinetic projectile constants: - level: 6 spells: - misc: null name: true seeing dc: 44 focus_points: null misc: null spell_lists: - level: 10 spells: - misc: null name: dimension door - misc: x2 name: divine decree - level: 8 spells: - misc: at will name: dispel magic - level: 6 spells: - misc: at will name: dominate - level: 5 spells: - misc: at will name: dimension door spells_source: Divine Innate Spells - attack_bonus: null cantrips: null constants: null dc: 44 focus_points: null misc: null spell_lists: - level: 1 spells: - misc: null name: abyssal pact spells_source: Divine Rituals traits: - Demon - Fiend weaknesses: - amount: 20 misc: null type: cold - amount: 20 misc: null type: cold iron - amount: 20 misc: null type: good