ability_mods: cha_mod: 4 con_mod: 5 dex_mod: 4 int_mod: -2 str_mod: 7 wis_mod: 3 ac: 27 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The behir breathes lightning that deals 9d6 electricity damage in an 60-foot line (DC 27 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__, __primal__) The behir breathes lightning that deals 9d6 electricity damage in an 60-foot line (DC 27 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - electricity - evocation - primal trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: The behir Strides up to its Speed, during which it can walk on air as if it were solid ground, ascending or descending at up to a 45-degree angle. It can make up to four claw Strikes at any point during this movement, each against a different target within reach, and it deals an extra 1d6 electricity damage with each Strike. These attacks count toward the behir's multiple attack penalty, but the multiple attack penalty doesn't increase until after the behir makes all of its attacks. If the behir moves half its Speed or less during a Claw Storm, that movement doesn't trigger reactions. The behir can't use Claw Storm if it has a creature wrapped in its coils. At the end of Claw Storm, it drifts downward up to 60 feet to the ground, landing softly and taking no damage from the fall. If it descends further than 60 feet, it takes damage normally from the remaining fall. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Claw Storm range: null raw_description: '**Claw Storm** [Three Actions] The behir Strides up to its Speed, during which it can walk on air as if it were solid ground, ascending or descending at up to a 45-degree angle. It can make up to four claw Strikes at any point during this movement, each against a different target within reach, and it deals an extra 1d6 electricity damage with each Strike. These attacks count toward the behir''s multiple attack penalty, but the multiple attack penalty doesn''t increase until after the behir makes all of its attacks. If the behir moves half its Speed or less during a Claw Storm, that movement doesn''t trigger reactions. The behir can''t use Claw Storm if it has a creature wrapped in its coils. At the end of Claw Storm, it drifts downward up to 60 feet to the ground, landing softly and taking no damage from the fall. If it descends further than 60 feet, it takes damage normally from the remaining fall.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 2d6+7 bludgeoning, DC 27 effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Constrict range: null raw_description: '**__Constrict__** [One Action] 2d6+7 bludgeoning, DC 27' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: Large, 2d12+7 bludgeoning, Rupture 21 effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Swallow Whole range: null raw_description: '**__Swallow Whole__** [One Action] (__attack__) Large, 2d12+7 bludgeoning, Rupture 21' requirements: null saving_throw: null stages: null success: null traits: - attack trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The behir moves the creature into its coils, freeing its jaws. The creature remains grabbed and takes 1d6+6 slashing damage. The behir's coils can hold as many creatures as will fit in its space. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Wrap in Coils range: null raw_description: '**Wrap in Coils** [One Action] **Requirements **The behir has a creature either __restrained__ or __grabbed__ in its jaws; **Effect **The behir moves the creature into its coils, freeing its jaws. The creature remains grabbed and takes 1d6+6 slashing damage. The behir''s coils can hold as many creatures as will fit in its space.' requirements: The behir has a creature either restrained or grabbed in its jaws saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: null description: 'The behir is a massive, serpentine beast with never fewer than a dozen short legs, each ending in three hooked talons. A behir can live to 80 years, but most perish far younger to violence. Fully grown, a behir is 40 feet long and weighs 4,000 pounds. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24' hp: 140 hp_misc: null immunities: - electricity languages: - Draconic level: 8 melee_attacks: - action_cost: One Action damage: formula: 2d12+10 type: piercing name: jaws plus_damage: - formula: null type: Grab to_hit: 18 traits: - reach 15 feet - action_cost: One Action damage: formula: 2d6+10 type: slashing name: claw plus_damage: null to_hit: 18 traits: - agile name: Behir perception: 17 ranged_attacks: null saves: fort: 19 fort_misc: null misc: null ref: 16 ref_misc: null will: 15 will_misc: null senses: - darkvision size: Huge skills: - bonus: 16 misc: null name: Acrobatics - bonus: 19 misc: null name: Athletics - bonus: 18 misc: null name: Intimidation - bonus: 18 misc: null name: Stealth - bonus: 15 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '38' page_stop: null speed: - amount: 30 misc: null type: Land - amount: 15 misc: null type: climb spell_lists: null traits: - Beast - Electricity