pathfinder-2-sqlite-MIRROR/data/senses.yaml

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senses:
- descr: A creature with darkvision or greater darkvision can see perfectly well in
areas of darkness and dim light, though such vision is in black and white only.
Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal
darkvision. A creature with greater darkvision, however, can see through even
these forms of magical darkness.
name: Darkvision
source:
- abbr: CRB
page_start: 465
page_stop: 465
- descr: You can see in dim light as though it were bright light, and you ignore the
concealed condition due to dim light.
name: Low-Light Vision
source:
- abbr: CRB
page_start: 465
page_stop: 465
- descr: Your eyes are sharp, allowing you to make out small details about concealed
or even invisible creatures that others might miss. You gain a +2 circumstance
bonus when using the Seek action to find hidden or undetected creatures within
30 feet of you. When you target an opponent that is concealed from you or hidden
from you, reduce the DC of the flat check to 3 for a concealed target or 9 for
a hidden one.
name: Keen Eyes
source:
- abbr: CRB
page_start: 51
page_stop: 51
- descr: No vision.
name: No vision
source:
- abbr: CRB
page_start: 0
page_stop: 0
- descr: Smoke doesn't impair this creature's vision; it ignores the concealed condition
from smoke.
name: Smoke Vision
source:
- abbr: BST1
page_start: 112
page_stop: 112
- descr: This monster can see in all directions simultaneously, and therefore cant
be flanked.
name: All-Around Vision
source:
- abbr: BST1
page_start: 342
page_stop: 342
- descr: Snow doesn't impair this creature's vision; it ignores the concealed condition
from snowfall.
name: Snow Vision
source:
- abbr: BST1
page_start: 115
page_stop: 115
- descr: While its core is implanted, the creature can see through the eyes it creates
through the area of its infestation aura, gaining the benefits of all-around vision.
name: Manifold Vision
source:
- abbr: BST1
page_start: 195
page_stop: 195
- descr: A creature with darkvision or greater darkvision can see perfectly well in
areas of darkness and dim light, though such vision is in black and white only.
Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal
darkvision. A creature with greater darkvision, however, can see through even
these forms of magical darkness.
name: Greater Darkvision
source:
- abbr: CRB
page_start: 465
page_stop: 465
- descr: 'Scent involves sensing creatures or objects by smell, and is usually a vague
sense. The range is listed in the ability, and it functions only if the creature
or object being detected emits an aroma (for instance, incorporeal creatures usually
do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple
the range of scent abilities used to detect that creature, and the GM can reduce
the range if a creature is downwind.'
name: Scent
source:
- abbr: CRB
page_start: 465
page_stop: 465
- abbr: BST1
page_start: 344
page_stop: 344
- descr: The creature can use its hearing as a precise sense at the listed range.
name: Echolocation
source:
- abbr: BST1
page_start: 39
page_stop: 39
- descr: Tremorsense allows a monster to feel the vibrations through a solid surface
caused by movement. It is an imprecise sense with a limited range (listed in the
ability). Tremorsense functions only if the monster is on the same surface as
the subject, and only if the subject is moving along (or burrowing through) the
surface.
name: Tremorsense
source:
- abbr: CRB
page_start: 465
page_stop: 465
- abbr: BST1
page_start: 344
page_stop: 344
- descr: When first exposed to bright light, the monster is blinded until the end
of its next turn. After this exposure, light doesnt blind the monster again until
after it spends 1 hour in darkness. However, as long as the monster is in an area
of bright light, its dazzled.
name: Light Blindness
source:
- abbr: BST1
page_start: 343
page_stop: 343
- descr: The creature senses a creature's mental essence at the listed range.
name: Thoughtsense
source:
- abbr: BST1
page_start: 55
page_stop: 55
- descr: The creature can precisely sense bleeding creatures within the listed range.
name: Bloodsense
source:
- abbr: AoA3
page_start: 76
page_stop: 76
- descr: Lifesense allows a monster to sense the vital essence of living and undead
creatures within the listed range. The sense can distinguish between the positive
energy animating living creatures and the negative energy animating undead creatures,
much as sight distinguishes colors.
name: Lifesense
source:
- abbr: BST1
page_start: 343
page_stop: 343
- descr: This creature senses any creature with a disease, and it knows the type and
current stage of all diseases carried by any creature within range.
name: Plaguesense
source:
- abbr: BST1
page_start: 72
page_stop: 72
- descr: This creature ignores the concealed condition from fog and clouds.
name: Fog Vision
source:
- abbr: BST1
page_start: 126
page_stop: 126
- descr: The creature exudes a cloud of spores that it uses to see. This is an imprecise
sense that functions only in areas without strong wind currents. Sporesight does
not function underwater.
name: Sporesight
source:
- abbr: BST1
page_start: 129
page_stop: 129
- descr: This sense allows a monster to feel vibrations caused by movement through
a liquid. Its an imprecise sense with a limited range (listed in the ability).
Wavesense functions only if monster and the subject are in the same body of liquid,
and only if the subject is moving through the liquid.
name: Wavesense
source:
- abbr: BST1
page_start: 344
page_stop: 344
- descr: This creature senses vibrations in the air through its aerial spores.
name: Windsense
source:
- abbr: BST1
page_start: 238
page_stop: 238
- descr: The creature can sense nearby motion through vibration and air movement.
name: Motion Sense
source:
- abbr: BST1
page_start: 255
page_stop: 255
- descr: The creature can smell metal as a precise scent.
name: Metal Scent
source:
- abbr: BST1
page_start: 283
page_stop: 283
- descr: Hungersense allows the creature to sense creatures that require food to live.
(imprecise)
name: Hungersense
source:
- abbr: BST1
page_start: 177
page_stop: 177
- descr: This creature can anticipate the most likely presence of a creature through
a supernatural insight into chaotic probabilities and chance. This grants it the
ability to sense creatures within the listed range. A creature under the effects
of nondetection or that is otherwise shielded from divinations and predictions
cannot be noticed via entropy sense. (imprecise)
name: Entropy Sense
source:
- abbr: BST1
page_start: 266
page_stop: 266
- descr: The creature has imprecise tremorsense to detect the vibrations of creatures
touching its web.
name: Websense
source:
- abbr: BST1
page_start: 306
page_stop: 306
- descr: Heatsight is a precise sense that sees heat signatures.
name: Heatsight
source:
- abbr: BST1
page_start: 327
page_stop: 327
- descr: This creature can smell creatures that reflect its sin, as the scent ability.
The GM determines which creatures are appropriately sinful.
name: Sin Scent
source:
- abbr: BST1
page_start: 297
page_stop: 297
- descr: null
name: Detect Alignment (evil or good only) (constant)
source:
- abbr: BST1
page_start: 165
page_stop: 165
- descr: null
name: Detect Alignment (chaotic only) (at will)
source:
- abbr: BST1
page_start: 8
page_stop: 8
- descr: The creature can always sense the direction of the neareast non-arbiter inevitable
on the plane, but it cannot sense the range of the inevitable.
name: Locate Inevitable
source:
- abbr: CRB
page_start: 8
page_stop: 8