165 lines
5.9 KiB
YAML
165 lines
5.9 KiB
YAML
ability_mods:
|
|
cha_mod: -2
|
|
con_mod: 0
|
|
dex_mod: 3
|
|
int_mod: -5
|
|
str_mod: -4
|
|
wis_mod: 1
|
|
ac: 16
|
|
ac_special: null
|
|
active_abilities:
|
|
- action_cost: None
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: When a bloodseeker hits a target larger than itself, its barbed legs
|
|
attach it to that creature. This is similar to grabbing the creature, but the
|
|
bloodseeker moves with that creature rather than holding it in place. The bloodseeker
|
|
is __flat-footed__ while attached. If the bloodseeker is killed or pushed away
|
|
while attached to a creature it has drained blood from, that creature takes 1
|
|
persistent bleed damage. Escaping the attach or removing the bloodseeker in other
|
|
ways doesn't cause bleed damage.
|
|
effect: null
|
|
failure: null
|
|
frequency: null
|
|
maximum_duration: null
|
|
name: Attach
|
|
range: null
|
|
raw_description: '**Attach** When a bloodseeker hits a target larger than itself,
|
|
its barbed legs attach it to that creature. This is similar to grabbing the creature,
|
|
but the bloodseeker moves with that creature rather than holding it in place.
|
|
The bloodseeker is __flat-footed__ while attached. If the bloodseeker is killed
|
|
or pushed away while attached to a creature it has drained blood from, that creature
|
|
takes 1 persistent bleed damage. Escaping the attach or removing the bloodseeker
|
|
in other ways doesn''t cause bleed damage.'
|
|
requirements: null
|
|
saving_throw: null
|
|
stages: null
|
|
success: null
|
|
traits: null
|
|
trigger: null
|
|
- action_cost: One Action
|
|
critical_failure: null
|
|
critical_success: null
|
|
description: null
|
|
effect: The bloodseeker uses its proboscis to drain blood from the creature it's
|
|
attached to. This deals 1d4 damage, and the bloodseeker gains temporary Hit Points
|
|
equal to the damage dealt. A creature that has its blood drained by a bloodseeker
|
|
is __drained 1__ until it receives healing (of any kind or amount).
|
|
failure: null
|
|
frequency: null
|
|
maximum_duration: null
|
|
name: Blood Drain
|
|
range: null
|
|
raw_description: '**Blood Drain** [One Action] **Requirements** The bloodseeker
|
|
is attached to a creature. **Effect** The bloodseeker uses its proboscis to drain
|
|
blood from the creature it''s attached to. This deals 1d4 damage, and the bloodseeker
|
|
gains temporary Hit Points equal to the damage dealt. A creature that has its
|
|
blood drained by a bloodseeker is __drained 1__ until it receives healing (of
|
|
any kind or amount).'
|
|
requirements: The bloodseeker is attached to a creature.
|
|
saving_throw: null
|
|
stages: null
|
|
success: null
|
|
traits: null
|
|
trigger: null
|
|
alignment: N
|
|
automatic_abilities: null
|
|
description: 'Scourges of swamps and damp, abandoned places, bloodseekers are ravenous
|
|
blood drinkers. Farmers curse the creatures for sucking their livestock dry. It
|
|
is from such beleaguered people that the bloodseeker''s regional name “stirge,”
|
|
possibly a corruption of the word “scourge,” comes. Folk wisdom holds that the appearance
|
|
of bloodseekers in a region signals a healthy herd of livestock, but more often
|
|
it means bogs or old buildings that haven''t been properly tended to. Certainly,
|
|
no amount of folksy parable can assuage a farmer driven to destitution by a bloodseeker
|
|
infestation. But despite their role as parasites, bloodseekers aren''t hated by
|
|
all villages. In some cases, the inhabitants of remote backwoods thorps even keep
|
|
the things as pets or use them as doubtful medicinal “tools” to drain away unwanted
|
|
humors or test for evil spirits possessing the blood. Worshippers of gods of pestilence
|
|
and parasites often view bloodseekers as sacred to their faith and allow the creatures
|
|
to feed freely from their bodies. In such societies, those who accidentally give
|
|
too much are considered to have been “blessed” by the village''s hungry god.
|
|
|
|
|
|
|
|
|
|
Bloodseekers seem to be constantly hungry, but they are not inherently malevolent.
|
|
They can be scared away fairly easily and prefer to swiftly retreat rather than
|
|
risk death. Some adventurers report that these creatures can be scared away by waving
|
|
torches at the flying pests. However, bloodseekers are much bolder when encountered
|
|
in larger numbers, as bringing down one victim lets an entire colony feed. Bloodseeker
|
|
colonies are called clots, for obvious and disgusting reasons. If a lone bloodseeker
|
|
finds a likely victim while its clot is nearby, it emits a high-pitched, keening
|
|
noise to summon reinforcements.
|
|
|
|
|
|
|
|
|
|
Most humanoids avoid bloodseekers, but boggards sometimes cultivate bloodseeker
|
|
nests around the perimeter of their territory. These colonies serve as a deterrent
|
|
to intruders, and the boggards sometimes check for bloodseeker prey, collecting
|
|
the hides or bodies of animals killed by the pests. Meals prepared from slain bloodseekers
|
|
that have gorged on the blood of specific creatures are a staple among certain boggard
|
|
communities. The boggards not only eat the actual bloodseekers, but they also make
|
|
a gelled slurry from the drained blood.
|
|
|
|
|
|
|
|
|
|
A typical bloodseeker is about a foot long, with mottled, reddish-brown skin and
|
|
a yellow underbelly. Its four wings resemble bat wings. When gorged with blood,
|
|
the creature becomes bloated and pink, and it tends to wobble unsteadily in the
|
|
air as it ies off to digest its meal.
|
|
|
|
|
|
|
|
|
|
**__Recall Knowledge - Animal__ (__Nature__)**: DC 13'
|
|
hp: 6
|
|
hp_misc: null
|
|
level: -1
|
|
melee_attacks:
|
|
- action_cost: One Action
|
|
damage:
|
|
- formula: null
|
|
type: attach
|
|
name: barbed leg
|
|
to_hit: 8
|
|
traits:
|
|
- finesse
|
|
name: Bloodseeker
|
|
perception: 6
|
|
ranged_attacks: null
|
|
saves:
|
|
fort: 5
|
|
fort_misc: null
|
|
misc: null
|
|
ref: 8
|
|
ref_misc: null
|
|
will: 4
|
|
will_misc: null
|
|
senses:
|
|
- darkvision
|
|
- scent (imprecise) 60 feet
|
|
size: Tiny
|
|
skills:
|
|
- bonus: 6
|
|
misc: null
|
|
name: Acrobatics
|
|
- bonus: 6
|
|
misc: null
|
|
name: Stealth
|
|
sources:
|
|
- abbr: Bestiary
|
|
page_start: '42'
|
|
page_stop: null
|
|
speed:
|
|
- amount: 10
|
|
misc: null
|
|
type: Land
|
|
- amount: 30
|
|
misc: null
|
|
type: fly
|
|
spell_lists: null
|
|
traits:
|
|
- Animal
|