130 lines
3.2 KiB
YAML
130 lines
3.2 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 0
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dex_mod: 1
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int_mod: -5
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str_mod: 3
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wis_mod: 0
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ac: 17
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ac_special: null
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active_abilities: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A severely damaged mechanical carny has a chance of malfunctioning.
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If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it
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must succeed at a DC 5 flat check or go haywire. A haywire mechanical carny wildly
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attacks the nearest living creature, or the nearest object if no creatures are
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nearby. It takes a –1 circumstance penalty to Strikes but deals an additional
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1d6 bludgeoning damage plus __Knockdown__. This effect lasts 10 minutes or until
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the mechanical carny is destroyed.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Haywire
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range: null
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raw_description: '**Haywire** A severely damaged mechanical carny has a chance of
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malfunctioning. If a mechanical carny has 15 or fewer Hit Points at the start
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of its turn, it must succeed at a DC 5 flat check or go haywire. A haywire mechanical
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carny wildly attacks the nearest living creature, or the nearest object if no
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creatures are nearby. It takes a –1 circumstance penalty to Strikes but deals
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an additional 1d6 bludgeoning damage plus __Knockdown__. This effect lasts 10
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minutes or until the mechanical carny is destroyed.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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description: Mechanical carnies are constructs manufactured to serve as entertainers,
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cleaners, and guards at carnivals and circuses. The first of these constructs was
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created by a gnome inventor who yearned for a tireless companion who could make
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her laugh and smile. Her invention was so successful that it has spawned countless
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imitations and knockoffs throughout the Inner Sea, and mechanical carnies of some
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form or another are a staple throughout metropolitan lands in both Avistan and Garund.
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hp: 33
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hp_misc: null
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immunities:
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- healing
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- mental
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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languages:
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- Common
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- (can speak pre-recorded phrases only)
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level: 2
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d4+4
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type: bludgeoning
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name: spring-loaded fist
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to_hit: 11
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traits:
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- nonlethal
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- reach 10 feet
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- action_cost: One Action
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damage:
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- formula: 2d4+4
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type: bludgeoning
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name: headbutt
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to_hit: 11
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traits: null
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name: Mechanical Carny
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perception: 6
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ranged_attacks: null
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resistances:
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- amount: 3
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misc: except adamantine
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type: physical
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saves:
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fort: 8
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fort_misc: null
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misc: null
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ref: 11
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ref_misc: null
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will: 4
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will_misc: null
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senses:
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- low-light vision
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size: Medium
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skills:
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- bonus: 7
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misc: null
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name: Acrobatics
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- bonus: 9
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misc: null
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name: Athletics
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- bonus: 6
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misc: null
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name: Performance
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sources:
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- abbr: 'Pathfinder #151: The Show Must Go On'
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page_start: '86'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Construct
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- Mindless
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weaknesses:
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- amount: 6
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misc: null
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type: electricity
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