ability_mods: cha_mod: 3 con_mod: 1 dex_mod: 3 int_mod: 0 str_mod: 0 wis_mod: 2 ac: 16 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The sunflower leshy transforms into a Small flower. This ability otherwise uses the effects of __tree shape__. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Change Shape range: null raw_description: '**__Change Shape__** [One Action] (__concentrate__, __polymorph__, __primal__, __transmutation__) The sunflower leshy transforms into a Small flower. This ability otherwise uses the effects of __tree shape__.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - polymorph - primal - transmutation trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The sunflower leshy launches a deluge of seeds from their head in a 15-foot cone, dealing 2d6 bludgeoning damage to creatures within the area (DC 16 basic Reflex save). It gains a +2 status bonus to this damage against __dazzled__ creatures. The sunflower leshy can't use Seed Spray again for 1d4 rounds. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Seed Spray range: null raw_description: '**Seed Spray** [Two Actions] (__conjuration__, __primal__) The sunflower leshy launches a deluge of seeds from their head in a 15-foot cone, dealing 2d6 bludgeoning damage to creatures within the area (DC 16 basic Reflex save). It gains a +2 status bonus to this damage against __dazzled__ creatures. The sunflower leshy can''t use Seed Spray again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - conjuration - primal trigger: null alignment: N automatic_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in the emanation must attempt a DC 16 Will save. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Heliotrope range: 20 feet raw_description: '**Heliotrope [Free Action]** (__aura__, __evocation__, __light__, __primal__) 20 feet; **Requirements** The sunflower leshy begins its turn in an area of bright light; **Effect** The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in the emanation must attempt a DC 16 Will save.' requirements: The sunflower leshy begins its turn in an area of bright light saving_throw: null stages: null success: null traits: - aura - evocation - light - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is unaffected and is temporarily immune to heliotrope for 24 hours. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success** The creature is unaffected and is temporarily immune to heliotrope for 24 hours.' requirements: null saving_throw: null stages: null success: The creature is unaffected and is temporarily immune to heliotrope for 24 hours. traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is distracted by the light, becoming __flat-footed__ for 1 round. effect: null failure: The creature is distracted by the light, becoming __flat-footed__ for 1 round. frequency: null full_description: null generic_description: null maximum_duration: null name: Failure range: null raw_description: '**Failure** The creature is distracted by the light, becoming __flat-footed__ for 1 round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: As failure, but the creature is also __dazzled__ for 1 round. critical_success: null description: As failure, but the creature is also __dazzled__ for 1 round. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** As failure, but the creature is also __dazzled__ for 1 round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring 1d8 Hit Points to each __plant__ creature in a 30-foot emanation. This area immediately fills with sunflowers, becoming difficult terrain. If the terrain is not a viable environment for these sunflowers, they wither after 24 hours. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Verdant Burst range: null raw_description: '**Verdant Burst** (__healing__) When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring 1d8 Hit Points to each __plant__ creature in a 30-foot emanation. This area immediately fills with sunflowers, becoming difficult terrain. If the terrain is not a viable environment for these sunflowers, they wither after 24 hours.' requirements: null saving_throw: null stages: null success: null traits: - healing trigger: null description: 'Sunflower leshys are the ambassadors and social leaders of their kind. Their petals radiate from their heads in various hues with a serrated, leafy, beard-like ruff. When particularly excited, their eyes and petals glow with collected sunlight, and when they become depressed or saddened, their usually vibrant coloration grows correspondingly muted. These shifts in coloration are echoed in sunflower leshy art, which can lead to unexpected color palettes for artworks. For example, a human artist might illustrate Hell as a place of glowing lava and flickering flames, drawing upon many vibrant colors, but to a sunflower leshy, the only proper way to depict a place like Hell is in morose grays, blacks, and whites. The more adventurous sunflower leshys leave their communities to grow bonds with nearby settlements of humanoids. When interacting with humanoids, sunflower leshys are some of the most likely to act friendly and give strangers a chance to prove their good intentions, though they remain cautious. They''re often accompanied by other, more powerful leshys. **__Recall Knowledge - Plant__ (__Nature__)**: DC 15' hp: 20 hp_misc: null languages: - Common - Druidic - Sylvan - speak with plants (sunflowers only) level: 1 melee_attacks: - action_cost: One Action damage: formula: null type: 1d8 bludgeoning name: tendril plus_damage: null to_hit: 6 traits: - agile - finesse name: Sunflower Leshy perception: 7 ranged_attacks: - action_cost: One Action damage: formula: null type: 1d6 bludgeoning name: seed plus_damage: null to_hit: 6 traits: - range increment 20 feet saves: fort: 4 fort_misc: null misc: null ref: 10 ref_misc: null will: 7 will_misc: null senses: - darkvision size: Small skills: - bonus: 6 misc: null name: Acrobatics - bonus: 8 misc: null name: Diplomacy - bonus: 5 misc: null name: Nature - bonus: 7 misc: +9 in plains name: Stealth sources: - abbr: Bestiary 2 page_start: '160' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: - attack_bonus: null cantrips: null constants: null dc: 17 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: speak with plants spells_source: Primal Innate Spells traits: - Leshy - Plant