pathfinder-2-sqlite-MIRROR/data/monsters/cu sith.yaml

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5.2 KiB
YAML

ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 4
int_mod: -3
str_mod: 6
wis_mod: 3
ac: 24
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: 'The creature is frightened 3 and __fleeing__.
If a creature is already frightened when it fails a save against Dooming Bark,
its frightened value increases by 1 and it becomes __doomed__ 1. A creature in
an area that the cu sith can''t easily reach—such as a hidden burrow or enclosed
building—increases the degree of success of its saving throw against Dooming Bark
by one step.'
critical_success: The creature is unaffected and immune to Dooming Bark for 24 hours.
description: Any creature within 200 feet of the cu sith that hears its Dooming
Bark must attempt a DC 24 Will save.
effect: null
failure: The creature is frightened 2.
frequency: null
maximum_duration: null
name: Dooming Bark
range: null
raw_description: '**Dooming Bark** [Two Actions] (__auditory__, __concentrate__,
__fear__, __mental__, __necromancy__, __primal__) Any creature within 200 feet
of the cu sith that hears its Dooming Bark must attempt a DC 24 Will save.
**Critical Success** The creature is unaffected and immune to Dooming Bark for
24 hours.
**Success** The creature is __frightened__ 1.
**Failure** The creature is frightened 2.
**Critical Failure** The creature is frightened 3 and __fleeing__.
If a creature is already frightened when it fails a save against Dooming Bark,
its frightened value increases by 1 and it becomes __doomed__ 1. A creature in
an area that the cu sith can''t easily reach—such as a hidden burrow or enclosed
building—increases the degree of success of its saving throw against Dooming Bark
by one step.'
requirements: null
saving_throw: null
stages: null
success: The creature is __frightened__ 1.
traits:
- auditory
- concentrate
- fear
- mental
- necromancy
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The cu sith viciously shakes its prey. The cu sith makes a jaws Strike against
the grabbed creature with a +2 circumstance bonus to the attack roll. If the cu
sith hits, it deals jaws damage, maintains its Grab, and attempts an __Athletics__
check to __Disarm__ its target of anything it is holding. On a miss, the cu sith
releases the creature.
failure: null
frequency: null
maximum_duration: null
name: Worry Prey
range: null
raw_description: '**Worry Prey** [One Action] (__attack__) **Requirements** The
cu sith has a Large or smaller creature grabbed in its jaws; **Effect** The cu
sith viciously shakes its prey. The cu sith makes a jaws Strike against the grabbed
creature with a +2 circumstance bonus to the attack roll. If the cu sith hits,
it deals jaws damage, maintains its Grab, and attempts an __Athletics__ check
to __Disarm__ its target of anything it is holding. On a miss, the cu sith releases
the creature.'
requirements: The cu sith has a Large or smaller creature grabbed in its jaws
saving_throw: null
stages: null
success: null
traits:
- attack
trigger: null
alignment: N
automatic_abilities: null
description: 'Cu siths are hound-like doorkeepers of remote portals to other planes,
particularly portals to the untamed realm of the fey, the First World. They are
highly territorial and roam the highland moors they call home, constantly on the
hunt for any creatures that might intrude on their territory. Those that bargain
for safe passage to or from a portal find cu siths to be vigilant escorts that keep
travelers safe from extraplanar threats but also ensure their charges don''t veer
from the most direct path to their destination. Cu siths are highly proficient hunters,
and to mortals they offer a single warning in the form of their terrifying bark.
Creatures that refuse to flee upon hearing a cu sith''s warning bark risk a quick
and brutal death.
Cu siths cut imposing figures; they are as large as bulls and covered in intertwining
roots, plant matter, and shaggy green and white fur that terminates in a long, plaited
tail. Their eyes glow with a fiery green light.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 25'
hp: 140
hp_misc: null
immunities:
- __fear__
languages:
- Sylvan
- can't speak any language
level: 7
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d10+9
type: piercing
- formula: null
type: Grab
name: jaws
to_hit: 17
traits: null
name: Cu Sith
perception: 16
ranged_attacks: null
rarity: Uncommon
saves:
fort: 15
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 16
will_misc: null
senses:
- low-light vision
- scent (imprecise) 30 feet
size: Large
skills:
- bonus: 15
misc: null
name: Acrobatics
- bonus: 17
misc: null
name: Athletics
- bonus: 17
misc: null
name: Stealth
- bonus: 16
misc: null
name: Survival
sources:
- abbr: 'Pathfinder #153: Life''s Long Shadow'
page_start: '79'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
spell_lists: null
traits:
- Fey
weaknesses:
- amount: 5
misc: null
type: cold iron